@UP do you send me addys? ;D
unsigned long MEM_UNLAMMO = 0x009D8A70; unsigned long ASM_UNLAMMO = 0x004D0B87;
#define ADR_BasePointer 0x00A2DD08//updatedQuote:
#define Playerpointer 0x009D8AF0
#define Serverpointer 0x009D8A8C
#define Z_Offset 0x00102E4
#define Y_Offset 0x00102E0
#define X_Offset 0x00102DC
#define NFD_Offset 0x102C4
#define ADR_FAST_REPAIR 0x0048E776
#define ADR_FAST_HEATLH 0x009DD3E4
#define ADR_FAST_AMMO 0x009DD3EC
#define ADR_FAST_FLAG 0x00AFD418
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_NOSPREAD 0x009D879C
#define ASM_NoReload 0x005328C4
#define ADR_QuickSpawn1 0x00B04E14
#define ADR_QuickSpawn2 0x00B04E10
#define ADR_QuickSpawn3 0x00B04E0C
#define ADR_Speed 0x00841370
#define ADR_SUPERNOSPREAD 0x4CD922
PS: Suche Basepointer Addy
//Pointer, Bases #define ADR_PlayerPointer 0x009D8AF0 #define ADR_ServerPointer 0x009D8A8C #define ADR_DevicePointer 0x0083E04C #define ADR_UserPointer 0x009D8A8C #define ADR_WeaponPointer 0x0089E74C #define ADR_ServerBase 0x00A2DD08 #define ADR_ViewAngels 0x009D8648 //Hacks #define ADR_Invisible 0x0011A2B4 #define OFS_Z 0x00102E4 #define OFS_Y 0x00102E0 #define OFS_X 0x00102DC #define OFS_NFD 0x00102C4 #define PLANTANYWHERE_MEM 0x9D868B #define OFS_5SLOT 0x001021B4 #define OFS_6SLOT 0x00102B5 #define OFS_7SLOT 0x00102B6 #define OFS_8SLOT 0x0102B7 #define OFS_NORECOIL1 0x00C34C #define OFS_NORECOIL2 0x00C440 #define OFS_NORECOIL3 0x00C444 #define OFS_NoSpread 0x009DD484 #define ARD_IMDRUNK 0x009D8A00 #define MEM_SUPERNOSPREAD 0x841050 #define ADR_SPEED 0x00841370 #define ADR_FASTREPAIR 0x00AFD410 #define ADR_FASTHEALTH 0x009DD3E4 #define ADR_FASTAMMO 0x009DD3EC #define ADR_FASTFLAG 0x00AFD418 #define ADR_SCOPE 0x0089E80C #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define ADR_NoBounds1 0x00B04810 #define ADR_NoBounds2 0x00B04814 #define ADR_NoBounds3 0x00B04818 #define ADR_VirtualJump 0x0084100C #define ASM_BULLETS 0x00525AB0 #define ASM_QUICKDEFUSE 0x00527864 #define ASM_QUICKPLANT 0x00528951 #define ADR_AutoAmmo1 0x0051CB83 #define ADR_AutoAmmo2 0x0051CBF2 #define ASM_CQCProne 0x0089E800 #define MEM_UNLAMMO 0x009D8A70 #define ASM_UNLAMMO 0x004D0B87 Creditzz to me CyberRazzer Tiq3reye™
wtf ???Quote:
hat jemand teleport?
