darkarcher123@
with no anti-stuck, COELSE will keep attacking "red health bar" until its gone
with anti-stuck (lets say 5 sec), COELSE will keep attacking the "red health bar", but after 5 sec if character is in the same X,Y coordinates, COELSE will force the character to move according to the next path point direction
the best example would be the archer video example in the first post
u see that, it will keep moving to the next path point even with tons of "red health bar" shown in the client