usually if you get disconnected, right at the start of a bot, it is your map travel header that needs correction.Quote:
am i the only one getting disconnected directly to character selection page?
Code:
$MoveMapHeader = 0xB7
Code:
;=TRAVEL= Global Const $HEADER_MAP_TRAVEL = 0xB7 ;Travels to outpost via worldmap
Code:
FUNC MOVEMAP($AMAPID, $AREGION, $ADISTRICT, $ALANGUAGE) RETURN SENDPACKET(24, 0xB7, $AMAPID, $AREGION, $ADISTRICT, $ALANGUAGE, FALSE) ENDFUNC