FREE ESL WIRE SOUNDSCRIPT/WALLHACK

07/19/2012 11:31 supex0#76
Quote:
Originally Posted by B4R1S View Post
Bin auf H-M, ja supex lebt -.- und ja das Teil läuft gut
Und nein, es ist kein Virus
wieso "-.-"?
07/19/2012 14:15 stfu#77
Quote:
Originally Posted by kropla View Post
Can someone explain me my mistake?
Have you substituted every "lightmappedgeneric" by the WireFrame one?
Quote:
Originally Posted by kropla View Post
Here you have screenshot confirm that, i did everything right (but its not working! :O) [Only registered and activated users can see links. Click Here To Register...]
That isn't your screenshot. :p
07/19/2012 14:49 markizy#78
[QUOTE=stfu;17753028]Have you substituted every "lightmappedgeneric" by the WireFrame one?

I must all change manually ? Cause There is a lot of "lightmappedgeneric" to all maps. Or maybe there is option which change all ?
07/19/2012 15:36 B4R1S#79
Weil das dumme unnötige fragen sind?!
07/19/2012 17:37 Killewator#80
noch Wire ud?
07/19/2012 18:37 markizy#81
Yes ! Its wire UD ! If You know how to do Wireframe wallhack, pls PM me !
07/19/2012 19:03 supex0#82
Quote:
Originally Posted by B4R1S View Post
Weil das dumme unnötige fragen sind?!
Klang so, als seist du genervt über die Tatsache, dass ich noch lebe :P
07/19/2012 21:32 kropla#83
Quote:
Originally Posted by stfu View Post
Have you substituted every "lightmappedgeneric" by the WireFrame one?

That isn't your screenshot. :p
No, its mine. I know it looks like forsakeN's screenshot but his screen is a little bit diferent. I changed only one "lightmappedgeneric".
07/19/2012 22:15 stfu#84
Quote:
Originally Posted by kropla View Post
No, its mine. I know it looks like forsakeN's screenshot but his screen is a little bit diferent. I changed only one "lightmappedgeneric".
Sorry, I confused you with the user markizy. No offense!
07/19/2012 22:40 kropla#85
User markizy is my friend. :D I substituted every "lightmappedgeneric" by the WireFrame with 9 spaces and its not working. I dont have textures but i dont see through them. Look what I got:
[Only registered and activated users can see links. Click Here To Register...]

Do you know whats wrong? ;/
07/21/2012 13:44 forsakeN!#86
Quote:
Originally Posted by kropla View Post
User markizy is my friend. :D I substituted every "lightmappedgeneric" by the WireFrame with 9 spaces and its not working. I dont have textures but i dont see through them. Look what I got:
[Only registered and activated users can see links. Click Here To Register...]

Do you know whats wrong? ;/
yep,try use another direct x level :)
07/21/2012 14:41 markizy#87
Yes, its work. But If I want join on server with zblock, esl plugin etc I have that error : Your map [maps/de_dust2.bsp] differs from the server's. But on nuke I can join:p

On nuke with zblock, esl plugin etc, I dont see throw all walls like that : [Only registered and activated users can see links. Click Here To Register...]

With bots I have perfect wh;) Like that : [Only registered and activated users can see links. Click Here To Register...]

Whats wrong?

Best regards
07/21/2012 18:41 supex0#88
that means you've altered the file de_dust2.bsp - you did something wrong in the process. You could fix that by extracting the original de_dust2.bsp from an unedited gcf to the cstrike/maps/ folder. if that doesn't help then delete the maps-folder, perhaps some server forced your client to download a modified de_dust2.bsp.

What exactly do you mean? That only the red container is see-through?
07/21/2012 18:47 Awesome911#89
LOL :D
07/21/2012 19:12 markizy#90
@supex0

Yes on nuke I see only throw red containers, no more : (
I delete the maps folder and I cant join only on de_dust2 lol ^^
But i think its dont work cause i make all and on prodigy I see only this textures [Only registered and activated users can see links. Click Here To Register...] ^^ On all maps I see only throw small textures like on screen...