i think him have this function:Quote:
Sorry i can't help you than, by only those few line of code.
DWORD GetAddressPtr(int index)
{
DWORD dwDevicePointer = DevicePointer;
if (!dwDevicePointer) return 0;
DWORD dwDevicePointer_ = *(DWORD*)dwDevicePointer;
if (!dwDevicePointer_) return 0;
DWORD dwIDirect3DDevice9 = *(DWORD*)(dwDevicePointer_ + 0x2B930);
if (!dwIDirect3DDevice9) return 0;
dwIDirect3DDevice9 = *(DWORD*)dwIDirect3DDevice9;
if (!dwIDirect3DDevice9) return 0;
return dwIDirect3DDevice9 + (4 * index);
}
//[][===============================================][]
//[] ZNOEN LOGGER []
//[] 05-03-2015 | 05:36:56 []
//[] STATUS: Private []
//[][===============================================][]
//[][==================[Pointers]===================][]
struct zPointers
{
const static DWORD PlayerPointer = 0xAEA2A4;
const static DWORD ServerPointer = 0xAE9248;
const static DWORD ViewAngles = 0xAE7974;
const static DWORD DevicePointer = 0x906D1C;
const static DWORD UserPointer = 0xAE9248;
const static DWORD HealthPointer = 0x31FB8;
const static DWORD RemotePointer = 0xC1F0E4;
const static DWORD BasePointer = 0xB3AB50;
};
//[][===============================================][]
//[][===================[Memory]====================][]
struct zMemory
{
const static DWORD BoneShot = 0x90ACD8;
const static DWORD BoneShot2 = 0xC3AA60;
const static DWORD STW = 0x8CAD54;
const static DWORD WTH = 0x8C883C;
const static DWORD SuperNoSpread = 0x909CE8;
const static DWORD Speed = 0x909CE0;
const static DWORD SpeedRoll = 0x909EA8;
const static DWORD WeaponGravity = 0x909CA0;
const static DWORD StaminaSprint = 0x909BF0;
const static DWORD NoSpread1 = 0xAEEA4C;
const static DWORD NoSpread2 = 0xAEEA50;
const static DWORD NoBounds1 = 0xC301EC;
const static DWORD NoBounds2 = 0xC301F0;
const static DWORD NoBounds3 = 0xC301F4;
const static DWORD IGNName = 0xB3B184;
const static DWORD QuickSpawn1 = 0xC3A920;
const static DWORD QuickSpawn2 = 0xC3A924;
const static DWORD QuickSpawn3 = 0xC3A928;
const static DWORD FullBright1 = 0xAEA76C;
const static DWORD FullBright2 = 0xAEA770;
const static DWORD FullBright3 = 0xAEA774;
const static DWORD FogColor1 = 0xAEA7BC;
const static DWORD FogColor2 = 0xAEA7B8;
const static DWORD FogColor3 = 0xAEA7B4;
const static DWORD GlassWalls = 0xAE7A7C;
const static DWORD NoWater1 = 0xAF11BC;
const static DWORD NoWater2 = 0xAF11C0;
const static DWORD UserReady = 0xB3B578;
const static DWORD AntiAFK = 0xC301A4;
const static DWORD WUW = 0xAF11C4;
};
//[][===============================================][]
//[][===================[Offsets]===================][]
struct zOffsets
{
const static DWORD Gravity_X = 0xC4B4;
const static DWORD Gravity_Y = 0xC4BC;
const static DWORD Gravity_Z = 0xC4B8;
const static DWORD X = 0x10304;
const static DWORD Z = 0x1030C;
const static DWORD Y = 0x10314;
const static DWORD Weapon1 = 0x101F0;
const static DWORD Weapon2 = 0x101F2;
const static DWORD Weapon3 = 0x101F4;
const static DWORD NoRecoil1 = 0xC444;
const static DWORD NoRecoil2 = 0xC448;
const static DWORD NoRecoil3 = 0xC44C;
const static DWORD WeaponState = 0xC4D4;
const static DWORD PlayerState = 0xC4D0;
const static DWORD Slot5 = 0x34154;
const static DWORD Slot6 = 0x34155;
const static DWORD Slot7 = 0x34156;
const static DWORD Slot8 = 0x34157;
const static DWORD NoFallDamage = 0x102EC;
const static DWORD NoM134Idle = 0x103FC;
const static DWORD NoReload = 0x10411;
const static DWORD NoDelay = 0x10414;
const static DWORD Invisible = 0x4077C;
const static DWORD Level = 0x4073C;
const static DWORD Dinar = 0x4074C;
const static DWORD RoomMaster = 0x3155C;
};
struct ZnoenAddys
{
zPointers Pointers;
zMemory Memory;
zOffsets Offsets;
};
ZnoenAddys * Addys = new ZnoenAddys();
//[][===============================================][]
//[][===================[Credits]===================][]
//[] AeroMan []
//[] Systomar []
//[] n4n033 []
//[][===============================================][]
you fixed the actually Global.fcl ?Quote:
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