Dymer Online | 80 Cap | CH Only | Activity Based | Where legends are made!

12/29/2017 23:21 Embodiment♔#931
The first huge monthly update has been launched, be prepared for more monthly updates like this one!
The purpose of this update is to renew the game continuously, make sure it always has new stuff to offer to you and suggest new methods of having fun! This update is filled with new, enjoyable stuff. Rather, it'll make the game more exciting and competitive.

We'll talk briefly about what has been implemented in this update, but we'd like to inform you first that we've posted a survey about it and took each and every opinion of yours into consideration, hence; this update has witnessed and holds the crew's passion and amibitions, as well as yours! Thanks to the hard work of the crew and to your suggestions, we're now able to make the game stable and even more long-term and we think it's our responsibility.. More like, our duty to continuously add new stuff for you!

Sorry for the long paragraph that I know most of you won't read anyway, but I just had to write about how passionately the team has worked on this update, anyway, here's what has been implemented, briefly;

1- More chances for the new players; we added more items to the starter pack (the one you start with), in addition to the new Activity Points system in order to provide a huge chance for them to catch up, here's the new starting kit;

- 50x 100% Speed Scrolls
- Rabbit Summon Scroll (3 Days)
- Premium PLUS (3 Days)
- 3% Devil (3 Days)
- 5 Trade Pets
- 3 STR Scrolls
- 3 INT Scrolls

2- Activity Points system;
it's a new system that we added to Dymer and it'll make the game activity based and even more competitive than it was before, because there's a new goal now, which is to gain more Activity Points than the other players and with those points you'll be able to purchase a variety of chests/boxes;

Star Chest
With this chest, you'll be able to get a random Seal of Star item and you can find it in a new NPC which only sells these chests for Activity Points, 3 types of this chest have been added to make it easier for you to obtain the certain item you're aiming for!

Nexus Chest
With this chest, you'll be able to get a random Seal of Nexus item and you can find it in a new NPC which only sells these chests for Activity Points, 3 types of this chest have been added to make it easier for you to obtain the certain item you're aiming for!

BoD Chest
With this chest, you'll be able to get a random Blood of Dymer item and you can find it in a new NPC which only sells these chests for Activity Points, 3 types of this chest have been added to make it easier for you to obtain the certain item you're aiming for!

Legends Chest: (Side note): This chest is the best since it came last (Captain obvious strikes again!)

Now back to what we were saying, through this chest, you'll be able to get any kind of the currently known Seal of Nexus items or you might get lucky and get a Seal of Dymer item instead!
Cool stuff, right? Now let's tell you more about this Activity Points system.
This system literally contains and calculates most of the things that can be done in-game, for example;
- Killing Uniques
- Jobbing (You'll receive Activity Points just like you receive Gold Coins, however, the limit is different, as you'll be allowed to obtain up to 400 Activity Points per week.)
- Job kills (You'll receive 1 Activity Point for each opposite jobber you've killed, just like the Honor Points system)
- Survival Arena kills (You'll receive 1 Activity Point for each opposite jobber you've killed, just like the Honor Points system)

- Through "Alchemy"
- Got +9 on an item = 20 Activity Points
- Failed while trying to fuse an item from +9 to +10 = 40 Activity Points
- Got +10 on an item = 40 Activity Points
- Failed while trying to fuse an item from +10 to 11 = 60 Activity Points
- Got +11 on an item = 60 Activity Points

- Through a Quest
There's currently one daily quest that will give you 15 Activity Points once you finish it.
You're probably wondering now "How do I know when I hit my limit?" The answer for this question is simple, just send a private message to [BOT]System saying !aplimit (Example: $[BOT]System !aplimit)
- Medusa Unique
We've added Medusa in this update and of course better than ever! We've added precious drops to her, I'd personally advise you not to miss the chance and call all of your friends to kill her, you have to attend the daily competition of slaying her! Here's what she drops;
- Seal of Star, Seal of Nexus and Blood of Dymer (All 3 of them per kill)

- New Quests
For the sole purpose of diversity, we've added 3 new quests in-game, two of them are modified versions of the Christmas Chest 1 & 2 quests.

