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It would make my life easier if you stopped updating your hack app, but I guess that's part of the job. It's fairly difficult(and time consuming) to make a proper anticheat without either generating false positives or in some way, negatively impacting legitimate end-users.
This will just be a game of cat and mouse, unless I decide to rework the movement networking to allow serversided position verification without causing a shitton of issues to legitimate users. Even then, I'll still have to deal with the botting clientsided.
Also, out of curiosity, is there a reason you chose not to detour functions and rather work entirely with RPM and WPM? You would avoid a lot of spammed API calls if you just detoured a few functions. I haven't bothered to reverse engineer your code, but your offsets seem strange as well. Very minor changes seem to throw the auto-leveling bot off. That being said, it's a bit more challenging to write an anticheat when you're just using WPM.
Nothing I've done yet is very complex; I've played with some code checksum verification, but it's somewhat useless unless I make a post-build tool to write the checksum onto the exe image itself. Even then, it's pretty simple to bypass with a few well placed NOPs. I've considered putting the checksums of choice code segments serversided, that way the client would need to send something at least. I'm pretty sure Blizzard's Warden does something similar, but it takes away a lot of the development flexibility.
Regardless, I'll keep playing this game as long as you will.