Hier die EventFunc:
Code:
Event = {} -- ??? ?? ???
tNotice = {} -- ?? ?? ??
bNotice = false
function SEC( n )
return n*1000
end
function MIN( n )
return n*SEC(60)
end
-----------------------------------------------------------------------------------
function Notice( strTime, nInterval, nNoticeCount )
tNotice.strTime = strTime
tNotice.nInterval = nInterval
tNotice.nNoticeCount = nNoticeCount
tNotice.tMessage = {}
end
function AddMessage( strMessage )
local nSize = table.getn( tNotice.tMessage ) + 1
tNotice.tMessage[nSize] = strMessage
end
function IsNoticeTime()
if( (bNotice == true) and (tNotice.nNoticeCount > 0) and (tNotice.strTime == os.date("%a %H:%M")) ) then
tNotice.nNoticeCount = tNotice.nNoticeCount - 1
SetNextNoticeTime()
return true
end
return false
end
function SetNextNoticeTime()
local nMin = tonumber( os.date( "%M" ) )
local nHour = tonumber( os.date( "%H" ) )
local strTemp;
tNotice.strTime = os.date( "%a " )
nMin = nMin + tNotice.nInterval;
if( nMin > 59 ) then
nMin = 60 - nMin
nHour = nHour + 1
end
-- ?
strTemp = tostring( nHour )..":"
if( nHour < 10 ) then strTemp = "0"..strTemp end
tNotice.strTime = tNotice.strTime .. strTemp
-- ?
strTemp = tostring( nMin )
if( nMin < 10 ) then strTemp = "0"..strTemp end
tNotice.strTime = tNotice.strTime .. strTemp
end
function GetNoticeMessage()
return tNotice.tMessage
end
-----------------------------------------------------------------------------------
------- C?? ??? ?? ?? ----------------------------------------------------
-----------------------------------------------------------------------------------
-- ??? ??? ??? (DBSERVER)
function GetEventState()
local tReturn = {}
local nCount = 0
for i in pairs(tEvent) do
local OldState = tEvent[i].State
for j in pairs(tEvent[i].Time) do
if( tEvent[i].Time[j].nStart <= tonumber(os.date("%Y%m%d%H%M")) ) then
if( tEvent[i].Time[j].nEnd > tonumber(os.date("%Y%m%d%H%M")) ) then
if( tEvent[i].State == 0 ) then
tEvent[i].State = 1
end
else
if( tEvent[i].State == 1 ) then
tEvent[i].State = 0
end
end
end
end
if( OldState ~= tEvent[i].State ) then
tReturn[nCount] = {}
tReturn[nCount].nId = i
tReturn[nCount].State = tEvent[i].State
nCount = nCount + 1
end
end
return tReturn
end
-- WORLDSERVER?? ??? ???? ???? ??? state? ???? ?? ??
function SetState( nId, nState )
if( tEvent[nId] == nil ) then
TRACE( string.format( "Pas d'evenement ayant l'id : %d", nId ) )
ERROR( string.format( "Pas d'evenement ayant l'id : %d", nId ) )
return false;
end
tEvent[nId].State = nState
TRACE( string.format( "ID de l'evenement : %d, Nom : %s, Etat : %d", nId, tEvent[nId].Desc, tEvent[nId].State ) )
ERROR( string.format( "ID de l'evenement : %d, Nom : %s, Etat : %d", nId, tEvent[nId].Desc, tEvent[nId].State ) )
return true;
end
-- ???? ??? ???
function GetEventList()
local tList = {}
local nCount = 1
for i in pairs(tEvent) do
if( tEvent[i].State == 1 ) then
tList[nCount] = i
nCount = nCount + 1
end
end
return tList
end
-- ??? ???? ?? ?? ???
function GetAllEventList()
local tAllList = {}
local nCount = 1
for i in pairs(tEvent) do
tAllList[nCount] = {}
tAllList[nCount].nId = i
tAllList[nCount].strTitle = tEvent[i].Desc
tAllList[nCount].nState = tEvent[i].State
nCount = nCount + 1
end
return tAllList
end
-- ??? ?? ?? ???? ??
