No Menu Source:
Code:
#include <Windows.h>
#include "Addies.h"
BOOL BoneShot = FALSE;
VOID HackThread()
{
while (TRUE) {
DWORD dwPlayerPointer = *(DWORD*)ADR_POINTER_PLAYER;
DWORD dwServerPointer = *(DWORD*)ADR_POINTER_SERVER;
if (dwServerPointer != NULL) {
// Anti AFK Kick
*reinterpret_cast<DWORD*>(ADR_MEMORY_ANTIAFKKICK) = 0;
}
if (dwPlayerPointer != NULL && dwServerPointer != NULL) {
// No Water
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOWATER_1) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOWATER_2) = 0;
// No Boundaris
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOBOUNDS1) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOBOUNDS2) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOBOUNDS3) = 0;
// No Recoil
*reinterpret_cast<FLOAT*>(dwPlayerPointer + ADR_OFFSET_NORECOIL_1) = 0;
*reinterpret_cast<FLOAT*>(dwPlayerPointer + ADR_OFFSET_NORECOIL_2) = 0;
*reinterpret_cast<FLOAT*>(dwPlayerPointer + ADR_OFFSET_NORECOIL_3) = 0;
// Full Stamina
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA1) = 1000;
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA2) = 1000;
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA3) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA4) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA5) = 0;
// No M134
*reinterpret_cast<FLOAT*>(dwPlayerPointer + ADR_OFFSET_NOM134IDLE) = 0.00F;
// No Spawn Wait
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOSPAWNWAIT) = 0;
if (GetAsyncKeyState(VK_F6) & 1)
BoneShot = !BoneShot;
if (BoneShot)
*reinterpret_cast<double*>(ADR_MEMORY_BONE) = 1235;
else
*reinterpret_cast<double*>(ADR_MEMORY_BONE) = 1.237e3;
if (GetAsyncKeyState(VK_SPACE) & 1)
*reinterpret_cast<float*>(dwPlayerPointer + ADR_OFFSET_POS_Z) += 75;
if (GetAsyncKeyState(VK_CONTROL) & 1)
*reinterpret_cast<float*>(dwPlayerPointer + ADR_OFFSET_POS_Z) = 1000;
}
Sleep(25);
}
}
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpArgument)
{
UNREFERENCED_PARAMETER(lpArgument);
DisableThreadLibraryCalls(hDll);
switch (dwReason) {
case DLL_PROCESS_ATTACH: {
MessageBoxA(GetActiveWindow(), "You're using iSkyLikeX v0.1", "< iSkyLikeX >", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
return TRUE;
}
case DLL_PROCESS_DETACH: {
FreeLibraryAndExitThread(hDll, EXIT_SUCCESS);
return TRUE;
}
}
return FALSE;
}
Current Addys:
Code:
DWORD ADR_POINTER_PLAYER = 0xB19F44;
DWORD ADR_POINTER_SERVER = 0xB12708;
DWORD ADR_POINTER_REMOTE = 0xC5155C;
DWORD ADR_POINTER_MATRIX = 0xA9F7A8;
DWORD ADR_POINTER_ANGELS = 0xB11794;
DWORD ADR_POINTER_WEAPON = 0xB38530;
DWORD ADR_POINTER_CLASS = 0xB6C218;
DWORD ADR_POINTER_BASE = 0xB6B870;
DWORD ADR_POINTER_ROOM = 0xB1A168;
DWORD ADR_POINTER_SLOT = 0x38EA4;
DWORD ADR_POINTER_DEVICE = 0xB11798;
DWORD ADR_MEMORY_ACCURACY_AS = 0xB1E6A4;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x8C2E8C;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0xAB9634;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xB11887;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8F9918;
DWORD ADR_MEMORY_QUICKPLANT = 0xB117B8;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xB117B8;
DWORD ADR_MEMORY_NOWATER_1 = 0xB20E18;
DWORD ADR_MEMORY_NOWATER_2 = 0xB20E1C;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xC61FE8;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xC61FEC;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xC61FF0;
DWORD ADR_MEMORY_BONE = 0x8FA908;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xC61FE8;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xC6C5FC;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x8F9BD0;
DWORD ADR_MEMORY_STAMINA1 = 0x8C30F8;
DWORD ADR_MEMORY_STAMINA2 = 0x8C30FC;
DWORD ADR_MEMORY_STAMINA3 = 0x8C3100;
DWORD ADR_MEMORY_STAMINA4 = 0x8C3104;
DWORD ADR_MEMORY_STAMINA5 = 0x8C3108;
DWORD ADR_MEMORY_AUTOREPAIR = 0xB117DF;
DWORD ADR_MEMORY_GLASSWALLS = 0x8FA208;
DWORD ADR_MEMORY_SILENTRELOAD = 0xC61FEC;
DWORD ADR_USER_READY = 0xB6C2B8;
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0xB18;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xDEE4;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC44C;
DWORD ADR_OFFSET_INDEX = 0xC498;
DWORD ADR_OFFSET_GRAVITY_X = 0xC4AC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;
DWORD ADR_OFFSET_GRAVITY_Z = 0xC4B4;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D4;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4D0;
DWORD ADR_OFFSET_YAW = 0x101C8;
DWORD ADR_OFFSET_VIEW_X = 0x101D8;
DWORD ADR_OFFSET_VIEW_Y = 0x101DC;
DWORD ADR_OFFSET_VIEW_Z = 0x101E0;
DWORD ADR_OFFSET_WEAPON_1 = 0x101F0;
DWORD ADR_OFFSET_WEAPON_2 = 0x101F2;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F4;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102EC;
DWORD ADR_OFFSET_POS_X = 0x10304;
DWORD ADR_OFFSET_POS_Y = 0x10314;
DWORD ADR_OFFSET_POS_Z = 0x1030C;
DWORD ADR_OFFSET_NOM134IDLE = 0x103FC;
DWORD ADR_OFFSET_ROOMNUMBER = 0x40CB0;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0x40CB4;
DWORD ADR_OFFSET_MYTEAM = 0x40CB8;