- Quest number 1
The simple Job Temple quest, you guys already know about this one, you just have to kill 1,000 Blood Khepris to obtain 15 Activity Points (We've spoken about this quest earlier in the change-log)

- Quest number 2 -
You don't need to participate in this one, it's completely automatic and will be automatically triggered when you kill opposite jobbers, and for every 100 players you've killed, you'll automatically gain a Chest that'll be visible in your Inventory upon teleporting, this Chest will give you;
- 1 Seal of Star item (Weapon/Set/Accessory) - 5% Chance
Or
- 1 Seal of Nexus item (Weapon/Set/Accessory) - 2% Chance
Or
- Random amount of Elixirs of each kind (From 10 Elixirs to 20 Elixirs & 2 Pegasus Summon Scrolls (Silk Vehicle Pet) - 29% Chance
Or
- 3 Immortal stones & 11 Reverse Return Scrolls & 2 Pegasus Summon Scrolls (Silk Vehicle Pet) - 19% Chance
Or
- 3 Astral stones & 11 Reverse Return Scrolls & 2 Pegasus Summon Scrolls (Silk Vehicle Pet) - 19% Chance
Or
-11 Reverse Return Scrolls, 5 globals & 2 Pegasus Summon Scrolls (Silk Vehicle Pet) - 14% Chance
Or
50 Silk - 12% Chance

Quest number 3
If you kill Medusa twice, you'll be able to obtain a valuable Chest that can give you a Seal of Nexus (35% Chance) or a Blood of Dymer (25% Chance) item or 150 Silk (40% Chance)

Also
- Added 5 new avatars into the avatar NPC
- Also we changed the glows/effects of all weapons and added model switchers till 11D Egy B

Sincerely,
Dymer Crew
12/29/2017 23:52 Monarch MVP#932
Quote:
Originally Posted by Empodiment View Post
The first huge monthly update has been launched, be prepared for more monthly updates like this one!
The purpose of this update is to renew the game continuously, make sure it always has new stuff to offer to you and suggest new methods of having fun! This update is filled with new, enjoyable stuff. Rather, it'll make the game more exciting and competitive.

We'll talk briefly about what has been implemented in this update, but we'd like to inform you first that we've posted a survey about it and took each and every opinion of yours into consideration, hence; this update has witnessed and holds the crew's passion and amibitions, as well as yours! Thanks to the hard work of the crew and to your suggestions, we're now able to make the game stable and even more long-term and we think it's our responsibility.. More like, our duty to continuously add new stuff for you!

Sorry for the long paragraph that I know most of you won't read anyway, but I just had to write about how passionately the team has worked on this update, anyway, here's what has been implemented, briefly;

1- More chances for the new players; we added more items to the starter pack (the one you start with), in addition to the new Activity Points system in order to provide a huge chance for them to catch up, here's the new starting kit;

- 50x 100% Speed Scrolls
- Rabbit Summon Scroll (3 Days)
- Premium PLUS (3 Days)
- 3% Devil (3 Days)
- 5 Trade Pets
- 3 STR Scrolls
- 3 INT Scrolls

2- Activity Points system;
it's a new system that we added to Dymer and it'll make the game activity based and even more competitive than it was before, because there's a new goal now, which is to gain more Activity Points than the other players and with those points you'll be able to purchase a variety of chests/boxes;

Star Chest
With this chest, you'll be able to get a random Seal of Star item and you can find it in a new NPC which only sells these chests for Activity Points, 3 types of this chest have been added to make it easier for you to obtain the certain item you're aiming for!

Nexus Chest
With this chest, you'll be able to get a random Seal of Nexus item and you can find it in a new NPC which only sells these chests for Activity Points, 3 types of this chest have been added to make it easier for you to obtain the certain item you're aiming for!

BoD Chest
With this chest, you'll be able to get a random Blood of Dymer item and you can find it in a new NPC which only sells these chests for Activity Points, 3 types of this chest have been added to make it easier for you to obtain the certain item you're aiming for!

Legends Chest: (Side note): This chest is the best since it came last (Captain obvious strikes again!)