if (Tele==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if(GetAsyncKeyState(VK_F5))
{
CoordX = *(float*)(dwPlayerPtr+OFS_X);
CoordY = *(float*)(dwPlayerPtr+OFS_Y);
CoordZ = *(float*)(dwPlayerPtr+OFS_Z);
}
if (GetAsyncKeyState(VK_F6))
{
*(float*)(dwPlayerPtr + OFS_X) = CoordX;
*(float*)(dwPlayerPtr + OFS_Y) = CoordY;
*(float*)(dwPlayerPtr + OFS_Z) = CoordZ;
}
}
}
Quote:
//================= POINTER =================//
#define ADR_PLAYERPOINTER 0x009D8AF0
#define ADR_SERVERPOINTER 0x009D8A8C
#define ADR_DEVICEPOINTER 0x0083E04C
#define ADR_USERPOINTER 0x009D8A8C
#define ADR_WEAPONPOINTER 0x0089E74C
#define ADR_SERVERBASE 0x00A2DD08
#define ADR_VIEWANGELS 0x009D8648
//================= MEMORY =================//
#define ADR_VIRTUALJUMP 0x0084100C
#define ADR_IMDRUNK 0x009D8A00
#define ADR_NOSPAWNWAIT1 0x009F4D60
#define ADR_NOSPAWNWAIT2 0x009F4D64
#define ADR_NOSPAWNWAIT3 0x009F4D68
#define ADR_INVISIBLE 0x0011A2B4
//================== ASM ===================//
#define ADR_AUTOAMMO1 0x0051CB83
#define ADR_AUTOAMMO2 0x0051CBF2
#define ADR_NORELOAD 0x005328C4
#define ADR_BULETTS 0x00525AB0
#define ADR_CQCPRONE 0x0089E800
#define ADR_ESCALATOR1 0x007F99F7
#define ADR_MINEVIEW1 0x0046525F
#define ADR_MINEVIEW2 0x00465F1D
#define ADR_NODELAY 0x005325AF
#define ADR_NORESTRICTIONS 0x0050C320
#define ADR_QUICKPLANT 0x00528951
#define ADR_QUICKDEFUSE 0x00527864
#define ADR_ARTILLERY2 0x004B719F
//================= LOGGED =================//
//=================== 26 ===================//
//========== Made By BlackLegend™ ==========//
Quote:
//================= POINTER =================//
#define ADR_PLAYERPOINTER 0x009D8AF0
#define ADR_SERVERPOINTER 0x009D8A8C
#define ADR_DEVICEPOINTER 0x0083E04C
#define ADR_USERPOINTER 0x009D8A8C
#define ADR_WEAPONPOINTER 0x0089E74C
#define ADR_SERVERBASE 0x00A2DD08
#define ADR_VIEWANGELS 0x009D8648
//================= MEMORY =================//
#define ADR_VIRTUALJUMP 0x0084100C
#define ADR_IMDRUNK 0x009D8A00
#define ADR_NOSPAWNWAIT1 0x009F4D60
#define ADR_NOSPAWNWAIT2 0x009F4D64
#define ADR_NOSPAWNWAIT3 0x009F4D68
#define ADR_NOBOUNDS1 0x00B04810
#define ADR_NOBOUNDS2 0x00B04814
#define ADR_NOBOUNDS3 0x00B04818
#define ADR_WALKSPEED 0x008XXXXX/ Nix für C&PER
#define ADR_SPRINTSPEED 0x008XXXXX// Nix für C&PER
#define ADR_ROLLSPEED 0x008XXXXX// Nix für C&PER
#define ADR_SUPERNOSPREAD 0x00841050
#define ADR_PLANTANYWHERE 0x009D868B
#define ADR_INVISIBLE 0x0011A2B4
//================== ASM ===================//
#define ADR_AUTOAMMO1 0x0051CB83
#define ADR_AUTOAMMO2 0x0051CBF2
#define ADR_NORELOAD 0x005328C4
#define ADR_BULETTS 0x00525AB0
#define ADR_CQCPRONE 0x0089E800
#define ADR_ESCALATOR1 0x007F99F7
#define ADR_MINEVIEW1 0x0046525F
#define ADR_MINEVIEW2 0x00465F1D
#define ADR_NODELAY 0x005325AF
#define ADR_NORESTRICTIONS 0x0050C320
#define ADR_QUICKPLANT 0x00528951
#define ADR_QUICKDEFUSE 0x00527864
#define ADR_ARTILLERY2 0x004B719F
//================= LOGGED =================//
//=================== 34 ===================//
//========== Made By BlackLegend™ ==========//