[Release] Heroes of Newerth LAN Edition by Sordi

06/01/2010 22:25 Dj Got3n#781
Hey great job!! Sorry my english i'm spanish.
I'm fixing some heroes in this lan version, i have changed Chronos to the retail version, now i'm fixing Balphagor's first skill.
But i am so lazy to wait, can you say me how can i change the time for the spawn of the creeps to test the heroes faster??

And can you fix Ghost Marchers, it ruins a lot of games.
Thanks
06/01/2010 23:43 Sordi#782
Quote:
Originally Posted by jujik View Post
mean whatever. Yeah sorz i know it i failed.

Sordi, interesting things happens after patching to 1.2.4.
While 1 on 1 games are ok, when we are trying to play 3 on 3/4 it gives disconnect to everyone except host. Any ideas why?
Just always make 5vs5 games and leave the unused slots empty. This works fine for us. We never got any disconnects or anything.

To the ghost marchers. Its not that easy because they apply unitwalking and the mumies ARE units. In the new engine is a new variable that declares them as blocking. But this will not work in our engine.
06/02/2010 00:20 CaitSith#783
Quote:
Originally Posted by Dj Got3n View Post
But i am so lazy to wait, can you say me how can i change the time for the spawn of the creeps to test the heroes faster??
IG, press Ctrl+F8 then tape "cg_dev true". the practice console will be appeared^^ and the spawn button for creeps.
To disable it, tape "cg_dev false"
06/02/2010 08:27 Dj Got3n#784
Thanks to both, now i can test heroes faster. Chronos is fixed and i'm working on Belphegore, this is my progress.
Skill Nš 1 -- Make damage and slow in a cone of 100 degree,but dont spawns corpses to the 3š skill.
Skill Nš 2 -- Make damage and silence a unit, and when it expired, make the same skill but in area. (Still working because the first target take the both parts of the skill)
Skill Nš 3 -- I dont know how to take corpses, then when you kill a unit, you got a charge. Added one charge to maximum to spawn the 5 creeps.
Skill Nš 4 -- (Still working because i dont know how to add charges)

If you can help me to fix something write it.
Thanks all!
06/02/2010 09:02 Sordi#785
Quote:
Originally Posted by Dj Got3n View Post
Thanks to both, now i can test heroes faster. Chronos is fixed and i'm working on Belphegore, this is my progress.
Skill Nš 1 -- Make damage and slow in a cone of 100 degree,but dont spawns corpses to the 3š skill.
Skill Nš 2 -- Make damage and silence a unit, and when it expired, make the same skill but in area. (Still working because the first target take the both parts of the skill)
Skill Nš 3 -- I dont know how to take corpses, then when you kill a unit, you got a charge. Added one charge to maximum to spawn the 5 creeps.
Skill Nš 4 -- (Still working because i dont know how to add charges)

If you can help me to fix something write it.
Thanks all!
Good luck with ultimate. I think we have to change it to something else for the charges. Its the same problem with the manabattery.
06/02/2010 10:29 jvt619#786
i wish i can help but i dont know how lol!!
06/02/2010 10:45 Sordi#787
Quote:
Originally Posted by jvt619 View Post
i wish i can help but i dont know how lol!!
Best way to help is to just play the game and if you find any bugs, test them if its REALLY a bug and post in at the Forum, so we know what to fix. Cause I donīt have much time to really "play" the game. xD
06/02/2010 16:28 jujik#788
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This what lan edition says after disconects. numbers are totaly random for all players.
What could i be?
06/03/2010 10:19 Dido222#789
Quote:
Originally Posted by Sordi View Post
Just always make 5vs5 games and leave the unused slots empty. This works fine for us. We never got any disconnects or anything.

To the ghost marchers. Its not that easy because they apply unitwalking and the mumies ARE units. In the new engine is a new variable that declares them as blocking. But this will not work in our engine.

what if you can change their type to STRUCTURES? You can't walk through structures... I'd say it could work. Oh, and another thing, i'm not sure because it was a long time ago but, Pharaoh's ultimate, or Devourer's hook can't catch an enemy with ghost marchers activated...


OR

What if you change the ghost marcher's effect to another effect/ability with similar properties, like corrupted disciple's passive (which increases movement speed) for the same amount of time?
06/03/2010 10:44 Dj Got3n#790
Yes, if you use Ghost Marchers,most of skill don't affect you.
Ex: Pharao's Ultimate, Devourer's Hook, Magmu's Stun, Nymph's Stun,etc.

I have try fix it change the type of status (StatusBuff or StatusDebuff or nothing) but it doesn't work, the problem is in the property "unitwalking".

In my version i have unitwalking to false, i can't walk into creeps, but the game works correctly with skills.
06/03/2010 11:33 ashirogi#791
Does overwriting 1.2.3 version + Dota heroes with 1.2.4 will cause problems?
06/03/2010 13:26 nibmad#792
how can i turn on "alwasy show health bar", man ?!
06/03/2010 15:32 jvt619#793
Quote:
Originally Posted by Dj Got3n View Post
Yes, if you use Ghost Marchers,most of skill don't affect you.
Ex: Pharao's Ultimate, Devourer's Hook, Magmu's Stun, Nymph's Stun,etc.

I have try fix it change the type of status (StatusBuff or StatusDebuff or nothing) but it doesn't work, the problem is in the property "unitwalking".

In my version i have unitwalking to false, i can't walk into creeps, but the game works correctly with skills.
and Chipper's rocket=);)
06/03/2010 15:38 dfunnies#794
this version have only hon heroes?? i hate dota heroes...
please put new screens, because that screens isnt true game...
06/03/2010 17:08 jvt619#795
Quote:
Originally Posted by dfunnies View Post
this version have only hon heroes?? i hate dota heroes...
please put new screens, because that screens isnt true game...
if u hate dota heroes then u suck!! i hate HoN heroes but if it wasnt for the graphics then i would not play HoN at all!!