This should no longer work unless it's injected / driver
HotKeySet("{ESC}", "Terminate")
Func Terminate()
Exit 0
EndFunc
$i = 0
While $i = 0
Do
ControlSend('Dragonica (Client Ver : 0.1.19)','','','{x}')
Sleep(10)
ControlSend('Dragonica (Client Ver : 0.1.19)','','','{SPACE}')
Sleep(10)
Until $i = 1
WEnd
Sigh... I'm trying really hard here not to do the :rtfm: emote... oops :PQuote:
The problem i have is after compiling the autoit and run, I receive a hacking tool message and the game crash.
This is what I have written and compile. The aim are :
1. Pick Loot
2. Stand still
3. Shoot right then left (I realise that the mobs on left is not able to hit with current prog)
HotKeySet("{ESC}", "Terminate")
Func Terminate()
Exit 0
EndFunc
$i = 0
While $i = 0
Do
ControlSend('Dragonica (Client Ver : 0.1.19)','','','{Right}')
Sleep(10)
ControlSend('Dragonica (Client Ver : 0.1.19)','','','{x}')
Sleep(10)
ControlSend('Dragonica (Client Ver : 0.1.19)','','','{Left}')
Sleep(10)
ControlSend('Dragonica (Client Ver : 0.1.19)','','','{x}')
Sleep(10)
I suppose everyone has to learn somewhere put take a look at the two controlsends in bold
-Hint- look at where you would be facing in relation to the mobs when you attack
ControlSend('Dragonica (Client Ver : 0.1.19)','','','{SPACE}')
Sleep(10)
Until $i = 1
WEnd
What's the point if you don't kill farrell?Quote:
Hey, someone just submit this idea before, but nobody answers him, a farell farmer, without killing farell, but just obtains keys. I mean, monsters just doesn't respawn, and I see that they were always at the same pool, at the same time. So could we observ and do a dragkill that will preliminiray movements/actions of monsters, then the farmer will act in consequences, no?
So it won't be a bot, but a macro.