Quote:
Originally Posted by ytix
Pardon me, but what about strecky's GWA˛?
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I compared yours and his and saw that there seem to be many fixes, like updated HEX codes, in his library?
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At a first sight i see
Code:
DllStructSetData($mPacket, 3, $aHeader + 1)
which means it has the same dirty fix like your GWA2.
What do you mean with HEX-Codes?
I've seen that strecky updated some Offsets in 0x2C. But "mine" are also updated :p
Have a look here:
Code:
GWA2 #1
SetValue('UseHeroSkillFunction', '0x' & Hex(GetScannedAddress('ScanUseHeroSkillFunction', -105), 8))
GWA2 #2
SetValue('UseHeroSkillFunction', '0x' & Hex(GetScannedAddress('ScanUseHeroSkillFunction', -0xA1), 8))
What do you think is the correct one?
I didn't dig deeper into the GWA2 you linked. As soon as i see especially the dirty fix with $mPacket, 3, $aHeader + 1) its for me like /resign.
It might be that some bots do work atm with that api, but more than 90% of all (old) bots here still have an outdated / dirty fixed api and that
will result in some strange behaviors.
BTW: The GWA2 i uploaded here is not "mine" GWA2. I took the very last public released version and updated it.
That contains:
CtoGS Header Incremention by 1
Offset Incremention within the "World"-Struct by 0x64.
Function-Locations (this actually means pattern-scan-shit).