I think, the server handle all the building times.
If you send the StartBuild Commandbase 5 command for example, the Server knows, ok, 12h 30min. for player xy etc. pp (example time). And then the server counts down to zero, not the client.
I don't have check all methods to manipulate this, 'cause I'm concentrated in something other ;) So I can't tell you all about the client and server communication for the building time ;)
You can look, if we can manipulate the use of items in this case, to accelerate this. But i think the server handles the whole shop system, so if we don't have any item, we cant send the use of one :P
~ regards
If you send the StartBuild Commandbase 5 command for example, the Server knows, ok, 12h 30min. for player xy etc. pp (example time). And then the server counts down to zero, not the client.
I don't have check all methods to manipulate this, 'cause I'm concentrated in something other ;) So I can't tell you all about the client and server communication for the building time ;)
You can look, if we can manipulate the use of items in this case, to accelerate this. But i think the server handles the whole shop system, so if we don't have any item, we cant send the use of one :P
~ regards