aye chefes78Quote:
chefes78, can you pm me password of archive with sources?
the time between the kills is needed to check for agro.. like this youQuote:
Hey guys i got some problems too.
Ok lets start with the major one. It doesnt save my WP Files! It creates them in the data folder but the entrys are all 0.
So far i didnt let the bot walk the whole pass because im adjusting the combotiming, maybe thats the problem.
Next one is, when i use the Manareg skill (dont know what its called in English maybe Mana-Cure? xD) he uses it when my HP is 60 % not my Mana but i put it in the right field.(The Post-Caststuff ;) ) I even tried to switch it to where the HP should be, but its the same.
And now to the Bot himself..... he is kind of slow. I used the Bot from plany before, and i must say he is way faster when it comes to the time he kills a monster and attacks the next one. The checking of all the stuff takes way to much time. Ok im a software engineer but i think im not as good as you in the moment, but as far as i know the small things he checks like mana lower 60 % or whatever should be faster.
I´ll still give this bot a chance and try to adjust the whole timing thing so that it works perfect for me and my little cleric.
After that i´ll try some spots from non-aggro to some aggro mobs.
Let´s see what he can do.
So long smolof
the pic is fresh out of my kitchen ^^ ... gona post an update later tonightQuote:
my version doesnt have this textfield, it just posts blue messages.
Maybe i have an older version?
EDIT: I just checked the code and the first thing that comes to my eyes is how insanly long this thing is.
You should use arrays and loops it would make this thing much shorter and better arranged.
try set your Max distance 1-2m lower then your ingame value... should help to still be in range when a mob is wallking away from you...Quote:
just a suggestion.
say you want to just attack 1 mob
why dont you implement a timer for the rest/regen function since monsters take a certain amount of time to respawn
and your bot can get quite annoying sometimes.
because if an enemy isn't close enough, my character just keeps going int he same direction and ends up somewhere else or stuck.
since i stated that
why dont you also implement and option to stay within a certain perimeter...if possible.
idk much about programming but im guessing you can some how make the permiter function related the the waypoint feature.
other than that the bot is great keep it up