It's probably too late for this, but have you ever thought about making a dynamic jobrate system?
Based on the current job H/T vs Thief ratio, that'd help the issue about not worth being thief at the start of the server because it would be actually profitable.
Tired of seeing people trade uncontested on every server start without actually fucking yourself over for going thief too early.
Based on the current job H/T vs Thief ratio, that'd help the issue about not worth being thief at the start of the server because it would be actually profitable.
Tired of seeing people trade uncontested on every server start without actually fucking yourself over for going thief too early.