Adddys :rolleyes:
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//[][===============================================][] //[] ZNOEN LOGGER [] //[] 17-12-2014 | 10:00:48 [] //[] STATUS: Private [] //[][===============================================][] //[][==================[Pointers]===================][] #define ADR_PlayerPointer 0xAE5820 #define ADR_ServerPointer 0xAE47C4 #define ADR_ViewAngles 0xAE36F4 #define ADR_DevicePointer 0x903BF4 #define ADR_UserPointer 0xAE47C4 #define ADR_HealthPointer 0x31FB8 #define ADR_RemotePointer 0xC1CCDC #define ADR_BasePointer 0xB36DF0 #define ADR_WeaponPointer1 0xC10C20 #define ADR_WeaponPointer2 0xB038E0 //[][===============================================][] //[][===================[Address]===================][] #define ADR_NoRecoil1 0xC444 #define ADR_NoRecoil2 0xC448 #define ADR_NoRecoil3 0xC44C #define ADR_NoSpread1 0xAE9F7C #define ADR_NoSpread2 0xAE9F80 #define ADR_FastAmmo 0xAE9EE0 #define ADR_NoBounds1 0xC2D990 #define ADR_NoBounds2 0xC2D994 #define ADR_NoBounds3 0xC2D998 #define ADR_IGNName 0xB37434 #define ADR_QuickSpawn1 0xC38024 #define ADR_QuickSpawn2 0xC38028 #define ADR_QuickSpawn3 0xC3802C #define ADR_FogColor1 0xAE5D30 #define ADR_FogColor2 0xAE5D2C #define ADR_FogColor3 0xAE5D28 #define ADR_GlassWalls 0xAE37FC #define ADR_NoWater1 0xAEC6EC #define ADR_NoWater2 0xAEC6F0 #define ADR_Scope 0xAE3733 #define ADR_FarFog 0xAEC70C #define ADR_NearFog 0xAEC704 //[][===============================================][] //[][===================[Offsets]===================][] #define OFS_Gravity_X 0xC4B4 #define OFS_Gravity_Y 0xC4BC #define OFS_Gravity_Z 0xC4B8 #define OFS_X 0x10304 #define OFS_Z 0x1030C #define OFS_Y 0x10314 #define OFS_Weapon1 0x101F0 #define OFS_Weapon2 0x101F2 #define OFS_Weapon3 0x101F4 #define OFS_Slot5 0x3415C #define OFS_Slot6 0x3415D #define OFS_Slot7 0x3415E #define OFS_Slot8 0x3415F #define OFS_LocalIndex 0xC498 #define OFS_NoFallDamage 0x102EC #define OFS_FastNade 0x10118 #define OFS_NoM134Idle 0x103FC #define OFS_Premium 0x3C8 #define OFS_3DPlayerView 0x101A4 #define OFS_NoDelay 0x10414 #define OFS_Invisible 0x40794 #define OFS_Level 0x40750 #define OFS_Dinar 0x40760 #define OFS_RoomMaster 0x31564 #define OFS_SuperMaster 0x316A8 //[][===============================================][] //[][===================[Memory]====================][] #define ADR_BoneShot 0x907BA8 #define ADR_WUW 0xAEC6F4 #define ADR_QuickPlantDefuse 0xAE3718 #define ADR_SuperNoSpread 0x906BC8 #define ADR_Speed 0x906BC0 #define ADR_SpeedRoll 0x906D88 #define ADR_StaminaStart 0x8CF258 #define ADR_NoEndBanner 0x8D5320 #define ADR_STW 0x8C7AB4 #define ADR_WTW 0x8CE6F8 #define ADR_StaminaRoll 0x8CF264 #define ADR_WeaponGravity 0x906B80 #define ADR_AntiAFK 0xC2D944 //[][===============================================][] //[][===================[Credits]===================][] //[] AeroMan [] //[] Systomar [] //[] n4n033 [] //[][===============================================][]