#define ADR_PlayerPointer 0x009D8AF0 #define ADR_ServerPointer 0x009D8A8C #define ADR_AngelView 0x009D8648 #define OFS_X 0x00102DC #define OFS_Y 0x00102EC #define OFS_Z 0x00102E4 #define OFS_NFD 0x00102C4 #define ADR_Speed 0x00841370 #define ADR_NoBounds1 0x00B04810 #define ADR_NoBounds2 (ADR_NoBounds1+0x4) #define ADR_NoBounds3 (ADR_NoBounds1+0x8) #define ADR_ImDrunk 0x009D8A00 #define ADR_Crossair 0x00533687 #define ADR_FastMedic 0x009DD3EC #define ADR_FastAmmo 0x009DD3E4 #define ADR_FastRepair 0x009DD3EC #define ADR_QuickSpawn1 0x00B04E14 #define ADR_QuickSpawn2 0x00B12848 #define ADR_CQCProneMem 0x00ADAD2C #define ADR_RadarGps 0x53CB22 #define ADR_SuperNoSpread 0x00841050 #define OFS_NoRecoil1 0x00C43C #define OFS_NoRecoil2 0x00C440 #define OFS_NoRecoil3 0x00C444 #define ADR_Scope 0x0089E80C #define OFS_Invisible 0x0011A2B4 #define OFS_Slot1 0x001021B0 #define OFS_Level 0x0011A290 #define OFS_Dinar 0x0011A2A0 #define OFS_Premium1 0x0058C
CPU Disasm Address Hex dump Command Comments 00494A1D |. BF 2CC38100 |MOV EDI,0081C32C ; ASCII "Frustum.FarDistance" 00494A22 |. 8DB5 00070000 |LEA ESI,[LOCAL.33] 00494A28 |. 59 |POP ECX 00494A29 |. 33C0 |XOR EAX,EAX 00494A2B |. F3:A6 |REPE CMPS BYTE PTR DS:[ESI],BYTE PTR ES:[EDI] 00494A2D |. 75 0A |JNE SHORT 00494A39 [COLOR="Blue"][U]00494A2F[/U] |. 68 34879D00 |PUSH [/COLOR][COLOR="Red"][U]009D8734[/U][/COLOR] 00494A34 |. E9 E8030000 |JMP 00494E21 00494A39 |> 6A 11 |PUSH 11
Quote:
009D8734
0x009D8734
#define ADR_GLASSWALLS 0x009D8734
i've found thisQuote:
//================= POINTER =================//
#define ADR_PLAYERPOINTER 0x009D8AF0
#define ADR_SERVERPOINTER 0x009D8A8C
#define ADR_DEVICEPOINTER 0x0083E04C
#define ADR_USERPOINTER 0x009D8A8C
#define ADR_WEAPONPOINTER 0x0089E74C
#define ADR_SERVERBASE 0x00A2DD08
#define ADR_VIEWANGELS 0x009D8648
//================= MEMORY =================//
#define ADR_VIRTUALJUMP 0x0084100C
#define ADR_IMDRUNK 0x009D8A00
#define ADR_NOSPAWNWAIT1 0x009F4D60
#define ADR_NOSPAWNWAIT2 0x009F4D64
#define ADR_NOSPAWNWAIT3 0x009F4D68
#define ADR_NOBOUNDS1 0x00B04810
#define ADR_NOBOUNDS2 0x00B04814
#define ADR_NOBOUNDS3 0x00B04818
#define ADR_WALKSPEED 0x008XXXXX
#define ADR_SPRINTSPEED 0x008XXXXX
#define ADR_ROLLSPEED 0x008XXXXX
#define ADR_SUPERNOSPREAD 0x00841050
#define ADR_PLANTANYWHERE 0x009D868B
#define ADR_INVISIBLE 0x0011A2B4
//================== ASM ===================//
#define ADR_AUTOAMMO1 0x0051CB83
#define ADR_AUTOAMMO2 0x0051CBF2
#define ADR_NORELOAD 0x005328C4
#define ADR_BULETTS 0x00525AB0
#define ADR_CQCPRONE 0x0089E800
#define ADR_ESCALATOR1 0x007F99F7
#define ADR_MINEVIEW1 0x0046525F
#define ADR_MINEVIEW2 0x00465F1D
#define ADR_NODELAY 0x005325AF
#define ADR_NORESTRICTIONS 0x0050C320
#define ADR_QUICKPLANT 0x00528951
#define ADR_QUICKDEFUSE 0x00527864
#define ADR_ARTILLERY2 0x004B719F
//================= LOGGED =================//
//=================== 34 ===================//
//========== Made By BlackLegend™ ==========//
Quote:
#define ADR_MEM_STAMINA1 0xA56808
#define ADR_MEM_STAMINA2 0xA579C0
#define ADR_MEM_STAMINA3 0xA579C4
#define ADR_MEM_STAMINA4 0xA9D6D4
#define ADR_MEM_STAMINA5 0xA5695C
what do you mean ?Quote:
and those were right?
