anyone have the problem where when vacced, the mobs are too low in the air and cannot be hit by attacks? i am in alvida and some of the sharks and all of the crabs are below my feet and cant be hit
oh man .. did you read his post ?Quote:
No, they are not, each monster has its own ID, they are stored in an xml file (along with a bunch of things, like attack range, monster hp, etc.), you can see it when you disassemble client file.
the HP doesn't work XD your the first one to ask so ill fix it soon ;)Quote:
Kane could you advice me please. I try to config my bot. I want that when my hp are under 3000 it'll launch my healing skill, but when I try to enter in HP < 3000 (heal when HP are under 3000), it doesn't work and spam the skill.
I made like this:
HP > blanc
MP > blanc
HP < 3000
MP < blanc
Every Blanc
1 x Times
It didn't work
I guess you didn't get my point either, you can easily nop calls to whatever mobs you want, so it won't appear on your client, (only clientsided, but you can't hit what you can't see).Quote:
oh man .. did you read his post ?
Theres no difference in the generation of boss or normal GUID's, the game calls addMonsterObject and the monster is assigned a Guid they are not loaded by an XML file.
So for the sake of algorhytmic identifiability they are exactly the same.
Maybe the Monster type has an id loaded by an XML file, but not the monsters you see on screen.