Now back to what we were saying, through this chest, you'll be able to get any kind of the currently known Seal of Nexus items or you might get lucky and get a Seal of Dymer item instead!
Cool stuff, right? Now let's tell you more about this Activity Points system.
This system literally contains and calculates most of the things that can be done in-game, for example;
- Killing Uniques
- Jobbing (You'll receive Activity Points just like you receive Gold Coins, however, the limit is different, as you'll be allowed to obtain up to 400 Activity Points per week.)
- Job kills (You'll receive 1 Activity Point for each opposite jobber you've killed, just like the Honor Points system)
- Survival Arena kills (You'll receive 1 Activity Point for each opposite jobber you've killed, just like the Honor Points system)

- Through "Alchemy"
- Got +9 on an item = 20 Activity Points
- Failed while trying to fuse an item from +9 to +10 = 40 Activity Points
- Got +10 on an item = 40 Activity Points
- Failed while trying to fuse an item from +10 to 11 = 60 Activity Points
- Got +11 on an item = 60 Activity Points

- Through a Quest
There's currently one daily quest that will give you 15 Activity Points once you finish it.
You're probably wondering now "How do I know when I hit my limit?" The answer for this question is simple, just send a private message to [BOT]System saying !aplimit (Example: $[BOT]System !aplimit)
- Medusa Unique
We've added Medusa in this update and of course better than ever! We've added precious drops to her, I'd personally advise you not to miss the chance and call all of your friends to kill her, you have to attend the daily competition of slaying her! Here's what she drops;
- Seal of Star, Seal of Nexus and Blood of Dymer (All 3 of them per kill)

- New Quests
For the sole purpose of diversity, we've added 3 new quests in-game, two of them are modified versions of the Christmas Chest 1 & 2 quests.

- Quest number 1
The simple Job Temple quest, you guys already know about this one, you just have to kill 1,000 Blood Khepris to obtain 15 Activity Points (We've spoken about this quest earlier in the change-log)

- Quest number 2 -
You don't need to participate in this one, it's completely automatic and will be automatically triggered when you kill opposite jobbers, and for every 100 players you've killed, you'll automatically gain a Chest that'll be visible in your Inventory upon teleporting, this Chest will give you;
- 1 Seal of Star item (Weapon/Set/Accessory) - 5% Chance
Or
- 1 Seal of Nexus item (Weapon/Set/Accessory) - 2% Chance
Or
- Random amount of Elixirs of each kind (From 10 Elixirs to 20 Elixirs & 2 Pegasus Summon Scrolls (Silk Vehicle Pet) - 29% Chance
Or
- 3 Immortal stones & 11 Reverse Return Scrolls & 2 Pegasus Summon Scrolls (Silk Vehicle Pet) - 19% Chance
Or
- 3 Astral stones & 11 Reverse Return Scrolls & 2 Pegasus Summon Scrolls (Silk Vehicle Pet) - 19% Chance
Or
-11 Reverse Return Scrolls, 5 globals & 2 Pegasus Summon Scrolls (Silk Vehicle Pet) - 14% Chance
Or
50 Silk - 12% Chance

Quest number 3
If you kill Medusa twice, you'll be able to obtain a valuable Chest that can give you a Seal of Nexus (35% Chance) or a Blood of Dymer (25% Chance) item or 150 Silk (40% Chance)

Also
- Added 5 new avatars into the avatar NPC
- Also we changed the glows/effects of all weapons and added model switchers till 11D Egy B

Sincerely,
Dymer Crew
wow impressive.
12/30/2017 00:50 Katara*#933
The update you done should have been mostly foucsed on getting new players, but you haven't done anything that will make eaiser for them to catch up the old players. We have posted shit load of suggestions in the discord channels, none of them got invested in the update that we waited like 1 weeks for. The economy fucked up with dropping the silk/h to 1s/h, seems like you want some more money, yay.. I am really curious how would insta 80 level with a +5 set fvck up the gameplay? Since It would help alot to the new comers, they wouldn't spent 2days of leveling up, they could easily just start doing the duties to catch up the current players? There's so much to fix & to do, before Dymer hits 100 players.
PS: You have already lost like 300-400 players (not counting their botterinos).
12/30/2017 01:28 y4nk#934
Quote:
Originally Posted by You'reDestiny View Post
The update you done should have been mostly foucsed on getting new players, but you haven't done anything that will make eaiser for them to catch up the old players. We have posted shit load of suggestions in the discord channels, none of them got invested in the update that we waited like 1 weeks for. The economy fucked up with dropping the silk/h to 1s/h, seems like you want some more money, yay.. I am really curious how would insta 80 level with a +5 set fvck up the gameplay? Since It would help alot to the new comers, they wouldn't spent 2days of leveling up, they could easily just start doing the duties to catch up the current players? There's so much to fix & to do, before Dymer hits 100 players.
PS: You have already lost like 300-400 players (not counting their botterinos).
i cant agree more , thats what electus did and saved their ass for while now.