function GetEventInfo( nId )
local tEventInfo = {}
if( tEvent[nId] == nil ) then
tEventInfo[1] = "Pas d'infos sur l'evenement ayant l'id : "..nId
return tEventInfo
end
local nCount = 3
tEventInfo[1] = "Nom = " .. tEvent[nId].Desc
tEventInfo[2] = "Etat = " .. tEvent[nId].State
for i in pairs(tEvent[nId].Time) do
local strTime = tEvent[nId].Time[i].nStart .. ", " ..tEvent[nId].Time[i].nEnd
tEventInfo[nCount] = "Time["..i.."] = " .. strTime
nCount = nCount + 1
end
for i in pairs(tEvent[nId].Item) do
local strItem = tEvent[nId].Item[i].ItemId ..", ".. tEvent[nId].Item[i].ItemMaxNum ..", ".. tEvent[nId].Item[i].ItemNum ..", ".. tEvent[nId].Item[i].nLevel
tEventInfo[nCount] = "Objet["..i.."] = " .. strItem
nCount = nCount + 1
end
if( tEvent[nId].fExpFactor ~= 5 ) then
tEventInfo[nCount] = "Experience multiplie par : " .. tEvent[nId].fExpFactor
nCount = nCount + 1
end
if( tEvent[nId].fItemDropRate ~= 5 ) then
tEventInfo[nCount] = "Drop multiplie par : " .. tEvent[nId].fItemDropRate
nCount = nCount + 1
end
if( tEvent[nId].fPieceItemDropRate ~= 5 ) then
tEventInfo[nCount] = "Nombre d'objets multiplie par : " .. tEvent[nId].fPieceItemDropRate
nCount = nCount + 1
end
if( tEvent[nId].fGoldDropFactor ~= 5 ) then
tEventInfo[nCount] = "Penyas multiplie par : " .. tEvent[nId].fGoldDropFactor
nCount = nCount + 1
end
if( tEvent[nId].nAttackPower ~= 0 ) then
tEventInfo[nCount] = "Attaque augmentee de : " .. tEvent[nId].nAttackPower
nCount = nCount + 1
end
if( tEvent[nId].nDefensePower ~= 0 ) then
tEventInfo[nCount] = "Defense augmentee de : " .. tEvent[nId].nDefensePower
nCount = nCount + 1
end
if( tEvent[nId].nCouponEvent ~= 0 ) then
if( tEvent[nId].nCouponEvent < MIN(1) ) then
tEventInfo[nCount] = "Duree des coupons evenement : " .. tEvent[nId].nCouponEvent / SEC(1) .. "Secondes"
else
tEventInfo[nCount] = "Duree des coupons evenement : " .. tEvent[nId].nCouponEvent / MIN(1) .. "Minutes"
end
nCount = nCount + 1
end
for i in pairs(tEvent[nId].Gift) do
local strGift = tEvent[nId].Gift[i].nLevel ..", ".. tEvent[nId].Gift[i].strAccount ..", ".. tEvent[nId].Gift[i].strItemId ..", ".. tEvent[nId].Gift[i].nItemNum
tEventInfo[nCount] = "Cadeaux n¡Æ["..i.."] : " .. strGift
nCount = nCount + 1
end
if( tEvent[nId].fCheerExpFactor ~= 1 ) then
tEventInfo[nCount] = "fCheerExpFactor = " .. tEvent[nId].fCheerExpFactor
nCount = nCount + 1
end
return tEventInfo
end
-- ??? ??
function GetDesc( nId )
local strDesc = tEvent[nId].Desc
return strDesc
end
-- ??? ??? ???? ??
function GetTimeToNumber( strTime )
local strTemp = ""
local j = 0
for i in string.gfind( strTime, "%d+" ) do
j = j + 1
if( (j~=1) and (tonumber(i)<10) ) then
i = "0"..tonumber(i)
end
strTemp = strTemp..i
end
return tonumber( strTemp )
end
---------------------------------------------------------------------------
------ ??? ?? ?? ---------------------------------------------------
---------------------------------------------------------------------------
-- ??? ??? ??
function AddEvent( strDesc )
local nEventId = table.getn(tEvent) + 1
tEvent[nEventId] = {}
tEvent[nEventId].Item = {}
tEvent[nEventId].Time = {}
tEvent[nEventId].Desc = strDesc
tEvent[nEventId].fExpFactor = 1
tEvent[nEventId].fItemDropRate = 1
tEvent[nEventId].fPieceItemDropRate = 1
tEvent[nEventId].fGoldDropFactor = 1
tEvent[nEventId].State = 0
tEvent[nEventId].nAttackPower = 0
tEvent[nEventId].nDefensePower = 0
tEvent[nEventId].nCouponEvent = 0
tEvent[nEventId].Gift = {}
tEvent[nEventId].fCheerExpFactor = 1
end
-- ????, ???
