XDD we just need a packet to dupe without crash, i have a packet to crash the channel but this give ip instaban in 5 seconds. We need to find new packets coz pstash is now all fixed.
Please understand that we are instaban when we use a channel crash packet so we can't dupe with this kind of method , we can't dupe with channel crash anymore because we don't have time to take the items we are banned before.Quote:
there are or not?
there are or not?
release crash channel pls
Please share packet to one week before me.Quote:
Please understand that we are instaban when we use a channel crash packet so we can't dupe with this kind of method , we can't dupe with channel crash anymore because we don't have time to take the items we are banned before.
The only way to dupe items is to dupe without crashing channels , we found some 1 week ago but they are all patched now, we are still searching for others packets so please BE FUCKING PATIENT
Dracula, I'm jui roy acquaintance of your friends.Quote:
I will not publish, it is useless
If this bug will last more than a week. those who wish can buy in the price of 230£
i think
You didn't find any method haha... AND bro, theres still ways to dupe, Gameforge leaves holes open when they fix stuff...Quote:
Please understand that we are instaban when we use a channel crash packet so we can't dupe with this kind of method , we can't dupe with channel crash anymore because we don't have time to take the items we are banned before.
The only way to dupe items is to dupe without crashing channels , we found some 1 week ago but they are all patched now, we are still searching for others packets so please BE FUCKING PATIENT
Well, its not about opinions lol, if you didnt even know how to debug, how can you give an opinion? BTW no hate mate ^^Quote:
The only kinds packet who allowed us to dupe 1-2 week ago were deposit , withdraw , mvi , stash , pstash but all of these packets are patched :s
In my opinion there are no others packets who could make a duplication :s
// add and remove save inventory
destinationInventory = takeItem(destinationInventory.Slot, destinationInventory.Type);
if (destinationInventory == null)
{
Logger.Log.Debug($"ShigeoWall: user {Session.Character.Name} tried an Crash: MOVE ITEM");
return;
}
destinationInventory.Slot = sourceSlot;
destinationInventory.Type = sourcetype;
sourceInventory = takeItem(sourceInventory.Slot, sourceInventory.Type);
if (sourceInventory == null)
{
Logger.Log.Debug($"ShigeoWall: user {Session.Character.Name} tried an Crash: MOVE ITEM");
return;
}
if (mviPacket.Amount <= 0)
{
Logger.Log.Debug($"ShigeoWall: user {Session.Character.Name} tried an Gold Bug: MoveItem");
return;
}
Why are you posting in a thread that has nothing to do with your "fix" and that has not been updated since 2017 ? :confused:Quote:
dupe fixxed all private serverCode:// add and remove save inventory destinationInventory = takeItem(destinationInventory.Slot, destinationInventory.Type); if (destinationInventory == null) { Logger.Log.Debug($"ShigeoWall: user {Session.Character.Name} tried an Crash: MOVE ITEM"); return; } destinationInventory.Slot = sourceSlot; destinationInventory.Type = sourcetype; sourceInventory = takeItem(sourceInventory.Slot, sourceInventory.Type); if (sourceInventory == null) { Logger.Log.Debug($"ShigeoWall: user {Session.Character.Name} tried an Crash: MOVE ITEM"); return; }Enjoy~Code:if (mviPacket.Amount <= 0) { Logger.Log.Debug($"ShigeoWall: user {Session.Character.Name} tried an Gold Bug: MoveItem"); return; }