oh ok then =3 could u atleat make something that just clicks mobs with jump enabled and disabled?
It works like a charm.Quote:
unknown_82@
try this:
Code:; <COMPILER: v1.0.47.3> #persistent Gui, Add, Edit, x70 y50 w28 h20 vxxx,1 Gui, Add, Edit, x70 y70 w28 h20 vyyy,1 Gui, Add, Edit, x70 y90 w28 h20 vzzz,20 Gui, Add, Text,x10 y52 w50 h20, Column X: Gui, Add, Text,x10 y72 w38 h20, Row Y: Gui, Add, Radio, x13 y13 Checked vmode1 ,Trading Gui, Add, Radio, x13 y29 unChecked vmode2 ,Selling Gui, Add, Text,x10 y92 w38 h20, Amount: Gui, Add, Text,x10 y112 w100 h35, Ctrl+Q - Pause`nCtrl+R - Reload Gui, Add, Button, x10 y160 w50 h20 vButton gStart, Start! Gui, +toolwindow Gui, Show, x1 y1 , CO return GuiClose: ExitApp return Start: Gui, Submit, Hide WinGet,id, ID,[C EnvMult, xxx, 42 EnvMult, yyy, 42 xyz=0 EnvAdd, xxx, 760 EnvAdd, yyy, 10 if mode1=1 { loop 6 { sleep 100 ControlClick, x160 y303,ahk_id %id%,,left sleep 100 loop 6 { ControlClick, x%xxx% y%yyy%,ahk_id %id%,,left sleep 50 ControlClick, x130 y310,ahk_id %id%,,left sleep 50 xyz++ if xyz = %zzz% { reload return } } } } if mode2=1 { loop 40 { ControlClick, x%xxx% y%yyy%,ahk_id %id%,,left sleep 300 ControlClick, x130 y200,ahk_id %id%,,left sleep 500 xyz++ if xyz = %zzz% { reload return } } } reload ^q::pause ^r::reload