function SetTime( strStart, strEnd )
local nEventId = table.getn(tEvent)
local nSize = table.getn( tEvent[nEventId].Time ) + 1
tEvent[nEventId].Time[nSize] = {}
tEvent[nEventId].Time[nSize].nStart = GetTimeToNumber( strStart )
tEvent[nEventId].Time[nSize].nEnd = GetTimeToNumber( strEnd )
end
-- ???
function SetItem( ItemId, nItemMaxNum, nItemNum, nLevel )
local nEventId = table.getn(tEvent)
local nSize = table.getn(tEvent[nEventId].Item)
tEvent[nEventId].Item[nSize+1] = {}
tEvent[nEventId].Item[nSize+1].ItemId = ItemId
tEvent[nEventId].Item[nSize+1].ItemMaxNum = nItemMaxNum
tEvent[nEventId].Item[nSize+1].ItemNum = nItemNum
tEvent[nEventId].Item[nSize+1].nLevel = nLevel
tEvent[nEventId].Item[nSize+1].TimeOut = 0
tEvent[nEventId].Item[nSize+1].Skip = 0
local tInterval = {}
local nTotal = 0
for i in pairs(tHour) do
nTotal = nTotal + tHour[i]
end
for i in pairs(tHour) do
tInterval[i] = 3600000 / ( nItemMaxNum * tHour[i] / nTotal )
tInterval[i] = math.floor(tInterval[i])
end
tEvent[nEventId].Item[nSize+1].tInterval = tInterval
end
-- ??? ??? ??
function GetItem( nTickCount, nLevel )
local nHour = tonumber(os.date("%H")) + 1
local tList = GetEventList()
local tReturn = {}
local nCount = 1
for i in pairs(tList) do
local tItem = tEvent[tList[i]].Item
for j in pairs(tItem) do
local nRandom = math.random(0, tItem[j].ItemNum)
if( (nRandom > 0) and (nTickCount >= tItem[j].TimeOut) and (tItem[j].nLevel <= nLevel) ) then
tItem[j].TimeOut = tItem[j].tInterval[nHour] + nTickCount
if( tItem[j].Skip == 0 ) then
tReturn[nCount] = {}
tReturn[nCount].ItemId = tItem[j].ItemId
tReturn[nCount].ItemNum = nRandom
tItem[j].Skip = nRandom - 1
nCount = nCount + 1
TRACE( "Event.lua : GetItem() - Drop - "..tItem[j].ItemId..", "..nRandom.."?, Skip:"..tItem[j].Skip.." ???:"..(nHour-1).." ~ "..nHour )
else
tItem[j].Skip = tItem[j].Skip - 1
TRACE( "Event.lua : GetItem() - Skip - "..tItem[j].ItemId..", ?? Skip:"..tItem[j].Skip.." ???:"..(nHour-1).." ~ "..nHour )
end
end
end
end
return tReturn
end
-- ??? ??
function SetExpFactor( fExpFactor )
local nEventId = table.getn(tEvent)
tEvent[nEventId].fExpFactor = fExpFactor
end
function GetExpFactor()
local tList = GetEventList()
local fExpFactor = 20
for i in pairs(tList) do
if( tEvent[tList[i]].fExpFactor ~= nil ) then
fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
end
end
return fExpFactor
end
-- ??? ??? ??
function SetItemDropRate( fItemDropRate )
local nEventId = table.getn(tEvent)
tEvent[nEventId].fItemDropRate = fItemDropRate
end
function GetItemDropRate()
local tList = GetEventList()
local fItemDropRate = 20
for i in pairs(tList) do
if( tEvent[tList[i]].fItemDropRate ~= nil ) then
fItemDropRate = fItemDropRate * tEvent[tList[i]].fItemDropRate
end
end
return fItemDropRate
end
-- ?? ??? ??? ??
