Quote:
Originally Posted by .Xen
Thanks for your kind words, we're glad it looks attractive. We'll do our best to get that server going for a long term with help and suggestions of you guys of course! :)
To your questions;
1) The majority of disabling PK is the usage of it in events. We want everyone to have fun in events, everyone to have the same chance. This is why this is currently disabled. PK mostly bring hate towards eachother.. if that's something we want to change we still can discuss that through out the beta phase.
2) We are deciding what kind of rewards to give for beta participants. There definitely will be rewards for beta participants as thank you.
3) The purpose of giving a starter dress is to get the server as play2win as possible and since not everyone is willing to donate for it. We are still discussing regarding the kind of dresses, we will add other methods of achieving dresses through ingame features, so the starter dress might be irrelevant at the end. We'll see how beta will go.
4) That's something we might can consider. We started with that amount since farming for SP, especially for builds that need alots of it is kind of a time consuming. And the community these days are wheter busy in real life or simply don't wanna farm for it. We also would like to give everyone the same chance to start their story together and try to prevent a big time period difference. -> This will be discussable for sure!
5) We'll have this discussed with the team.
6) There's only 1 type of Moon and Sun. Their simply called differently and give u added effects (blues) when completing the set.
SoS is not available. Last Gear, Som and Sun are the tiers to get and use.
If there's any missunderstandings or further question, feel free to ask them or join our discord server ;)
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Those are some very good points. I'll definitely be trying out this server with some of my mates. Looking forward to tomorrow, thank you for your work and the best of luck!
One last thing, the re-balances that have been put in place are open to change right? I mean don't get me wrong, it really sounds great, but I'm just worried it kind of takes away from the uniqueness of building a character and some of the changes to the skills could affect the way the classes play, making it hard for even experienced players to come up with a build.
Perhaps you could double the passives for the chinese characters, add the SRO-R skills to the force tree and have the damage dispersion skills added to the main weapon trees to make chinese characters more wanted in parties. Then all that's left is just have shared cooldowns between broken skills (like the force debuff series).