NFS World Offline Developement Thread

08/11/2015 01:36 Mr Explosive#796
Quote:
Originally Posted by Hypercycle View Post
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I add old paint types (it different from mod's types). So, now you can paint rims in every paint type in 2 variations :D
From what I read, I will have two paint zones for all of the rims?
08/11/2015 02:04 Drago5189723#797
Quote:
Originally Posted by Mr Explosive View Post
From what I read, I will have two paint zones for all of the rims?
To be exact , the rendering of the shader is different. There is two options : 1st is the normal one , plus a second option (matte paint for example ) , more brighter than the original one , useful to have a perfect white matte wheels [Only registered and activated users can see links. Click Here To Register...] , there is also the other paint options ( Iridescent / Pearl ) which was only available for the body parts. Now you can have a car fully painted in Iridescent brown , for example. [Only registered and activated users can see links. Click Here To Register...]
08/11/2015 04:55 Mr Explosive#798
Quote:
Originally Posted by Drago5189723 View Post
To be exact , the rendering of the shader is different. There is two options : 1st is the normal one , plus a second option (matte paint for example ) , more brighter than the original one , useful to have a perfect white matte wheels [Only registered and activated users can see links. Click Here To Register...] , there is also the other paint options ( Iridescent / Pearl ) which was only available for the body parts. Now you can have a car fully painted in Iridescent brown , for example. [Only registered and activated users can see links. Click Here To Register...]
OOOOHHHH neaty

Could you possibly play around with rim paints on the body? I have a juggernaut Chevelle, and I want the body to look as if it is legit metal.
08/11/2015 11:04 Areno98#799
What's does RideHeight do exactly?
Does it change the camber, the height, or both?
08/11/2015 14:09 geonfsmw#800
Quote:
Originally Posted by Areno98 View Post
What's does RideHeight do exactly?
Does it change the camber, the height, or both?
Ride = Car

Height = Height

RideHeight =
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If you want to modify height look in chasiss section and you found two value's Front and Rear. For example if you want to low height set 1, 2 or 3. For high set 5, 6, 7, 8, 9, 10.
08/11/2015 22:41 Alexeon10#801
I have two questions:

1) How do I open and edit file .bin in the folder "Data\GLOBAL\LANGUAGES"?
2) Where are informations about class restrictions of tracks and how i edit those informations for change class restricions of some tracks?

Thanks for answers :)
08/11/2015 23:09 Luqgreg#802
Quote:
Originally Posted by Alexeon10 View Post
I have two questions:

1) How do I open and edit file .bin in the folder "Data\GLOBAL\LANGUAGES"?
2) Where are informations about class restrictions of tracks and how i edit those informations for change class restricions of some tracks?

Thanks for answers :)
1. Currently impossible
2. events/availableatlevel.xml and search for CarClassHash
08/11/2015 23:13 TFK640#803
Quote:
Originally Posted by Alexeon10 View Post
I have two questions:

1) How do I open and edit file .bin in the folder "Data\GLOBAL\LANGUAGES"?
2) Where are informations about class restrictions of tracks and how i edit those informations for change class restricions of some tracks?

Thanks for answers :)
to answer your questions

1/a-"perma option"
i suggest to try an hexeditor (i recommend you XVI32) and modify the text strings (not the hexadecimal values) since some1 edited languages files in NFSC (the 1st who did it "i dont remember if it was by Normo or CorvetteStingray" since almost 3 years ago :confused: ) and NFSC is an similar game as NFSW in file types
1/b- "tempo option"
just use artmoney

2/i am really sorry but i dont know

i hope that will help you :)
08/11/2015 23:40 gamermca#804
Quote:
Originally Posted by Bambieee View Post
Guys made their Сardealer only cash cars - bust removed completely. all versions of the car + a bit of traffic on the 159 models and 400+ styles for version 1.6 Authors: Elevator, Skontch, Bambie

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I have taken the time to edit every single basket file, so that all the cars in the dealer now have 6 skill slots instead of 5.
I have tested it and it works with beta1.7
After editing them, I went back and checked each one to insure none were missed.
:D

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08/12/2015 01:06 GlideImage#805
Does anyone know of a all event open that only has all the original map events in it? I have the one that opens all events plus many extras, I have been looking because I remember reading someone was going to edit it to just have the original events but have not been able to find any other info or if it was even accomplished.

I am looking forward to a working economy, this will give a more enjoyable game play for single playing. I also read that it's possible that you might get the achievements running as well in future builds.
Question: Will there be a chance for starting a new driver in any future builds, be able to start from scratch and build that driver and achievements?
08/12/2015 01:43 Luqgreg#806
Quote:
Originally Posted by GlideImage View Post
Does anyone know of a all event open that only has all the original map events in it? I have the one that opens all events plus many extras, I have been looking because I remember reading someone was going to edit it to just have the original events but have not been able to find any other info or if it was even accomplished.

I am looking forward to a working economy, this will give a more enjoyable game play for single playing. I also read that it's possible that you might get the achievements running as well in future builds.
Question: Will there be a chance for starting a new driver in any future builds, be able to start from scratch and build that driver and achievements?
Somewhere in this thread was list with tracks.
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Economy will be in 1.8.

Creating persona:
DriverPersona/CreatePersona -> returns ProfileData
08/12/2015 03:40 GlideImage#807
Quote:
Originally Posted by Luqgreg View Post
Somewhere in this thread was list with tracks.
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Is there by chance a already edited map to just have all the original nfsw events? I can go in and remove all the extra xmls from the launchevents folder but they are still showing in the world map and I can drive to the event and it will show still in? I do appreciate the info for the id list. Thanks.
08/12/2015 03:57 Mr Explosive#808
Quote:
Originally Posted by Luqgreg View Post
Economy will be in 1.8.
If it isn't optional, I will stay with 1.7
08/12/2015 04:16 gamermca#809
Quote:
Originally Posted by Mr Explosive View Post
If it isn't optional, I will stay with 1.7
Pretty sure Berkay said that it will be optional for those who wish to use it.
Many of us can not wait until we can play and start over and earn $$$ as we go, which will add even more of what the game once was that is now missing.

Never the less though, any time one wishes to "cheat", a simple edit in the server editor, or edit of the persona before importing it in, will allow for unlimited $$$ and there are plenty of saved persona files, that have just about every car in their garage already.
:D

As for turning off the cash and card drop from winning a race, no clue why anyone would wish to do that anyway.
:rolleyes:
08/12/2015 07:06 Supremo7#810
Quote:
Originally Posted by gamermca View Post
As for turning off the cash and card drop from winning a race, no clue why anyone would wish to do that anyway.
:rolleyes:
Especially when it can be changed to drop not only parts, skills, cash, and rep but also Elite parts, rare aftermarket stuff, Boost (maybe, not sure about this one) and even cars!