Please consider remove zerk on job , and alchemy 2 3% scrolls we dont want crazy plus,som +3 is OP to the new fellas if they join late!
btw old town to town trade same profit as route?
btw old town to town trade same profit as route?
The 3% luck scrolls doesnt effect the luck in alchemy that hard... Also u just get it from rlly high uniquesQuote:
Please consider remove zerk on job , and alchemy 2 3% scrolls we dont want crazy plus,som +3 is OP to the new fellas if they join late!
btw old town to town trade same profit as route?
Since Bizzy and Xeno didn't mentioned their own country, so why should he write his own country? :rolleyes:Quote:
Admin | Game Master | Security | Developer
magicanoo / Mohamed | 25 Y | Male | English | Arabic
Why not write egyptian ??? :D
Your comment is exactly on point. I am having same concerns as you about wizards dominating the server. For those features regarding kill numbers to work fairly something needs to be done. In that case my suggestion would be disabling warrior fences and pain in some restricted areas, like CTF & BA. So the damage dealer wizards wont be immortal, and other builds will be able to farm coins close to wizards, if not equal. Consider doing this if you find it logical.Quote:
sad to see that you didn't pay any attention to the massive complaints about the HP/vigor grain issue (back on Conf****), which has a massive influence on the pvp of most of the european builds (warrior/rogues = useless), that's why there was no pvp at dw south
and since most of the important features which provide most of the fun are favoring wizards because they are based on kills (honor buffs, god bless, unique kills => shitload of valuable drops, ....) this server is going to be flooded with wizards, just like your old project
instead of "trying to put forward PvP part rather than PvE part as much as possible" you are doing the exact opposite by basing 95% of the key features (JOBBING, FW, BA, CTF, unique killing, honor buffs...) on wizards and nerfing every other european build massively just by reducing the HP grains
i was waiting for this server and i'm happy that we're close to the opening but seeing once again that WIZARDS are the most important build on a server that focuses on PVP is just sad, since wizards are not made for pvp in the first place
all of this will result in wizards getting all the fun again and dw south being empty, although you are "focusing" on pvp
i know pvp is more than just playing 1vs1 at dw south, but it's still frustrating
since there is no fu**ing decent server that is NOT only chin and people who finally want to have fun pvping with their favorite european char will end up playing a wizard and searching for ragnaros
i'm definitely not a hater, quite the opposite in fact, i'm trying to help just like i did on your previous project, but everything got ignored
all i'm saying is please don't rush in decisions about balancing the pvp part by making useless nerfs that have a high influence (in a negative manner)