[Tool] PixelMod (Edition: PixelBot Helper)

03/18/2014 22:29 HIHOWSITGOING#76
I saw this in a post for seafight, was really hoping it would be implemented into darkorbit, as they are both same games, but instead of space graphics, we have water graphics and instead of spaceships they have boats.
04/09/2014 15:11 Kukuracik#77
Not working :-(
02/01/2015 18:14 Xavierbot#78
Sorry to push this old thread.
Does somebody have the source code of this ?
02/01/2015 18:39 Zetadarus#79
Quote:
Originally Posted by Xavierbot View Post
Sorry to push this old thread.
Does somebody have the source code of this ?
Ow you are back :D

SWF changers are instant detected now , if you use it you would instantly get banned , 99% of SWF changers have ben banned while using Vbot / other with the SWF changer
02/02/2015 18:33 ~Demetrio~#80
Hello!
JD Said if you change the swf files you can get ban and BP check the hashes.

They now pay attention to the hashes of three resources loaded from resources.xml. They are replacementCollectables.swf, box2.swf and ore_palladium.swf. All three of those are understandable as they have had anti-bot code in them for over 6 months (it was there before I left). It also houses parts of their anti-reverse protection (houses code used to decrypt the code that is used to decrypt the "obfuscation" algorithms used to encrypt game packets after they are RC4 encrypted. Yes, Bigpoint wasted a lot of time encrypting everything... and then writing thousands of lines of code decrypting it)

So you just change the bonubox and palla colors?
UPDATE: Turns out they also send a JPEG Encoded version of the "replaced" SWF file in the event stream too. Dunno what they will be using this for but they could probably use the data for further anti-bot code updates or possibly for identifying individual bots.

He also said even if we can change the swf file or we change the colors the pixel tining is still there.