Quote:
Originally Posted by djo_5296
OH, yea. It is caused by that. I didn't think it used up a huge amount of resource to cause enough lag to runs. It was convenient for me since it stopped accidentally staying at a non-boss level, but it did destroy the time display
for everyone, if you want a better sync on the time, under :randomtTouch, you can delete
Code:
getColor #color 390 36
if #color == 1204718
touchPress 0 390 36
if #minutes > 35
#time = #time + 10
#lastPressWC = #secondsTotal
touchPress 0 360 710
if #minutes > 63
sleep 40
#time = #time + 40
#lastPressDS = #secondsTotal
touchPress 0 120 710
endif
endif
endif
and make sure to change the timeScaleAddition back to 17. 60 is way too fast without the getColor part. EDIT: I updated the code on github, BUT, untested. I only tried removing it, but changing it to a setting, i have not checked if it works
Thank you, Kindaheart, for pointing it out :D
It's not yet my CQ, so I can't check if that somehow affected CQ taps (though it shouldn't?). I am very sure i did not edit any CQ settings unless OG did
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Aight Cheers dude,
Timing like 1sec is 3sec, so cos i have 3mins run with dsh i put this
//level ms, heroes, skills every x minutes
var #runActionsEveryXMinutes 6
//; 3 = (default)
//; 1-99 = in Minutes
To 6 mins and spam hs every 30 sec.
looks all good, donno anything about cq.
only 1 little problem still like i said before
from 2nd run its wont click on sc
Which is my main source for my hs build.
Is anything u can do about?
put an extra click near or anything?
otherwise its looks fine for me cheers thanks a lot mate...
Can u post full script if u got please, i would test anything new :D