function SetPieceItemDropRate( fPieceItemDropRate )
local nEventId = table.getn(tEvent)
tEvent[nEventId].fPieceItemDropRate = fPieceItemDropRate
end
function GetPieceItemDropRate()
local tList = GetEventList()
local fPieceItemDropRate = 20
for i in pairs(tList) do
if( tEvent[tList[i]].fPieceItemDropRate ~= nil ) then
fPieceItemDropRate = fPieceItemDropRate * tEvent[tList[i]].fPieceItemDropRate
end
end
return fPieceItemDropRate
end
-- ?? ?? ??
function SetGoldDropFactor( fGoldDropFactor )
local nEventId = table.getn(tEvent)
tEvent[nEventId].fGoldDropFactor = fGoldDropFactor
end
function GetGoldDropFactor()
local tList = GetEventList()
local fGoldDropFactor = 100
for i in pairs(tList) do
if( tEvent[tList[i]].fGoldDropFactor ~= nil ) then
fGoldDropFactor = fGoldDropFactor * tEvent[tList[i]].fGoldDropFactor
end
end
return fGoldDropFactor
end
-- ??? ??
function SetAttackPower( nAttackPower )
local nEventId = table.getn(tEvent)
tEvent[nEventId].nAttackPower = nAttackPower
end
function GetAttackPower()
local tList = GetEventList()
local nAttackPower = 0
for i in pairs(tList) do
if( tEvent[tList[i]].nAttackPower ~= nil ) then
nAttackPower = nAttackPower + tEvent[tList[i]].nAttackPower
end
end
return nAttackPower
end
-- ??? ??
function SetDefensePower( nDefensePower )
local nEventId = table.getn(tEvent)
tEvent[nEventId].nDefensePower = nDefensePower
end
function GetDefensePower()
local tList = GetEventList()
local nDefensePower = 0
for i in pairs(tList) do
if( tEvent[tList[i]].nDefensePower ~= nil ) then
nDefensePower = nDefensePower + tEvent[tList[i]].nDefensePower
end
end
return nDefensePower
end
-- ?? ???
function SetCouponEvent( nTime )
local nEventId = table.getn(tEvent)
tEvent[nEventId].nCouponEvent = nTime
end
function GetCouponEvent()
local tList = GetEventList()
for i in pairs(tList) do
if( tEvent[tList[i]].nCouponEvent ~= 0 ) then
return tEvent[tList[i]].nCouponEvent
end
end
return 0
end
function SetLevelUpGift( nLevel, strAccount, strItemId, nItemNum, byFlag )
local nEventId = table.getn(tEvent)
local nSize = table.getn(tEvent[nEventId].Gift)
tEvent[nEventId].Gift[nSize+1] = {}
tEvent[nEventId].Gift[nSize+1].nLevel = nLevel
tEvent[nEventId].Gift[nSize+1].strAccount = strAccount
tEvent[nEventId].Gift[nSize+1].strItemId = strItemId
tEvent[nEventId].Gift[nSize+1].nItemNum = nItemNum
tEvent[nEventId].Gift[nSize+1].byFlag = byFlag
end
function GetLevelUpGift( nLevel, strAccount )
local nCount = 1
local tGiftList = {}
local tList = GetEventList()
for i in pairs(tList) do
local tGift = tEvent[tList[i]].Gift
for j in pairs(tGift) do
local nTemp = string.find( strAccount, tGift[j].strAccount )
if( (tGift[j].strAccount == "all") or (nTemp ~= nil) ) then
if( tGift[j].nLevel == nLevel ) then
tGiftList[nCount] = {}
tGiftList[nCount].strItemId = tGift[j].strItemId
tGiftList[nCount].nItemNum = tGift[j].nItemNum
tGiftList[nCount].byFlag = tGift[j].byFlag
nCount = nCount + 1
end
end
end
end
return tGiftList
end
function SetCheerExpFactor( fCheerExpFactor )
local nEventId = table.getn(tEvent)
tEvent[nEventId].fCheerExpFactor = fCheerExpFactor
end
function GetCheerExpFactor()
local tList = GetEventList()
local fCheerExpFactor = 1
for i in pairs(tList) do
if( tEvent[tList[i]].fCheerExpFactor ~= nil ) then
fCheerExpFactor = fCheerExpFactor * tEvent[tList[i]].fCheerExpFactor
end
end
return fCheerExpFactor
end
PS. Viel Glück Sedrika bei Mathe :>