New GWA2 for update on March 23, 2018

05/24/2018 19:54 phat34#76
Quote:
Originally Posted by afmart View Post
am i the only one getting disconnected directly to character selection page?
usually if you get disconnected, right at the start of a bot, it is your map travel header that needs correction.

Code:
$MoveMapHeader 					= 0xB7
or if you are using the header file...

Code:
;=TRAVEL=
Global Const $HEADER_MAP_TRAVEL					= 0xB7	;Travels to outpost via worldmap
or the old way...

Code:
FUNC MOVEMAP($AMAPID, $AREGION, $ADISTRICT, $ALANGUAGE)
	RETURN SENDPACKET(24, 0xB7, $AMAPID, $AREGION, $ADISTRICT, $ALANGUAGE, FALSE)
ENDFUNC
05/24/2018 23:19 afmart#77
no i just get disconnects while the bot is running in after entering a map, and when game crashes i cant reconnect lol, this since the may 17 update

i've checked the move map function just to be sure and all the values check out.

most of the crashes are trying to read unacessable memory, not sure how to solve it, i've seen a thread about gw memory but its in german

Quote:
Originally Posted by phat34 View Post
usually if you get disconnected, right at the start of a bot, it is your map travel header that needs correction.

Code:
$MoveMapHeader 					= 0xB7
or if you are using the header file...

Code:
;=TRAVEL=
Global Const $HEADER_MAP_TRAVEL					= 0xB7	;Travels to outpost via worldmap
or the old way...

Code:
FUNC MOVEMAP($AMAPID, $AREGION, $ADISTRICT, $ALANGUAGE)
	RETURN SENDPACKET(24, 0xB7, $AMAPID, $AREGION, $ADISTRICT, $ALANGUAGE, FALSE)
ENDFUNC
05/25/2018 01:03 savsuds#78
Quote:
Originally Posted by afmart View Post
no i just get disconnects while the bot is running in after entering a map, and when game crashes i cant reconnect lol, this since the may 17 update

i've checked the move map function just to be sure and all the values check out.

most of the crashes are trying to read unacessable memory, not sure how to solve it, i've seen a thread about gw memory but its in german
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Your problem's solution is in this thread.
05/25/2018 17:47 afmart#79
Quote:
Originally Posted by phat34 View Post
usually if you get disconnected, right at the start of a bot, it is your map travel header that needs correction.

Code:
$MoveMapHeader 					= 0xB7
or if you are using the header file...

Code:
;=TRAVEL=
Global Const $HEADER_MAP_TRAVEL					= 0xB7	;Travels to outpost via worldmap
or the old way...

Code:
FUNC MOVEMAP($AMAPID, $AREGION, $ADISTRICT, $ALANGUAGE)
	RETURN SENDPACKET(24, 0xB7, $AMAPID, $AREGION, $ADISTRICT, $ALANGUAGE, FALSE)
ENDFUNC
Quote:
Originally Posted by savsuds View Post
[Only registered and activated users can see links. Click Here To Register...]

Your problem's solution is in this thread.
im using tjubutsi latetess update, that should include those fixes, but i will check it over when i have time, tanks
08/14/2018 01:53 wolf_of_the_north#80
wicked sick guys,
thanks for your work and sharing!