Code:
public static [B]unsafe[/B] void GetPacket(...)
public static [B]unsafe[/B] void GetPacket(...)
Yea the sad reality of this forum is that almost everyone is lazy :rolleyes:Quote:
i would actually help but as you can see he/she has made no effort to attempt any of those... and i have also come to realise that why should i give if im not receiving... its like charity donations... except your not actually helping people who need help... your just helping the lazy and idle people
First request-Quote:
I did, It doesn't save the Spouse, I already made an new Table in the Character thing in MySQl. with the name Spouse... There it will be saved, But in the game it's not, ...
#Kinda request :
And if ya got time, You can Explain me how to Auto Un-equip items and send to Inventory? ( The Items you Auto-Unquip to ur Inventory )
#Request Weather Effects ( Like Rain and Snow, Day and Night ) :
You may could make an Guild about that? :p
#Kinda request :
How to show the ItemNames on lotto when someone wins something? I'f already got the other stuff done... Only need to know how to change it <ItemId>-0-0-0-0-0-0 into an name...
#Request ( Finaly, The last one, Better everything at same time, than spride out, ... ) :
How to make monsters look bigger? ( How to change their size? )
ok.. fixed my problem;) in Client.cs search for :public void GetPacket(byte[] data) then make itQuote:
I have problem the same that you, if you to discover what is or somebody to know, inform to me :)
and click Build... and Bam it build successfully;)Quote:
public unsafe void GetPacket(byte[] data)
Quote:
ok.. fixed my problem;) in Client.cs search for :public void GetPacket(byte[] data) then make it and click Build... and Bam it build successfully;)
I Donno how to fix that too.. i got same error:confused:Quote:
Now i have other problem O.o :
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:D
can u help me? xD
hmmm i may be wrong but if you decrypt the monster.dat file in the Ini folder im sure theres a Size= variable in there... try changing that and then encrypting again... however i may be wrong cause ive never tested itQuote:
Lastly, you cannot make monsters bigger(server side), the mesh doesn't get bigger.
Quote:
hmmm i may be wrong but if you decrypt the monster.dat file in the Ini folder im sure theres a Size= variable in there... try changing that and then encrypting again... however i may be wrong cause ive never tested it
Could you give an example or something? I don't understand anything of it ...Quote:
First request-
Set the the item in the array a variable first to save it, then (Equips[x]) to "0", send the packet for the equips(Which should be 0(You may also have to update spawn)), then AddItem(varible, UID) to the inventory...
hmm how do you have DataPacket?... who gave you that o.o... or did you make it?Quote:
Thank you for the guilde mariage but i'm no sure to understant that, can u say me a detail where i can put that because this code :
public static byte[] MarriageMouse(uint CharUID)
{
byte[] Mouse = new byte[24];
fixed (byte* Ptr = Mouse)
{
*(ushort*)(Ptr + 0) = 24;
*(ushort*)(Ptr + 2) = 1010;
*(uint*)(Ptr + 8) = CharUID;
*(uint*)(Ptr + 12) = 1067;
*(uint*)(Ptr + 22) = 116;
return Mouse;
}
}
I don't know where i can put and i have :
if (Control == 2)
{
SendPacket(General.MyPackets.NPCSay("Cliquez a votre amoureux(se) pour demander le mariage."));
SendPacket(General.MyPackets.NPCLink("OK", 4));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 4)
/*Marriage Packet
const uint dwUnknown = 0x0000042B;
DataPacket Data = new DataPacket(null);
Data.ID = DataIDs.MarriageMouse;
Data.UID = Client.Entity.UID;
Data.lParam = dwUnknown;
MarriageMouse = 0x74;
PacketType = 0x3f2;*/
The the packets is wrong and who this code i can replace that
I request the Attacked.Mythique, Attacked.Bless and Attacked.MagicBlock in other.cs
I have attacked.Mythique (Tortoise Gem) but i'm no sur it's work
Then i need Attacked.Bless and MagicBlock
Thank you very much