[GUIDE] FULL INT FIRE SPEAR NUKER

07/14/2010 15:04 exmatriculare#76
Hi there^^ just hitted 103 xD got my nova+7 spear and soem decent nova protectors :P im a light/cold spearnuker....but my light is at 96 at the moment only and im thinking about switching to fire :S but im not sure >< fire: high phys dmg, high magical deff light: speed/teleport , high magical dmg, high parry rate :S. Im abit confused ^^ and i cant decide fire or light xD maybe u guys can give me some good idea XD
07/14/2010 20:31 SkorpioN5555#77
light nukes maxes out at lvl 106
fire nukes at 110 ... u get 2 strong and one fast nuke from fire
if u like speed and phantom stay light if u want extra defense and more nukes go fire
07/14/2010 22:41 Simply1337#78
Light-Protector Spearnukers are just victims for every other "good" nuker. Go fire, u will pwn.
07/15/2010 19:03 Mass Mods#79
What options would one have if they started off with Armor/Protector as a nuker? Just stick with protector from then on out? More mag absorption.
07/15/2010 20:06 LZyone#80
Best guide ever.
07/16/2010 12:41 exmatriculare#81
Quote:
Originally Posted by Simply1337 View Post
Light-Protector Spearnukers are just victims for every other "good" nuker. Go fire, u will pwn.
ahm ^^ i didnt had problems only with full int spearnukers (light not fire), and about the gear xD protector/armor looks cool^^ garment is ugly!! :P anyways i just tested my char again vs some other fire nukers (s/s and spear) and wariours and wizzys and rougue xD my friend who's also light nuker 106lvl was alos kciking asses xD i think i'll stay light^^ :S ^^ anyways usally the outcome of a pvp deppends 40% set, 30%skills(FF), and 30% how good can you play you're char :)

ps. SkorpioN5555 i really like phantom xD but dont forget about lights magical attack increase 19% and the high parry ratio you get :) also fire is really good high magical deff^^
07/17/2010 02:17 SkorpioN5555#82
light 19 % dmg + 300% Nuke = 319% Nuke
fire 0 % dmg + 330% / 315% / 263% Nuke

u get one stronger nuke ^^ 11% stronger :D
and they all max out at lvl 110
07/17/2010 14:28 Janick_#83
Quote:
Originally Posted by SkorpioN5555 View Post
light 19 % dmg + 300% Nuke = 319% Nuke
fire 0 % dmg + 330% / 315% / 263% Nuke

u get one stronger nuke ^^ 11% stronger :D
and they all max out at lvl 110
Also, fire imbeu=stronger than lighting already.
fire have mag def increase
phy increase for your heuksal:)
Fire wall <<<< owns big time =P:cool:
And fire looks overall already cooler.
Oh yea and being imuumn or imuum, dunno how to write it >.<''
07/17/2010 15:35 exmatriculare#84
but u dont hve phantom with fire XDDDDD and low parry rate...
07/17/2010 16:44 Janick_#85
phantom is not really needed, and only thing you win with light is parry rate, and you lose many good things. Like i said before
07/17/2010 16:48 exmatriculare#86
Quote:
Originally Posted by degluiperd View Post
phantom is not really needed, and only thing you win with light is parry rate, and you lose many good things. Like i said before
hm^^ im using phantom almost always its one of my favourite skills^^ and i enjoy fast chars^^(i kno wu got the speed drugs) but fire is also awsome^^
07/17/2010 16:54 Simply1337#87
Ture, the only thing i miss since im fire is phantom :/
but anyway: i prefer ~380 mag def than ~60-70 parry.
07/17/2010 21:39 exmatriculare#88
Quote:
Originally Posted by Simply1337 View Post
Ture, the only thing i miss since im fire is phantom :/
but anyway: i prefer ~380 mag def than ~60-70 parry.
hehe yeah actually the high magical deff is making me think about skilling for fire :)) but i cant decide :))
07/19/2010 11:17 DenoX#89
I will be doing this build on ruSRO
07/20/2010 23:12 D4rkBuffer#90
make it hybrid or full int?