Altho i am not in Dymer , i do think u should listen to ur current player base.
12/30/2017 09:40 JekaBlue#935
Fail game Fail Millniuum GM admin no supporter help in game leave
server 90% bot
12/30/2017 12:30 deivydasz#936
Hello. Downloaded the game in Rar and it says file is corrupted? any other way to donwload the game?
12/30/2017 15:29 _PRZEMAN_#937
Site online status shows all how ppl care for your new "update", 3 days prem now thats a comish thing i can't stop laughting how greedy can game owners be.Is it so hard to add month prem/lower ds and pet for 28 days for new chars just to add some new ppl to server,not counting you've done nothing with job ( zerk delay/reverse disable ) wchich would do the job more fair :) keep listening to yourselves instead the community,cya "maybe" next time cheers
12/31/2017 11:43 Katara*#938
Hello, as you all see Dymer is slowly failing. I'll write some suggestions to keep It alive, otherwise It will be dead in the next 3days.
First of all competition for the new-comers is a must, as you see the player base fails down by 100 everyday you want it to rise?
- Make insta 80 level
- Give them a fb set +5 / +5 wep (last tier)
- Give them a dress (4 units), so they also can have the lucky dress to pimp
- Increase the premium to 7days (the starter one)
This should be kinda enough for them to have a smooth start.

SoD:
- Decrease the weapon limits slighty (all of us have the weapons, so the new comers can get them tho)
- Increase weekly limit of GC to 250 or 300

CTF:
- Make it every hour
BA:
-Make It every hour tho, also make sure to it be a random arena (the other ones are barly joined)
Survival:
-Make it every 2-4hours, no need to keep it so rare, since silver coins are not that "hard to get"
Add some new events, make the "game alive, if there's any possibility"

Honor buffs:
- First buff, ok
- Second buff decresase the speed to 10%
- Third buff replace with a freezing increase (like an second imbue or smth the dmg 5% have to be replaced or removed)
- Fourth also okay.

HP/MP scrolls:
- Are not a part of the old-school, and are kinda abused so they should be removed in general.

Add weapon changers, or how are those ones called?
- Cmon someone want to change their build, simply because he got tired of the current or smth simular to that. While you have skill/stat reset scrolls tho? Why not adding those ones tho?

Add nick name change scroll:
- Just do It, no explanation needed xD


Make a replacement, or how should I call this
:
- For example you can trade 1 silver coin for 1-2 activity points.

Elixers box which can be bought via activity points:
- Seriously 120 or 70 elixers of each for like 100 activity points? and can be used hmm 5 times a week? trolling us? Increase It to 1k of each kind of elixers... and also add a box for stones tho (KILL THE BOTTERS)

Remove zerk at survival & add a cd of 15minutes on the teleporter!
- to avoid abusers which just go to town once their snow ends, and re-join, which Is kinda un-fair and lame.
Increase silk 2/h:
- You'll keep the server alive, and the economy won't be fucked up so much.
Remove zerk/reverses while you have job suit.
- This is a must, and it's kinda abuseable right now.
Decrease union limit to 2, and increase guild limit to 32.
- Why? Go in game, and you're see urself.
Increase hwid to 3, so the economy gets better a little bit.
- Will also help new-comers.
Delete Jangan fw, and put all taxes on Hotan fw.
- Check the guild ranking, many guilds quited....

