Tap Titans 2 Advanced ClickBot (HiroMacro)

12/24/2017 13:37 baumer12345#796
Information for everyone:

I just read on discord that chris mentioned someone being teapotted for botting, so watch out to not overextend the runtime of the script and make sure you use the latest version(s) so you have the improved anti-bot detection support (no it's not perfect and therefore not 100% reliable to work)
12/25/2017 02:39 djo_5296#797
Quote:
Originally Posted by Kindaheart View Post
I think the lag is caused by getColor in :randomTouch.

OH, yea. It is caused by that. I didn't think it used up a huge amount of resource to cause enough lag to runs. It was convenient for me since it stopped accidentally staying at a non-boss level, but it did destroy the time display

for everyone, if you want a better sync on the time, under :randomtTouch, you can delete


and make sure to change the timeScaleAddition back to 17. 60 is way too fast without the getColor part. EDIT: I updated the code on github, BUT, untested. I only tried removing it, but changing it to a setting, i have not checked if it works

Thank you, Kindaheart, for pointing it out :D

It's not yet my CQ, so I can't check if that somehow affected CQ taps (though it shouldn't?). I am very sure i did not edit any CQ settings unless OG did
12/25/2017 21:31 patvoski#798
Quote:
Originally Posted by Drunkendragon View Post
@[Only registered and activated users can see links. Click Here To Register...]

just unlocking the skills does not work, it keeps leveling them
Same problem here, keep upgrading skills (in the same time keep canceling them) hence running dry on mana. Skills seems to be upgraded 4 times each cycle.

Hope this gets fixed

May i sugest something inside these lines :

Once you unlock skills once, dont check sword master tab till next prestige
12/26/2017 01:59 tommy8208#799
Quote:
Originally Posted by djo_5296 View Post
OH, yea. It is caused by that. I didn't think it used up a huge amount of resource to cause enough lag to runs. It was convenient for me since it stopped accidentally staying at a non-boss level, but it did destroy the time display

for everyone, if you want a better sync on the time, under :randomtTouch, you can delete


and make sure to change the timeScaleAddition back to 17. 60 is way too fast without the getColor part. EDIT: I updated the code on github, BUT, untested. I only tried removing it, but changing it to a setting, i have not checked if it works

Thank you, Kindaheart, for pointing it out :D

It's not yet my CQ, so I can't check if that somehow affected CQ taps (though it shouldn't?). I am very sure i did not edit any CQ settings unless OG did

Aight Cheers dude,

Timing like 1sec is 3sec, so cos i have 3mins run with dsh i put this

//level ms, heroes, skills every x minutes
var #runActionsEveryXMinutes 6
//; 3 = (default)
//; 1-99 = in Minutes

To 6 mins and spam hs every 30 sec.
looks all good, donno anything about cq.
only 1 little problem still like i said before
from 2nd run its wont click on sc
Which is my main source for my hs build.

Is anything u can do about?
put an extra click near or anything?
otherwise its looks fine for me cheers thanks a lot mate...

Can u post full script if u got please, i would test anything new :D
12/26/2017 03:54 djo_5296#800
Quote:
Originally Posted by patvoski View Post
Same problem here, keep upgrading skills (in the same time keep canceling them) hence running dry on mana. Skills seems to be upgraded 4 times each cycle.

Hope this gets fixed

May i sugest something inside these lines :

Once you unlock skills once, dont check sword master tab till next prestige
I added something for justUnlockSkills, see if it works. The skill Autocancel should have also been fixed. There was a redundant skill press after each scroll down supposedly to auto learn NEW skills, but it ended up just tapped whether learned or unlearned, causing a potential skill cancel every run

check here [Only registered and activated users can see links. Click Here To Register...] it hasnt been added to the main release yet (also trying to understand how github works HAHA) until the next big major addition

Quote:
Originally Posted by tommy8208 View Post
Aight Cheers dude,

Timing like 1sec is 3sec, so cos i have 3mins run with dsh i put this

//level ms, heroes, skills every x minutes
var #runActionsEveryXMinutes 6
//; 3 = (default)
//; 1-99 = in Minutes

To 6 mins and spam hs every 30 sec.
looks all good, donno anything about cq.
only 1 little problem still like i said before
from 2nd run its wont click on sc
Which is my main source for my hs build.

Is anything u can do about?
put an extra click near or anything?
otherwise its looks fine for me cheers thanks a lot mate...

Can u post full script if u got please, i would test anything new :D
check link above for new script. I also incorporated an option for "FIGHT BOSS" clicks during randomTouch. check the settings at the top. adjust timeScaleAddition as needed

for skills not running on 2nd run onwards, aside from editing the intervals in the settings, make sure you edit the :afterPrestige section also


emphasis on the //check :afterPrestige and copy values!
12/26/2017 05:40 patvoski#801
Quote:
Originally Posted by djo_5296 View Post
OH, yea. It is caused by that. I didn't think it used up a huge amount of resource to cause enough lag to runs. It was convenient for me since it stopped accidentally staying at a non-boss level, but it did destroy the time display

for everyone, if you want a better sync on the time, under :randomtTouch, you can delete


and make sure to change the timeScaleAddition back to 17. 60 is way too fast without the getColor part. EDIT: I updated the code on github, BUT, untested. I only tried removing it, but changing it to a setting, i have not checked if it works

