[DON'T REQUEST FOR OFFSETS] New Offsets for Every Patch

04/12/2015 05:28 iTzz0v3Rz#76
haha but like u press ctrl when before aiming or just hold it ?

but when do u press ctrl before aiming or what? do i hold it...just asking
04/12/2015 05:33 iTzz0v3Rz#77
but when do u press ctrl before aiming or what? do i hold it...just asking
04/12/2015 08:17 Looseifur#78
Quote:
Originally Posted by iTzz0v3Rz View Post
but when do u press ctrl before aiming or what? do i hold it...just asking
yes, aim at what ur wanting to kill then hold ctrl and you will lock on, but like i said use at ur own risk, you will get banned for using it
04/12/2015 11:58 iTeX-#79
you guys should stop discussing those stuff now , this thread is most lilely for offsets :)

Here you go i upped the up2date version for you. working in BR too .

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04/16/2015 14:42 grαyfox#80
new please
04/16/2015 15:24 Hated1597#81
i dont give out anymore because somebody reported me doing spamm ! wtf so look solo for it !
04/16/2015 15:38 Hated1597#82
4-16-2015

CGame=0x142949240
Graphics=0x142948F88

enjoy
04/16/2015 15:51 HiiPower#83
I was using this before the last update:
CGame=0x142AFE4A8
Graphics=0x142AFE1F8

I've been replacing with the ones you provided. I see stuff on ESP but distance is fucked up always show things at 0/1m instead of the right distance...
04/16/2015 15:57 Hated1597#84
hmm my one works ! hm :D but i have a private one no pulic..i look if did mistake whait few minutes pls^^
04/16/2015 16:40 johnmanjiro#85
New Offsets Please
04/16/2015 16:52 Hated1597#86
found these two offsets on my h1z1 dump! but I guess the developers changed something bigger..so i have to whait until my friend wakes up ! sry ,will post if have found out the porbelm
04/16/2015 20:49 Hated1597#87
CGame = 0x142949240
GraphicsOffset = 0x142948F88

These are all unchanged:
long entityOffset = GMem.ReadInt64(CGame);
long playerOffset = GMem.ReadInt64(entityOffset + 0x11D8);
long posOffset = GMem.ReadInt64(playerOffset + 0x198);

For the coordinates, all entities use this:

n.Pos = new Vector3()
{
X = GMem.ReadFloat(posOffset + 0x100),
Y = GMem.ReadFloat(posOffset + 0x104),
Z = GMem.ReadFloat(posOffset + 0x108),
};

Managed to get everything for ESP working,just search for 110 in your source, and change the 3 numbers there. it should be in your main.cs at least 3 or so times for the diff entities that use it.
04/16/2015 22:53 Killer6986#88
hello hated i wanted to ask how to set up those codes. i only know how to change the offsets in the h1z1 settings folder. i see the citys but the distance wont move and no items come out either with april 16th update. im using V1.3.
04/16/2015 23:22 wisskiller#89
New offsets :
CGame=0x142949240
Graphics=0x142948F88
04/17/2015 01:01 Killer6986#90
thats odd offsets arent working for me and i always replace the offsets