Quote:
Originally Posted by .GL.
Ok, thanks again =)
And here go few buglist entries:
Runes:
Regen rune effect doesn't dispel on damage
Hero: Slither
Attack #3 (wards)
Description: They should have counter like chippers rockets, so it will possible to plan them in burst-style.
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Yes its not a bug, its a feature. xD
I disabled the dispell on dmg, because I have to use a little hack to get the charges working. Like with Panda or Chipper they use a function the old engine cannot handle. I hacked this with a little trick. I make a 1 dmg hit to themselfe everytime they get a counter and absorb the 1 dmg. This way it is possible to get the charges working. Problem was that the mana or health pot or regen rune disspells. For balance reason I removed all the disspell on dmg at mana or health or regen rune. But because its for everyone the same it should not unbalnce the game and the charges are working.
Slither is from version 1.28 and nothing changed, so normally the attacks should all be working as they should. I will change the attacks of the old heroes later, when most of the other new heroes are working because its some work to implent to the old engine. There are a lot of new function in the new engine I have to code a workaround to get them work in the old engine. See charged. ;)
But thanks for testing. Let me know if you find something not working right.
Tp bots. No its not possible. the practice mode is from the new engine and even s2games does not implent bots. Sry. ;) Gather some friend and play on lan or over the internet with hamachi or something like this. ^^
EDIT: What you mean with TP bug?