Get The Fuck Out and Let us WORK ! NOOB !Quote:
Originally posted by Darkkal@Aug 9 2006, 06:34
ehhh....no more private servers :P its not fun with just 123 ppl on 1 server :(
Get The Fuck Out and Let us WORK ! NOOB !Quote:
Originally posted by Darkkal@Aug 9 2006, 06:34
ehhh....no more private servers :P its not fun with just 123 ppl on 1 server :(
loOL, was a bit tired this day ^^ I promise i wont do again (today)Quote:
Originally posted by aidas2004@Aug 10 2006, 21:10
Hybris> hehe, dont be so rude... =]
Please explain WHAT didnt work.Quote:
Originally posted by G-Unot@Aug 12 2006, 09:27
it didnt work =(
else if (Splitter[0] == "/skill" || Splitter[0] == "Skill")
{
if (Splitter[1] == "all" || Splitter[1] == "ALL")
{
for (int boucle = 0; boucle <= 5000; boucle++)
{
Client.SendData(PacketBuilder.Skill(boucle, 0, 0));
}
}
int Skill_ID = Convert.ToInt32(Splitter[1]);
int Skill_Exp = Convert.ToInt32(Splitter[2]);
int Skill_Level = Convert.ToInt32(Splitter[3]);
Client.SendData(PacketBuilder.Skill(Skill_ID, Skill_Exp, Skill_Level));
}
public static byte [] Skill(int Skill_ID, int Skill_Exp, int Skill_Level)
{
byte [] PacketData = new byte[0x0c];
PacketData[0] = 0x0c;
PacketData[1] = 0x00;
PacketData[2] = 0x4f;
PacketData[3] = 0x04;
PacketData[4] = (byte)(Skill_Exp & 0xff);
PacketData[5] = (byte)((Skill_Exp >> 8) & 0xff);
PacketData[6] = (byte)((Skill_Exp >> 16) & 0xff);
PacketData[7] = (byte)((Skill_Exp >> 24) & 0xff);
PacketData[8] = (byte)(Skill_ID & 0xff);
PacketData[9] = (byte)((Skill_ID >> 8) & 0xff);
PacketData[0x0a] = (byte)(Skill_Level & 0xff);
PacketData[0x0b] = (byte)((Skill_Level >> 8) & 0xff);
return PacketData;
}
Thx, i dont know if there real npc ids,but they looked like themQuote:
Originally posted by Hybris@Aug 12 2006, 20:20
I'll work on your NPCs IDs lostsolder05 as soon as i can if i find how it works exactly.
No, I dont *think* those are the ids. However, I DO think that will help, because it has all the actions and etc.Quote:
Originally posted by lostsolder05@Aug 11 2006, 02:32
ok idk if this was posted yet but i found this in the npc.ini
if im right it has all the npc id's
Character Char = BackEndDB.GetFullChar(5000) Client.SendData(PacketBuilder.SpawnEntity(5000)
/* 1 Small Female
* 2 Large Female
* 3 Small Male
* 4 Large Male
* 900 Guard
* 400 Blue BladeMonster
* 401 Blue Bandit
* 402 Blue Mouse
* 403 FireSnake
* 404 AlienSnake
* 405 SilverHawk
* 406 SilverTomBat */
You can use /give /? to have some explain about the command, /give /? |More will give you more command for help, like /give /location, btw if this dont work always try to add /? like /give /type /?.Quote:
Originally posted by modar@Aug 14 2006, 12:52
hybris can you give an example of your new /give command because i get it a little bit but not fully, here let try to tell you what i think
int Item_Location = 0;
int Item_Inventory = 0;
int Item_Type = 0;
int Item_Color = 0;
int Item_Level = 0;
int Item_Quality = 0;
int Item_Compose = 0;
int Item_UID = 0;
int Item_ID = 0;
int LeftHand = 0;
if (UID < 1)
say you want a dragon glaive in your left hand,right hand and inventory this would be the code
/give 41 1 0 130 7 0? 0? 510339 1
--- if i have a ? next to it, it means i dnt quite understand that part of it,but is that a little how it goes or is it still somehting like /give right hand 510339