[Bot MOD]Battle of Immortals Bot

09/08/2010 01:41 hrabikk#886
Bot sometimes attack Lord even if "Dont attack lords" is check.
New "quest" tab is working great.
It would be awesome if u can add sounds when something is wrong.
It would be awesome if bot could stay on taskbar after minimalizing, not in @#%$& tray !
09/08/2010 03:18 LemoniscooL#887
@My420Time:
There is a little bug in your newest version. The "Quest" Option in the Run Menu doesnt get enabled again after starting and stopping the bot.
The new Quest part (with using memory to close the quest window) works nice and way faster than b4 =) When you update the Changelog, please dont forget to give credits to me =P
09/08/2010 05:02 roxas466#888
Thx, i downloaded it and everything works fine, my only problem is that it dosnt pot/food, ive set a pot to 85, but the hp goes down to 50 or low, and it dosnt pot. ive even tried putting 3 diff items, in 3 diff action bars, so they were 85, 50 , 40, but my hp would go from 100 to 30 and it wouldnt use it once.
Please help, thanks in advance.

"Nvm thx, found it in the thread. The bots awsome. and so are You :D"
09/08/2010 05:17 roxas466#889
Quote:
Originally Posted by LemoniscooL View Post
if the bot isnt healing right, try enabling the "Use Backup Healing" option. If it already is enabled, try disabling it.

greetz
Thanks.:awesome::awesome:
09/08/2010 07:35 Neo_Syn#890
Quote:
Originally Posted by darkenedsoul View Post
My problem with this bot is it skips through the targets in rocky abyss and never actually attacks.... I have seen it brought up several times but no fix for it
umm in rocky abyss and chrono you have to uncheck the dont attack lords box or else itll just keep tabbing through the mobs
09/08/2010 12:45 Wsup87#891
So when you party bot, even with range x=200 y=200 is it supose for the bot caracters run to the coordinates setted when there isnt anything in sight to kill?

Is there a way to go around this? making it so the bot caracters stick on the follow and stop going back the the coordinates setted up?

Thanx
09/08/2010 12:47 LemoniscooL#892
sure there is a way, but it isnt coded in yet xD
Maybe My420Time could add a "No-Walkback" Option ^^
09/08/2010 13:41 Wsup87#893
Quote:
Originally Posted by LemoniscooL View Post
sure there is a way, but it isnt coded in yet xD
Maybe My420Time could add a "No-Walkback" Option ^^
what is you strategy in instances to go around that small problem that can become a big one =P
09/08/2010 21:46 dumpersta#894
Quote:
Originally Posted by Wsup87 View Post
So when you party bot, even with range x=200 y=200 is it supose for the bot caracters run to the coordinates setted when there isnt anything in sight to kill?

Is there a way to go around this? making it so the bot caracters stick on the follow and stop going back the the coordinates setted up?

Thanx
Just delete the numbers listed in "Other" tab for "Center X" "Center Y" and "Map ID"

If those are blank, the bot won't try to walk back to any place, it'll stay on follow.



For quests, can we get an option to base the kill count on the XP messages in INFO tab, rather than counting the number of times target is lost or however is done now? Pet AoEs and XP skill cause a ton of extra kills when trying to do quests, but it isn't completely reliable to base it on 40 and know that you will always finish the entire quest by then. But since the mobs around me ALL count for the quest, basing it on XP gains would be great (would set to 62 then for the random Evil Adventurer or Chief walkthrough)
09/08/2010 21:49 wickedone#895
Quote:
Originally Posted by Wsup87 View Post
So when you party bot, even with range x=200 y=200 is it supose for the bot caracters run to the coordinates setted when there isnt anything in sight to kill?

Is there a way to go around this? making it so the bot caracters stick on the follow and stop going back the the coordinates setted up?

Thanx
Just remove coordinates from bot. *sigh*
Would think people could figure this out on their own.
09/08/2010 22:37 My420Time#896
Quote:
Originally Posted by dumpersta View Post
For quests, can we get an option to base the kill count on the XP messages in INFO tab, rather than counting the number of times target is lost or however is done now? Pet AoEs and XP skill cause a ton of extra kills when trying to do quests, but it isn't completely reliable to base it on 40 and know that you will always finish the entire quest by then. But since the mobs around me ALL count for the quest, basing it on XP gains would be great (would set to 62 then for the random Evil Adventurer or Chief walkthrough)
You make this sound so trivial with your post but it isn't as easy as it sounds. By all means feel free to download the source and add this feature if you are able to.

Quote:
Originally Posted by LemoniscooL View Post
sure there is a way, but it isnt coded in yet xD
Maybe My420Time could add a "No-Walkback" Option ^^
This option will be available when the new point to point system comes out.
09/09/2010 00:41 dragonhakcer#897
still got the unnamed tabs problem, has anyone found a fix to this yet?
09/09/2010 01:06 groovyhorn#898
Quote:
Originally Posted by dragonhakcer View Post
still got the unnamed tabs problem, has anyone found a fix to this yet?
tried having nothing in the quest monster space?

tell us exactly what your problem is for more details, have some fun with the bot, fidget a bit
09/09/2010 01:10 Ghost Ripper#899
Quote:
Originally Posted by dragonhakcer View Post
still got the unnamed tabs problem, has anyone found a fix to this yet?
Reverting to classic style in XP helped me fix that.
09/09/2010 01:23 hrabikk#900
It is possible to add a feature, whitch summon pet if he is dead like:
stop killing for a 10 sec, summon pet, start again :D