Private Server Info and Support Thread

07/10/2014 18:39 Diаmonds#811
Quote:
Originally Posted by nckrnckr View Post
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If you have 2 people on the map
And when you don't call the function from something like
Code:
foreach (Players player in PlayerManager.players) // I don't know your classes xD
{
      sendAlienBonus();
}
It would do what you have...
07/10/2014 18:41 KolleGah1337#812
Have Question i hav Files Editet "Azure DO Server"
and how i edit the emulator i have Visual Basic Studio Express 2013

can u help me? :/ or teamviewer

Quote:
Originally Posted by Requi View Post
Dir fehlt die Datenbank
Kann ich sie Nachstrukturieren wenn ja wie? oder wie heißt die datenbank ich habe ein paar datenbanken gefunden ...
07/10/2014 18:56 th0rex#813
Quote:
Originally Posted by nckrnckr View Post
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If you have 2 people on the map
You need to show us each piece of code that calls the method.

Quote:
Originally Posted by KolleGah1337 View Post
and how i edit the emulator i have Visual Basic Studio Express 2013
Du brauchst visual c# express. Kannst dir aber auch gleich komplett Visual Studio 2013 express herunterladen. Da hast du dann Visual basic, c#, c++/cli und c++.
07/10/2014 19:05 nckrnckr#814
I made a minor error code :D

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fixed :)
Thanks for everyone's interest and help...
07/11/2014 13:19 0wnix#815
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Working on an opensource javascript equipment system since I'm sad to see that a lot of pservers are using a shitty equipment system... (about 15 minutes to make a config ><')
07/11/2014 16:36 asterixxx1995#816
My equipment:)
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07/11/2014 19:09 0wnix#817
Quote:
Originally Posted by asterixxx1995 View Post
My equipment:)
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Looks nice but not opensource / not public, I did the OldWarrior's inventory and I think I'm going to do something like but only javascript (the OldWarrior's one is made with HTML5 and it's harder to modify etc...) so it will be more accessible.
07/11/2014 19:19 NoCheatImPGM#818
Mais nan :( Rooh, c'est pas gentil :') C'était un atout pour OldWarrior... Bref bien joué Kevin x')
07/11/2014 20:40 Requi#819
Quote:
Originally Posted by player.elite View Post
Looks nice but not opensource / not public, I did the OldWarrior's inventory and I think I'm going to do something like but only javascript (the OldWarrior's one is made with HTML5 and it's harder to modify etc...) so it will be more accessible.
Why not make it with the original inventory.swf?
Flash is outdated, but still the inventory system is quite good.
07/11/2014 21:06 quinster08#820
Quote:
Originally Posted by player.elite View Post
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Working on an opensource javascript equipment system since I'm sad to see that a lot of pservers are using a shitty equipment system... (about 15 minutes to make a config ><')
But still i think IN-ORBIT is better. Its open source.
07/11/2014 22:24 0wnix#821
Hey :)

About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).

That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.

EDIT : Update
Question: Should I put a design's slot on each drone or just keep it as it is now (Havocs / Hercules for all drones) ?
07/12/2014 00:18 quinster08#822
Quote:
Originally Posted by player.elite View Post
Hey :)

About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).

That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.

EDIT : Update
Question: Should I put a design's slot on each drone or just keep it as it is now (Havocs / Hercules for all drones) ?
I think would be nice if each drone gets a design slot.
07/12/2014 08:25 «Ice.Shock™#823
And LF3 + BO2 Slots too :D
07/13/2014 09:19 Luffa#824
Quote:
Originally Posted by player.elite View Post
Hey :)

About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).
What you are telling here is a bit weird, it's not about that the inventory and script is slow, but the server itself.

And the reason for the swf to check, is that if you don't have the item then you don't have the item.
You will still need to check every single item to be in the right spot in your script.
That is already solved with the swf file.

Quote:
Originally Posted by player.elite View Post
That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.
The swf doesn't reload anyhow, it just verify the moves, and there are always room for optimizing scripts.
07/13/2014 12:20 0wnix#825
Quote:
Originally Posted by Βau View Post
What you are telling here is a bit weird, it's not about that the inventory and script is slow, but the server itself.

And the reason for the swf to check, is that if you don't have the item then you don't have the item.
You will still need to check every single item to be in the right spot in your script.
That is already solved with the swf file.



The swf doesn't reload anyhow, it just verify the moves, and there are always room for optimizing scripts.
Hey Bau', I know how works this inventory system since I tried for hours how to make "the bug" useful (you know what I'm talking about :p). And the "weird thing" I'm talking about is the "loading" each time you modify something (move an item, sell, etc...) = the equipment's system wait for the answer of his request -> that's why I just want to check everything at once so you only wait when you click save (which saves all the configurations). If I'm still hard to understand just see how OldWarrior's equipment works -> I just stock variables etc... while the user makes his configurations, then, when you click save the server check both configs and if they are legits it saves it !