That are the current suggestions I think that would keep Dymer a little more alive. I'll keep updating them slowly, once I figure out something. I will be updating here, for the suggestions that mostly think won't be good, and put some more good ones If someone suggests them.

If you dis-agree and think that something wouldn't make the server better, please replay, and explain why? Also I have just wrote those suggestions in like 5minutes because I guess this is the current things that should be changed in Dymer. Also If you agree with me, press thanks, or simply replay this post.
12/31/2017 13:06 ümitalp#939
Quote:
Originally Posted by You'reDestiny View Post
Hello, as you all see Dymer is slowly failing. I'll write some suggestions to keep It alive, otherwise It will be dead in the next 3days.
First of all competition for the new-comers is a must, as you see the player base fails down by 100 everyday you want it to rise?
- Make insta 80 level
- Give them a fb set +5 / +5 wep (last tier)
- Give them a dress (4 units), so they also can have the lucky dress to pimp
- Increase the premium to 7days (the starter one)
This should be kinda enough for them to have a smooth start.

SoD:
- Decrease the weapon limits slighty (all of us have the weapons, so the new comers can get them tho)
- Increase weekly limit of GC to 250 or 300

CTF:
- Make it every hour
BA:
-Make It every hour tho, also make sure to it be a random arena (the other ones are barly joined)
Survival:
-Make it every 2-4hours, no need to keep it so rare, since silver coins are not that "hard to get"
Add some new events, make the "game alive, if there's any possibility"

Honor buffs:
- First buff, ok
- Second buff decresase the speed to 10%
- Third buff replace with a freezing increase (like an second imbue or smth the dmg 5% have to be replaced or removed)
- Fourth also okay.

HP/MP scrolls:
- Are not a part of the old-school, and are kinda abused so they should be removed in general.

Add weapon changers, or how are those ones called?
- Cmon someone want to change their build, simply because he got tired of the current or smth simular to that. While you have skill/stat reset scrolls tho? Why not adding those ones tho?

Add nick name change scroll:
- Just do It, no explanation needed xD


Make a replacement, or how should I call this
:
- For example you can trade 1 silver coin for 1-2 activity points.

Elixers box which can be bought via activity points:
- Seriously 120 or 70 elixers of each for like 100 activity points? and can be used hmm 5 times a week? trolling us? Increase It to 1k of each kind of elixers... and also add a box for stones tho (KILL THE BOTTERS)

Remove zerk at survival & add a cd of 15minutes on the teleporter!
- to avoid abusers which just go to town once their snow ends, and re-join, which Is kinda un-fair and lame.
Increase silk 2/h:
- You'll keep the server alive, and the economy won't be fucked up so much.
Remove zerk/reverses while you have job suit.
- This is a must, and it's kinda abuseable right now.
Decrease union limit to 2, and increase guild limit to 32.
- Why? Go in game, and you're see urself.
Increase hwid to 3, so the economy gets better a little bit.
- Will also help new-comers.
Delete Jangan fw, and put all taxes on Hotan fw.
- Check the guild ranking, many guilds quited....

That are the current suggestions I think that would keep Dymer a little more alive. I'll keep updating them slowly, once I figure out something. I will be updating here, for the suggestions that mostly think won't be good, and put some more good ones If someone suggests them.

If you dis-agree and think that something wouldn't make the server better, please replay, and explain why? Also I have just wrote those suggestions in like 5minutes because I guess this is the current things that should be changed in Dymer. Also If you agree with me, press thanks, or simply replay this post.
Good ideas dude ;)
12/31/2017 15:02 y4nk#940
Quote:
Originally Posted by You'reDestiny View Post
Hello, as you all see Dymer is slowly failing. I'll write some suggestions to keep It alive, otherwise It will be dead in the next 3days.
First of all competition for the new-comers is a must, as you see the player base fails down by 100 everyday you want it to rise?
- Make insta 80 level
- Give them a fb set +5 / +5 wep (last tier)
- Give them a dress (4 units), so they also can have the lucky dress to pimp
- Increase the premium to 7days (the starter one)
This should be kinda enough for them to have a smooth start.