you can make +0x4 at the Stamina2 and Stamina3(Stamina3=Stamina2+0x4)Quote:
#define ADR_MEM_STAMINA1 0xA56808
#define ADR_MEM_STAMINA2 0xA579C0
#define ADR_MEM_STAMINA3 0xA579C4
#define ADR_MEM_STAMINA4 0xA9D6D4
#define ADR_MEM_STAMINA5 0xA5695C
idk, yes this addys are wrong(outdated) but the "structure" is the same....Quote:
but i don't think that old addys from you are right, from when are they?
Quote:
#define Playerpointer 0x009D8AF0
#define Serverpointer 0x009D8A8C
#define ADR_Weaponpointer 0x0089E74C
#define ADR_Userpointer 0x009D8A8C
#define ADR_Serverbase 0x00A2DD08
#define OFS_Z 0x00102E4
#define OFS_Y 0x00102E0
#define OFS_X 0x00102DC
#define ADR_FogFar 0x009DFC14
#define ADR_WaterHeight 0x0080EDCC
#define ADR_FogColor1 0x009D97C4
#define ADR_FogColor2 0x009D97C0
#define ADR_FogColor3 0x009D97BC
#define ADR_Fullbright1 0x009D977C
#define ADR_Fullbright2 0x009D9778
#define ADR_Fullbright3 0x009D9780
#define OFS_5Slot 0x001021B4
#define ADR_FogNear 0x009DFC0C
#define OFS_MaxPlayer 0x00FCD2C
#define OFS_NFD 0x102C4
#define ASM_AUTOAMMO1 0x0051CB83
#define ASM_AUTOAMMO2 0x0051CBF2
#define ASM_NORELOAD 0x005328C4
#define ASM_NODELAY 0x005325AF
#define OFS_INVISIBLE 0x0011A2B4
#define ADR_ImDrunk 0x009D8A00
#define ADR_Scope 0x0097E9E8
#define OFS_PREMIUM1 0x001C34
#define OFS_PREMIUM2 0x001C38
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_NOSPREAD 0x009D879C
#define ADR_SUPERNOSPREAD 0x4CD922
#define ADR_CQC Prone 0x0089E800
#define ADR_PLANTANYWHERE 0x9D868B
#define ADR_SniperAmmo 0x009D86A4
#define ADR_ExtraAmmo1 0x009D86A2
#define ADR_ExtraAmmo2 0x009D86A3
#define ADR_AssultAmmo 0x009D86A6
#define ADR_Bandage 0x009D86A8
#define ASM_ESCALATOR 0x007F99F7
#define ASM_MINEVIEW1 0x0046525F
#define ASM_MINEVIEW2 0x00465F1D
#define ASM_QUICKDEFUSE 0x00527864
#define ASM_QUICKPLANT 0x00528951
#define ASM_BULLETS 0x00525AB0
#define ASM_NORESTRICTION 0x0050C320
#define SP5 0x00539449
#define SP10 0x00539460
#define SP15 0x00539477
#define ADR_FAST_REPAIR 0x00AFD410
#define ADR_FAST_HEATLH 0x009DD3E4
#define ADR_FAST_AMMO 0x009DD3EC
#define ADR_FAST_FLAG 0x00AFD418
#define ADR_PlayerSize 0x00818DC0
#define UserName 0x00525195
#define ExpUp5 0x0040FA85
#define ExpUp10 0x0040FAC3
#define ADR_Speed 0x008F37C4
#define OFS_Level 0x0011A610