Fixed all my autopathing issues by adding 2000ms sleep for mount function and npc interactions. Where is everyone fishing at? i fish in abundant inland stream.
Func BackToMount($Boat = 0)
Local Static $HorseIni = StringSplit(StringStripWS(IniRead("config/resolution_settings.ini", "Restock", "Horse", "44, 124"), 8), ",", 2) ; x, y
Local Static $BoatIni = StringSplit(StringStripWS(IniRead("config/resolution_settings.ini", "Restock", "Boat", "93, 123"), 8), ",", 2) ; x, y
Local Static $SwapMounts = Int(IniRead("config/data.ini", "RestockSwapMounts", "Enabled", 0))
Local Const $Mount[2][2] = [[$HorseIni[0] + $ResOffset[0], $HorseIni[1] + $ResOffset[1]], [$BoatIni[0] + $ResOffset[0], $BoatIni[1] + $ResOffset[1]]]
Local $Sw = 0
Sleep(500)
WaitForMenu(False)
Sleep(500)
If Not VisibleCursor() Then CoSe("{LCTRL}")
Sleep(5000)
SetGUIStatus("Boat: " & $Boat & " Swap: " & $SwapMounts)
If $SwapMounts = 0 Then
MouseClick("right", $Mount[$Boat][0], $Mount[$Boat][1])
Sleep(5000)
MouseClick("right", $Mount[$Boat][0], $Mount[$Boat][1])
Else
MouseClick("right", $Mount[Mod(($Boat + 1), 2)][0], $Mount[$Boat][1])
Sleep(5000)
MouseClick("right", $Mount[$Boat][0], $Mount[$Boat][1])
EndIf
Sleep(1000)
CoSe("t")
CoSe("{ESC}")
If VisibleCursor() Then CoSe("{LCTRL}")
MapMovement()
Return True
EndFunc ;==>BackToMount
I had the same problem and after hours of trying to create a failsafe, I just gave up. I thought of trying to call the switch rod function first and if the bot is running into the wall, it would just click on the mount waypoint again that way it will redirect my movement because you can't equip the rod if you're running. Otherwise if it did make it to the fishing spot, it would go through with switching rods and actually start fishing. The only problem I ran into though was sometimes my character would make it to the fishing spot and then continue moving forward until it's too deep into the ocean to fish anymore.Quote:
how do i increase the sleep time before it right clicks the horse, sometimes it won't set a marker it just runs. i thought i fixed it increasing the other sleep timers, every night the bot gets stuck running into a wall with no marker set.PHP Code:Func BackToMount($Boat = 0)
Local Static $HorseIni = StringSplit(StringStripWS(IniRead("config/resolution_settings.ini", "Restock", "Horse", "44, 124"), 8), ",", 2) ; x, y
Local Static $BoatIni = StringSplit(StringStripWS(IniRead("config/resolution_settings.ini", "Restock", "Boat", "93, 123"), 8), ",", 2) ; x, y
Local Static $SwapMounts = Int(IniRead("config/data.ini", "RestockSwapMounts", "Enabled", 0))
Local Const $Mount[2][2] = [[$HorseIni[0] + $ResOffset[0], $HorseIni[1] + $ResOffset[1]], [$BoatIni[0] + $ResOffset[0], $BoatIni[1] + $ResOffset[1]]]
Local $Sw = 0
Sleep(500)
WaitForMenu(False)
Sleep(500)
If Not VisibleCursor() Then CoSe("{LCTRL}")
Sleep(5000)
SetGUIStatus("Boat: " & $Boat & " Swap: " & $SwapMounts)
If $SwapMounts = 0 Then
MouseClick("right", $Mount[$Boat][0], $Mount[$Boat][1])
Sleep(5000)
MouseClick("right", $Mount[$Boat][0], $Mount[$Boat][1])
Else
MouseClick("right", $Mount[Mod(($Boat + 1), 2)][0], $Mount[$Boat][1])
Sleep(5000)
MouseClick("right", $Mount[$Boat][0], $Mount[$Boat][1])
EndIf
Sleep(1000)
CoSe("t")
CoSe("{ESC}")
If VisibleCursor() Then CoSe("{LCTRL}")
MapMovement()
Return True
EndFunc ;==>BackToMount
Edit: I've tried everything to add a sleep timer before it right clicks horse icon. i've manage to make it click it twice but still no delay. If it clicks to fast it doesn't set the waypoint.
that happens alot but it should autopath to the npc a 2nd time after it does a full screen rotation and it will get close enough the 2nd time.Quote:
anyone else have problem with restock where auto path doesnt stop close enough to the target npc to talk to it? happens a lot to me
no. basically your horse or boat serves as the marker for where your fishing spot is. it will just walk around npcs then finally to horse/boat spot to resume fishingQuote:
Does the autopath work if you fish on the sea with a boat?
We all seem to be having the same problem. i tried changing the back to mount to use a different method to click where i could control the speed better but nothing. I'm starting to think this is caused by a problem with the UI. I sometimes see 2 UI's running in task manager for this game. There is also a lock mouse in UI setting under GAME that might be worth messing with.Quote:
works good except for when it tries to return to the mount. it is doing something wrong because it just starts running in a random direction instead of getting a mount path. i think it might be double right clicking, clearing the autopath. i tried adding a npc waypoint but those do the same thing.
that happens alot but it should autopath to the npc a 2nd time after it does a full screen rotation and it will get close enough the 2nd time.
Func BackToMount($Boat = 0)
Local Static $HorseIni = StringSplit(StringStripWS(IniRead("config/resolution_settings.ini", "Restock", "Horse", "35, 124"), 8), ",", 2) ; x, y
Local Static $BoatIni = StringSplit(StringStripWS(IniRead("config/resolution_settings.ini", "Restock", "Boat", "93, 123"), 8), ",", 2) ; x, y
Local Static $SwapMounts = Int(IniRead("config/data.ini", "RestockSwapMounts", "Enabled", 0))
Local Const $Mount[2][2] = [[$HorseIni[0] + $ResOffset[0], $HorseIni[1] + $ResOffset[1]], [$BoatIni[0] + $ResOffset[0], $BoatIni[1] + $ResOffset[1]]]
Local $Sw = 0
Sleep(1000)
WaitForMenu(False)
Sleep(1000)
If Not VisibleCursor() Then CoSe("{LCTRL}")
Sleep(2500)
SetGUIStatus("Boat: " & $Boat & " Swap: " & $SwapMounts)
$SwapMounts = 0
MouseMove($Mount[$Boat][0], $Mount[$Boat][1])
Sleep(2500)
MouseDown("right")
Sleep(2500)
MouseUp("right")
Sleep(2500)
CoSe("t")
CoSe("{ESC}")
If VisibleCursor() Then CoSe("{LCTRL}")
MapMovement()
Return True
EndFunc ;==>BackToMount