SoD:
- Decrease the weapon limits slighty (all of us have the weapons, so the new comers can get them tho)
- Increase weekly limit of GC to 250 or 300

CTF:
- Make it every hour
BA:
-Make It every hour tho, also make sure to it be a random arena (the other ones are barly joined)
Survival:
-Make it every 2-4hours, no need to keep it so rare, since silver coins are not that "hard to get"
Add some new events, make the "game alive, if there's any possibility"

Honor buffs:
- First buff, ok
- Second buff decresase the speed to 10%
- Third buff replace with a freezing increase (like an second imbue or smth the dmg 5% have to be replaced or removed)
- Fourth also okay.

HP/MP scrolls:
- Are not a part of the old-school, and are kinda abused so they should be removed in general.

Add weapon changers, or how are those ones called?
- Cmon someone want to change their build, simply because he got tired of the current or smth simular to that. While you have skill/stat reset scrolls tho? Why not adding those ones tho?

Add nick name change scroll:
- Just do It, no explanation needed xD


Make a replacement, or how should I call this
:
- For example you can trade 1 silver coin for 1-2 activity points.

Elixers box which can be bought via activity points:
- Seriously 120 or 70 elixers of each for like 100 activity points? and can be used hmm 5 times a week? trolling us? Increase It to 1k of each kind of elixers... and also add a box for stones tho (KILL THE BOTTERS)

Remove zerk at survival & add a cd of 15minutes on the teleporter!
- to avoid abusers which just go to town once their snow ends, and re-join, which Is kinda un-fair and lame.
Increase silk 2/h:
- You'll keep the server alive, and the economy won't be fucked up so much.
Remove zerk/reverses while you have job suit.
- This is a must, and it's kinda abuseable right now.
Decrease union limit to 2, and increase guild limit to 32.
- Why? Go in game, and you're see urself.
Increase hwid to 3, so the economy gets better a little bit.
- Will also help new-comers.
Delete Jangan fw, and put all taxes on Hotan fw.
- Check the guild ranking, many guilds quited....

That are the current suggestions I think that would keep Dymer a little more alive. I'll keep updating them slowly, once I figure out something. I will be updating here, for the suggestions that mostly think won't be good, and put some more good ones If someone suggests them.

If you dis-agree and think that something wouldn't make the server better, please replay, and explain why? Also I have just wrote those suggestions in like 5minutes because I guess this is the current things that should be changed in Dymer. Also If you agree with me, press thanks, or simply replay this post.
listen to this guy
12/31/2017 21:08 Saniol93#941
Increase alchemy rate to 1.2-1.3x , Disable zerk in job, increase thief gold per stolen goods,CTF every hour,Survival every 3hour 24/7,make one fortress
01/01/2018 19:15 Crumby1994#942
I like this Server, go on & listen to some suggestions. Happy new year.
01/01/2018 20:11 y4nk#943
Quote:
Originally Posted by Saniol93 View Post
Increase alchemy rate to 1.2-1.3x , Disable zerk in job, increase thief gold per stolen goods,CTF every hour,Survival every 3hour 24/7,make one fortress
So u want to be max plus level in single fuse ?

some ppl this days are too lazy
01/01/2018 20:39 pharoh#944
lack of communication from the actual devs with the community
lack of reception from devs with supporters relaying said community demands
these 2 equal lack of retention
simple as.
met a lot of cool people on the server as it's best time was the first 2-3 weeks
01/02/2018 23:16 JustNrik#945
Review:

Well, I'll go directly to the point. I never had intentions to join this server in the first place, I was persuade by team mates and well, I just got disappointed. The first weeks were good, just minors exploits that shut down the server but they were fixed *cough* Admin paid $300 to the guy who was exploting to stop *cough* but weeeeell.

Admins never actually cared about the players, many of them giving suggestions to keep the server alive and they were all pretty much ignored. A lot of bugs weren't fixed and easily abused. Not even mentioning they couldn't properly fix a rank system that anyone with basic knowledge could have done in max 2 days. This server got populated because of Dymer reputation, nothing else. Now you stained dymer reputation to milk money. Well I can't expect much from a team who couldn't even develop a server with their own database. You can now enjoy your bot server with max 50 real players and 1k botters. They will disappear as soon as Ruby comes ;)

RIP Dymer