Thank you, Kindaheart, for pointing it out :D

It's not yet my CQ, so I can't check if that somehow affected CQ taps (though it shouldn't?). I am very sure i did not edit any CQ settings unless OG did
Did test it, there way less lag, i have a cq later i can test it i will be back with results

EDIT1 : CQ ran smoothly, but need more testing


And ive tested the skill thing

that got partially fixed

0 = level everything ignore blue which is good but skills get struck at low levels
1 = work partially, just hs is upgraded, the rest is ignored
@[Only registered and activated users can see links. Click Here To Register...]
12/26/2017 08:04 djo_5296#802
Quote:
Originally Posted by patvoski View Post
Did test it, there way less lag, i have a cq later i can test it i will be back with results

EDIT1 : CQ ran smoothly, but need more testing


And ive tested the skill thing

that got partially fixed

0 = level everything ignore blue which is good but skills get struck at low levels
1 = work partially, just hs is upgraded, the rest is ignored
@[Only registered and activated users can see links. Click Here To Register...]
for 0, mine works properly. Try adjusting the coordinates. it says "459 755" right? try like 460 or smth. Mine is awkwardly at 459 because for some reason, coordinate 460 755 doesn't exist (weird, i know). Maybe you just need to tinker a bit. If not that... I'll check what else could cause it.

for 1, i have tried fixing it. see [Only registered and activated users can see links. Click Here To Register...]

EDIT: seems like I over edited removing the orderLevelMaster. working on it
EDIT 2: fixed it. updated the link as well
12/26/2017 10:43 bcarter18#803
Hello and thank you for everything you're doing.

When I copied your latest build above my game just upgrades the swordmaster and then looks at the heroes tab and then goes back to swordmaster and levels it...

Am I doing something totally wrong?
12/26/2017 11:29 SweetSy#804
Looks like some pretty good work.

I might try if later.
12/26/2017 13:07 prvrt#805
is there a way to make a script just to level the first hero on the list every some set time and not level all the heroes.
12/26/2017 13:26 zhe6289#806
may i know how do i stop clicking fairies? everytime i check on the next day , it pop out fairies video~
12/26/2017 14:41 djo_5296#807
Quote:
Originally Posted by bcarter18 View Post
Hello and thank you for everything you're doing.

When I copied your latest build above my game just upgrades the swordmaster and then looks at the heroes tab and then goes back to swordmaster and levels it...

Am I doing something totally wrong?
I used it (as in reverting a few edits back) and it works decently. Try running it with the heroes tab already scrolled at the topmost. It's set to break the loop and go to the skills tab after about 60 clicks in the cases it's misaligned (i.e. it's looking at and clicking the wrong areas)

Quote:
Originally Posted by prvrt View Post
is there a way to make a script just to level the first hero on the list every some set time and not level all the heroes.
look for the maxTopHero and add a "goto :closeMenu". It will level up as often as #runActionsEveryXMinutes value

Quote:
Originally Posted by zhe6289 View Post
may i know how do i stop clicking fairies? everytime i check on the next day , it pop out fairies video~
just set #decline = 0. it should always auto-decline ad fairies
12/26/2017 16:50 hellothere67#808
Since justunlockskills 1 is broken. How do i change the settings to level up skills just 1 time every time runactions cycles if i just set justunlockskills 0? The way the script is now my Warcry is maxed out before my run is completed and I run out of mana. I wouldn't mind maxing out HOM due to fairy drops instead of HM. Any suggestions, or places to edit? I'm not a pro with editing code.:pimp:
12/26/2017 20:45 tommy8208#809
Quote:
Originally Posted by djo_5296 View Post
I added something for justUnlockSkills, see if it works. The skill Autocancel should have also been fixed. There was a redundant skill press after each scroll down supposedly to auto learn NEW skills, but it ended up just tapped whether learned or unlearned, causing a potential skill cancel every run

check here [Only registered and activated users can see links. Click Here To Register...] it hasnt been added to the main release yet (also trying to understand how github works HAHA) until the next big major addition



check link above for new script. I also incorporated an option for "FIGHT BOSS" clicks during randomTouch. check the settings at the top. adjust timeScaleAddition as needed

for skills not running on 2nd run onwards, aside from editing the intervals in the settings, make sure you edit the :afterPrestige section also


emphasis on the //check :afterPrestige and copy values!

Yeah iam always edeting this section, will try something else:/
12/27/2017 00:22 bcarter18#810
Quote:
Originally Posted by djo_5296 View Post
I used it (as in reverting a few edits back) and it works decently. Try running it with the heroes tab already scrolled at the topmost. It's set to break the loop and go to the skills tab after about 60 clicks in the cases it's misaligned (i.e. it's looking at and clicking the wrong areas)

I guess I'm doing it wrong then, even though the script says "//lvl up sword master to 500""

my swordmaster gets leveled up to whatever the highest is available

it will open the heroes tab and sit for a second, then to goes to the swordmaster tab and does the scroll up function and then levels swordmaster and repeats it. It never collects gold, fairies, or does any of the other functions.

I followed your steps. The only thing I change is the agree=1 on the ad fairies.

this is what it looks like [Only registered and activated users can see links. Click Here To Register...]