[Release] Exordium Flyff Source

03/20/2013 00:03 kimberly0991#76
Help meee in Country Icon System

WHEN I LOGIN OR CREATE AN CHARACTER MY NEUZ CRASHES HOW TO FIX IT..

PLEASE RESPONCE !!!!
03/20/2013 00:08 Rhyder`#77
Resdata.inc is your problem :)

APP_CREATE_CHAR
03/20/2013 01:54 macboyem07#78
only 1 error >.< help me >.<

[Only registered and activated users can see links. Click Here To Register...]
03/20/2013 08:59 kimberly0991#79
How Can u Give me The Code???
of the Resdata.inc please tnx

sir jayjei14
Can u give me the Res
Data.inc Code for the Country System?
03/20/2013 12:57 xI3ubbLex3#80
Quote:
Originally Posted by kimberly0991 View Post
How Can u Give me The Code???
of the Resdata.inc please tnx

sir jayjei14
Can u give me the Res
Data.inc Code for the Country System?
hay,

In the Resource Folder "defineItemKind.h" you have to define :
Quote:
#define ARMOR_GEN
mfg. Kevin
03/20/2013 23:36 Rhyder`#81
Quote:
Originally Posted by macboyem07 View Post
only 1 error >.< help me >.<

[Only registered and activated users can see links. Click Here To Register...]
Define
#define ARMOR_GEN
at Defineitemkind.h
03/21/2013 08:05 kimberly0991#82
[Only registered and activated users can see links. Click Here To Register...]

how to fix this please help...

Weapon level :((
03/21/2013 08:36 macboyem07#83
Quote:
Originally Posted by jayjei14 View Post
Define
#define ARMOR_GEN
at Defineitemkind.h
thx ..

but i have 1 more problem .. i got error

[Only registered and activated users can see links. Click Here To Register...]

..what resource can i use for this?
03/22/2013 04:17 kimberly0991#84
[Only registered and activated users can see links. Click Here To Register...]

HOW TO FIX THIS WEAPON_LEVELING..
I DEFINE IN defineitem.h but nothing Happens...

Help !!
03/22/2013 05:00 ™Dryad#85
Go in the defineitem.h an add

#define II_SYS_SYS_SCR_WEAPON_EXP2
#define II_SYS_SYS_SCR_WEAPON_EXP3

and rebuild..

lg
03/22/2013 13:15 kimberly0991#86
i already add it..
but it always get errors over and over again ... :((
03/22/2013 13:39 xI3ubbLex3#87
Servus

Ich habe __PMA_WING aus der Source rausgenommen und in eine v15 Source eingebaut...

In ObjSerializeOpt.cpp
MoverEquip.cpp
Mover.h
Mover.cpp
Und in den Versioncommon.h #define __PMA_WING

Die __PMA_WING rausgesucht, in die v15 Source reingemacht.

Die Models aus dem SapphireClient

Sie Funktionieren auch, sind aber unsichtbar :s

Muss ich i-wo noch etwas eintragen... oder ein dokument adden... wie auch immer... würd mich uum Hilfe freuen :)

mfg. Kevin
03/22/2013 14:49 lanzelord996#88
Hast du irgendwelche Errorlogs?
03/22/2013 14:52 xI3ubbLex3#89
Nope die WINGMASK sind nur unsichtbar mit brillen funktionieren sie aber die WINGMASK sind unsichtbar

mfg. Kevin
03/22/2013 16:22 ™Dryad#90
Vllt sind ja die WINGMASK verschlüsselt, so das er die net erkennt?...