Fatal is all checked server side now (although strangely, not a speed check)Quote:
Can we have more of this please? :D Is this Theory also working for Fatal??
Just a yes is enough, thanks :D
Cheers
It used to be (the way I understand it) you could basically just do like
Attack foreach mob in screen
that's why the old proxies could literally attack everything on screen at once. You'd queue up like 5 attacks per mob and send that for each mob on screen then move to the next mob grouping.
That simply doesn't work anymore.
Attack packets will dc you if you send them too fast. It's something ridiculous though. I can run 50 ms attack packets without issue but it all depends on ping. Hell once or twice I ran around 30 ms attacks (we're talking just sending the same attack packet over and over here, not actual productive attacking). Tq simply dc's you if you spam packets too fast.