[Request]Ideas for a CO based MMORPG.

10/20/2009 01:54 raidenx123#76
geez, just asking; can you type a bit less? i never feel like reading it all lol
10/20/2009 02:07 pro4never#77
Quote:
Originally Posted by raidenx123 View Post
geez, just asking; can you type a bit less? i never feel like reading it all lol
ooh, you should see some of the suggestions for quests and other things I've written up before. Some of them are like 10 pages. xD
10/20/2009 03:09 _tao4229_#78
Just adding a random attribute won't make any one class stronger, just make things more detailed. Any class could have any attribute, therefore it's balanced IMO.
10/20/2009 07:59 ~Yuki~#79
Thanks for the suggestions, i thought about something like SpellScrolls like Mage´s Skills for every class (single use)

pro 4 never awesome support on your side keep writing :)

I read all lines :P
10/20/2009 13:20 NukingFuts#80
new class ummm wat about a blader class xD (Got that off Cabal :D) make a blader class maybe it subs with da trojan class or a whole new class that weilds both shield and dual weapons. But ethier way i like da name Blader. For skill well i haven't thought of it yet but u can make a new skill just like fb or ss and differnet weapons that a blader can wield like ninjas xD
10/20/2009 16:20 Basser#81
@pro4never, that would be an over-powered skill, but with small changes it can be a good idea.

I'm going to make 1 class only at the begin. Same for items. Right now there's only one NPC and one Item (Lucky Blade). Going to add a monster soon. I will not use attributes as they are right now. I don't like the current system. I'm not really thinking about a new system yet, but I'll do that as soon as the basics work.

Same for Items, I won't add too much to that yet. Like Bless, Enchanted HP and that kinda stuff. I'll have to start basic, when that's done, add skills and shit.
10/22/2009 07:09 pro4never#82
Ok time for major suggestion I'm incredibly surprised no one has given in any pserver discussion I've seen.

+ values need to be completely revamped.

Am I the only one who seems to remember how ridiculous +9-12 item stat boosts are? They completely destroy the point of any casual/medium strength player and make pvp only something that can be taken part in by high end people.

Simple solution, revamp + values (and other damage calculations, but mostly +'s)

Non problem values:

+1-8 values are a consistent increase in power, this is not a bad thing but definitely adds up over time.

Problem:
+9-12 items have massive boosts of stats removing any competition by lower +'d players (magnified by talis and pot) and going beyond +12 items simply magnifies the problem.

The reasoning behind these massive boosts are obviously greed. Tq knows no one can feasibly get +9-12 items without at least SOME db buying (if not massive bulking). They have to make the cost/reward ratio appeal to enough players to increase their profits (even through the reduction of moderate purchases as casual players quit due to the lack of motivation to stay)

On private servers (hopefully) there is not the same greed element, infact servers overload their populations with cps in an attempt to combat the massive cost of +12 or more items. This flooding of the market makes +1-9 items completely useless and wastes all of those options (if killing a few mobs gets you enough cp to get a +8 item, why would anyone have anything less?)


Solution:
Bonuses should infact be based the exact opposite as they are now. A reduction in gains from input as you move up the composition charts. Then reduce the flood of cp and you will have

A: a more balanced server (more players who are on fairly even ground in stats)

B: more endgame content (players do not reach a cap too quickly and loose interest)

C: A unique server unlike what is currently out there.

So in gaining diminishing returns through composition you will make the server more accessible (leveling is easier, pvp more accessible and more incentive to stay on a server longer) with fairly little effort other then figuring out a fair calculation and re-vamping the composition bonus files.


Eg:

+1 gives 100 stats (100 boost)
+2 gives 190 stats (90 boost)
+3 gives 275 stats (85 boost)
+4 gives 358 stats ( 83 boost)

etc that way players are still gaining very significant stats but the lower bonuses actually give more. By the time you get to +9 you are adding maybe 50 stats instead of 100 (+9-12 could be kept maybe 50 stats, that way they are still attractive enough to be deemed worth working on)

An suggestions/comments would be appreciated... It just struck me when I was talking about the +13-16 values and now I can't stop thinking about it lol
10/22/2009 15:54 Basser#83
@Pro4never, I'm not adding +'s. Maybe I will add something like that later.
10/30/2009 13:38 Basser#84
#BUMP. Sorry for double posting but I'm back.
10/30/2009 14:17 Zion~#85
I got an idea, for ever + the items glow a different color? +1 white, +2 yellow, +3 green ect.
10/30/2009 14:58 raidenx123#86
so lets say theres about 8000 items (not all gears tho), and times that by 12 = amount of new glows

Yeah good luck with that; i was thinking more of glows for super armors
10/30/2009 15:47 Basser#87
@Zion, I like the idea.
@Raiden, yeah that's true, besides I'm not good with that kind of stuff. However, I've only got 2 items right now. A NewbieBlade, and a Coat.
10/30/2009 19:33 Zion~#88
Quote:
Originally Posted by raidenx123 View Post
so lets say theres about 8000 items (not all gears tho), and times that by 12 = amount of new glows

Yeah good luck with that; i was thinking more of glows for super armors
That's where C# comes into place, making large tasks simple and small.
10/30/2009 19:39 CurseOfExcalibur#89
Quote:
Originally Posted by Zion~ View Post
That's where C# comes into place, making large tasks simple and small.
If you guys play any FPS game, there are chams (chameleon skins) which are used to change the colors of the character so the user can see them clearly, this can be used with equipment in CO too, i guess..
10/30/2009 19:42 Zion~#90
Well in other MMO's whenever you stand still your HP and Manna gradually refills it self. I think that would be a great feature.