Well, looked into game development using XNA. I'm not sure if it's right for me atm. Besides, I definitely want to continue doing something with Conquer Online. It's been my favorite game since it came out, and if I leave it for good, I at least want to leave on a positive note (not that I will leave straight after Burning Skies =p).
Recent Development:
I guess it's been a while since I updated you all. Spawning has been completed, along with walking, running, jumping, and character actions and directions. Instead of having the screen system update in multiple locations, I decided to have ONE function that transfers the spawn information (thread-safe). Here's a pic of my test character and main character walking around and having fun:
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I completed a new map system as well since I last talked to you. In short, I can detect wall jumpers and punish them for jumping walls. I can also detect portal abusers who abuse portals by using a portal packet to teleport to wherever they want. I could detect the type of tile you're standing on (such as if it's a wooden bridge, staircase, grass, ice, dirt, rock, swamp, ec), but I turned that off because it's completely unnecessary (unless I want to add frostbite or something for wearing low level boots o.O... I doubt I'd do that though). With the map system, I coded weather, map rules, sky colors, and portals.
That's it for now.
I'm really busy atm (finals this week... all week), but I'll try to keep as active as I can during my study breaks. Have a fun Spring Break!
Sincerely,
Spirited Fang
Important Edit: I've added an entire layer onto Burning Skies. I can't tell you want it is, but it's HUGE and will make a huge difference in gameplay if I can pull it off. Thanks so much for your patience and support, I'll update you all soon.