Did you use skills or buffs at the moment you got a dc?
All Players at the same time or different times for every player?Quote:
Did you use skills or buffs at the moment you got a dc?
> - NO
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But ihave A big Server ..
there are 230 player in the server
and the DC each time .. for example every 40 minutes or 30 minutes :(
there are No Buff_event
Check your ItemEffect-,SetItemEffect- and StateResource. I had a problem like that with the Grewpain Bosscard. There was a wrong StateID which caused a DC for the player.Quote:
different times for every player
Database permission to 100, then /run sv("lv", "150")Quote:
Couple of quick questions:
1. What do I have to do in order to get ingame GM commands to work? I already set the attribute "Permission" for the account I want to be a GM. I have also tried selecting myself when trying to perform even basic commands such as sv("lv", "150") with and without # AND with and without stating the characters name to apply the level. I tried running the command first through captainharlock than ingame but no dice.
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2. Are the legendary set BELTS missing in the part 4 database? I literally went through the whole ItemResource and didn't find any of them.
SELECT s.id, sr.value FROM ItemResource s LEFT JOIN StringResource sr ON s.name_id = sr.code WHERE value LIKE '%name%'
0 durability through command? Not possible, you'll always will have full durability.Quote:
3. The legendary items I do find (rings and earrings) most (not all) come in with 0 durability. I read that is common to happen when spawning them via ingame GM commands but since the GM commands aren't working for me.....well you know ;).
Those are for Cash-Shop items / KTS-NPCs.Quote:
4. What exactly does game.cash_usable do in the gameserver.opt file? I turn it to 0 to see custom shops but hotbar doesn't save. Turn it to 1, custom shops don't work but hotbar works. Yes, I saw this was done intentionally via the lua files in an if/else statement.
Awesome! I was setting Permission to 1 (as in a bit, true/false data type). Setting it to 100 tells me there is the possibility different levels of permission rather than GM/non-GM.Quote:
Database permission to 100, then /run sv("lv", "150")
Left outer join huh? I was under the assumption that all records in ItemResource has a record in StringResource too.Quote:
Code:SELECT s.id, sr.value FROM ItemResource s LEFT JOIN StringResource sr ON s.name_id = sr.code WHERE value LIKE '%name%'
Hmm, unless I am using the wrong ItemResource ID or there is another window in which to type the insert_item into than most of the legendary items (earrings and rings) are coming in with 0 durability.Quote:
0 durability through command? Not possible, you'll always will have full durability.
Very good to know.Quote:
Those are for Cash-Shop items / KTS-NPCs.
Thanks c1ph3r. I had a feeling there was some kind of issues with the stats of the items themselves. So last night I tried various ways of trying to fix it. One sure way I thought was to set the "etheral_durability" attribute on the legendary item records in the ItemResource entity to 1510000 (151 dura). That didn't work either :/.Quote:
For the durability issue...looks like your itemresource is bugged. Use Xijezu's Resource Editor to create a new one.
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Check your ItemEffect-,SetItemEffect- and StateResource. I had a problem like that with the Grewpain Bosscard. There was a wrong StateID which caused a DC for the player.
I guess there is missing one buff in your StateResource. A lot of DC issues are effected of missing buffs or wrong buffids.