Stripped ProjectAlchemy Source Code

01/24/2011 14:37 pro4never#811
Quote:
Originally Posted by stickray View Post
Can we have more of this please? :D Is this Theory also working for Fatal??

Just a yes is enough, thanks :D

Cheers
Fatal is all checked server side now (although strangely, not a speed check)

It used to be (the way I understand it) you could basically just do like

Attack foreach mob in screen

that's why the old proxies could literally attack everything on screen at once. You'd queue up like 5 attacks per mob and send that for each mob on screen then move to the next mob grouping.

That simply doesn't work anymore.

Attack packets will dc you if you send them too fast. It's something ridiculous though. I can run 50 ms attack packets without issue but it all depends on ping. Hell once or twice I ran around 30 ms attacks (we're talking just sending the same attack packet over and over here, not actual productive attacking). Tq simply dc's you if you spam packets too fast.
01/24/2011 19:42 demon17#812
Quote:
Originally Posted by pro4never View Post
Fatal is all checked server side now (although strangely, not a speed check)

It used to be (the way I understand it) you could basically just do like

Attack foreach mob in screen

that's why the old proxies could literally attack everything on screen at once. You'd queue up like 5 attacks per mob and send that for each mob on screen then move to the next mob grouping.

That simply doesn't work anymore.

Attack packets will dc you if you send them too fast. It's something ridiculous though. I can run 50 ms attack packets without issue but it all depends on ping. Hell once or twice I ran around 30 ms attacks (we're talking just sending the same attack packet over and over here, not actual productive attacking). Tq simply dc's you if you spam packets too fast.

you know P4N I use one of the old Sources of Oela .. and i can easyly use :
attack speed 50 ( 50 when i had 1 waepon -down lvl than 40)
jump update - simply 100
hitstokill 1

And its stable enought for farming ninjas ..
I got problem when i jump while hunt and fs .xD cuz the proxy gone around crazily ..
01/25/2011 18:54 stickray#813
Quote:
Originally Posted by pro4never View Post
Fatal is all checked server side now (although strangely, not a speed check)

It used to be (the way I understand it) you could basically just do like

Attack foreach mob in screen

that's why the old proxies could literally attack everything on screen at once. You'd queue up like 5 attacks per mob and send that for each mob on screen then move to the next mob grouping.

That simply doesn't work anymore.

Attack packets will dc you if you send them too fast. It's something ridiculous though. I can run 50 ms attack packets without issue but it all depends on ping. Hell once or twice I ran around 30 ms attacks (we're talking just sending the same attack packet over and over here, not actual productive attacking). Tq simply dc's you if you spam packets too fast.
Well i run now with 8 kp/s in Birds stable, just how he hits 14 kp/s sounds still like Magic for me xD

Well atm i use what i have :D

Cheers
01/25/2011 23:23 OELABOELA#814
Quote:
Originally Posted by stickray View Post
Well i run now with 8 kp/s in Birds stable, just how he hits 14 kp/s sounds still like Magic for me xD

Well atm i use what i have :D

Cheers
Yea, the people keep running over the thread that it isnt working. And they KNOW that it isnt stable now, but they keep using it. It's just stupid, they could take a break for 1 day, and it would work.
01/25/2011 23:40 stickray#815
Quote:
Originally Posted by OELABOELA View Post
Yea, the people keep running over the thread that it isnt working. And they KNOW that it isnt stable now, but they keep using it. It's just stupid, they could take a break for 1 day, and it would work.
Dude dont expect much of this Community there are alot of complainers, haters and leechers. :handsdown: Its hard to keep a Project running here, i wish you good luck.

Just keep it up :bandit:
01/26/2011 10:03 Warlax#816
Quote:
Originally Posted by OELABOELA View Post
Yea, the people keep running over the thread that it isnt working. And they KNOW that it isnt stable now, but they keep using it. It's just stupid, they could take a break for 1 day, and it would work.
yea good luck with the whiners. once u release something they come out in force, and even perfection isnt good enough for their leeching asses
01/26/2011 13:57 macavladu#817
Quote:
Originally Posted by Warlax View Post
yea good luck with the whiners. once u release something they come out in force, and even perfection isnt good enough for their leeching asses
I agree.
01/26/2011 14:39 argon69#818
Quote:
Originally Posted by Warlax View Post
yea good luck with the whiners. once u release something they come out in force, and even perfection isnt good enough for their leeching asses
I am not releasing anything. Warlax is right about this. But I am only willing to exchange programming tips and knowledge. BTW, I think I am almost done with bluemouse. Thanks to P4N for helping me on this. I have added 2 functions to initiate talk to NPC and sending response packet. You need to add delay and need to block 2032 msg to client GUI.

public static void SendNPCInit(Client C, uint NPCID)
{
byte[] Packet = new byte[16 + 8];
WriteUInt16(16, 0, Packet);
WriteUInt16(2031, 2, Packet);
WriteUInt32(NPCID, 4, Packet);
WriteString("TQClient", 16, Packet);
ToServer(Packet, C);
}

public static void SendNPCResponse(Client C, short resp)
{
byte[] Packet = new byte[16 + 8];
WriteUInt16(16, 0, Packet);
WriteUInt16(2032, 2, Packet);
WriteByte((byte)resp, 10, Packet);
WriteByte(0x65, 11, Packet);
WriteString("TQClient", 16, Packet);
ToServer(Packet, C);
}
01/26/2011 15:50 OELABOELA#819
Quote:
Originally Posted by argon69 View Post
I am not releasing anything. Warlax is right about this. But I am only willing to exchange programming tips and knowledge. BTW, I think I am almost done with bluemouse. Thanks to P4N for helping me on this. I have added 2 functions to initiate talk to NPC and sending response packet. You need to add delay and need to block 2032 msg to client GUI.

public static void SendNPCInit(Client C, uint NPCID)
{
byte[] Packet = new byte[16 + 8];
WriteUInt16(16, 0, Packet);
WriteUInt16(2031, 2, Packet);
WriteUInt32(NPCID, 4, Packet);
WriteString("TQClient", 16, Packet);
ToServer(Packet, C);
}

public static void SendNPCResponse(Client C, short resp)
{
byte[] Packet = new byte[16 + 8];
WriteUInt16(16, 0, Packet);
WriteUInt16(2032, 2, Packet);
WriteByte((byte)resp, 10, Packet);
WriteByte(0x65, 11, Packet);
WriteString("TQClient", 16, Packet);
ToServer(Packet, C);
}
Ive been working on warehouse, and p4n also helped me. So i could help you to if you want.
01/26/2011 17:11 denominator#820
And I`m still happy that I have a disconnect on players, mining and able to lvl waterelf. Again thanks for the help that I recieved :) Still not to interested in hunting and looting and probably never will be I just got to bored of Conquer and the bulkers lol.
01/28/2011 21:18 hippie#821
yay i finally got logged in but the proxy crashed lol

is anyone willing 2 help make the log in more stable ??
01/28/2011 22:18 darkopp#822
So can any1 help me how to make it more stabile and to can log easy without many DC
01/29/2011 22:17 denominator#823
Remember if you`re using xampp then it must be running ;) I have made the mistake of forgetting to open xampp and then wondered why the proxy crashed :P
01/29/2011 23:58 hippie#824
i haf it running n its still just stop responding as soon as i get a char logged in :( and b4 u ask i havent change anything like i said im just tryin 2 get logged in so when i start coding if it stop working i know it something i coded
01/30/2011 00:22 denominator#825
Ahh sorry no idea then, had mine running for the past two days lol. It crashed on me earlier but as I said it`s because I forgot to turn xampp on lol