Redux v2 - Official 5065 Classic Source

01/14/2014 07:28 Y u k i#781
Quote:
Originally Posted by LordGragen. View Post
thx that solve one problem, still didnt make the monsters as character but close.
The spawn packet has different structures for Mobs / Players

Use the Spawn Player Packet or whatever Redux uses.

Or simply check the packetwiki.
01/14/2014 12:32 Aceking#782
No reflect is not coded.

Also, what exactly are you trying to do Gragen?
Adding 90000000 to a UID is not exactly the safest method as you cannot ensure that another entity will receive that UID and end up with a duplicate?

Turning a mob into a player won't work very well as the spawn entity packet will not accept monster mesh's.
01/14/2014 13:36 Y u k i#783
Quote:
Originally Posted by Aceking View Post
No reflect is not coded.

Also, what exactly are you trying to do Gragen?
Adding 90000000 to a UID is not exactly the safest method as you cannot ensure that another entity will receive that UID and end up with a duplicate?
Well the UID is already assigned at that point (and unique) so incrementing it by 90kk is not unsafe.
Quote:
Originally Posted by Aceking View Post
Turning a mob into a player won't work very well as the spawn entity packet will not accept monster mesh's.
yes it will. Well, the client will accept that packet. Depends on how you guys do packets :)
01/14/2014 15:09 Wuscheli#784
MagicBottle is written in white in this version, i think yellow in the newer ones, also with tons of other items. Is it possible to change the item name color?
01/14/2014 15:33 pro4never#785
That is all controlled by the client. The server has no control over how things are displayed by the client unless it's a specific offset in a packet.
01/14/2014 16:08 Aceking#786
Quote:
Originally Posted by Y u k i View Post
Well the UID is already assigned at that point (and unique) so incrementing it by 90kk is not unsafe.

yes it will. Well, the client will accept that packet. Depends on how you guys do packets :)
Unless I am missing something, yes the client will accept the packet, but it will display the character as a blank shadow.
I must admit I have never spent a lot of time on this, but in the past I have tried to give a player a monster mesh without luck.
01/14/2014 17:26 Ciarda#787
Does anyone know how to make there own client? Could you post up step by step tutorial so I can have a go at making my own for this source?
01/14/2014 22:08 Y u k i#788
Quote:
Originally Posted by Aceking View Post
Unless I am missing something, yes the client will accept the packet, but it will display the character as a blank shadow.
I must admit I have never spent a lot of time on this, but in the past I have tried to give a player a monster mesh without luck.
The Mesh IDīs are different plus you gotta take into account that the character spawn structure composes the model using the avatar + model - thats weird - well TQ.

I know it will work tho, not out of the box but it should push him in the right direction :)
01/14/2014 22:53 pro4never#789
Quote:
Originally Posted by Ciarda View Post
Does anyone know how to make there own client? Could you post up step by step tutorial so I can have a go at making my own for this source?
What are you talking about?

You download a standard 5065 client, follow the instructions in the first post and log in.

I seriously doubt you have anywhere near the level of programming knowledge to design your own client. There's been some who have tinkered with the idea but no custom clients for conquer are finished by any programmer in the pserver community.
01/15/2014 04:56 turk55#790
Quote:
Originally Posted by pro4never View Post
What are you talking about?

You download a standard 5065 client, follow the instructions in the first post and log in.

I seriously doubt you have anywhere near the level of programming knowledge to design your own client. There's been some who have tinkered with the idea but no custom clients for conquer are finished by any programmer in the pserver community.
You are incorrect about that nobody has created a custom client in this pserver community.
01/15/2014 04:56 mujake#791
For those bridges problem just place some NPCs at the both ends and make them ask for like 1k gold or how much you want to let you "cross" the bridge but teleport you at the other end.
It's an simple and quick fix.
01/15/2014 05:09 turk55#792
No, the efficient fix is to fix the fact that it does not allow you.
01/15/2014 05:15 pro4never#793
Quote:
Originally Posted by turk55 View Post
You are incorrect about that nobody has created a custom client in this pserver community.
No one has ever created a complete custom client.

Logging in, basic functionality is a bit of work but not all that difficult. A full custom client working flawlessly with every feature in conquer is something very few people in this community would have the knowledge or dedication to do and I believe the closest attempt was to do with yakuza and it was never all that clear how far they got with it.

Quote:
Originally Posted by mujake View Post
For those bridges problem just place some NPCs at the both ends and make them ask for like 1k gold or how much you want to let you "cross" the bridge but teleport you at the other end.
It's an simple and quick fix.


Or just re-conver the map files taking into account map objects... but I guess avoiding things is better <_<
01/15/2014 05:19 turk55#794
Quote:
Originally Posted by pro4never View Post
No one has ever created a complete custom client.

Logging in, basic functionality is a bit of work but not all that difficult. A full custom client working flawlessly with every feature in conquer is something very few people in this community would have the knowledge or dedication to do and I believe the closest attempt was to do with yakuza and it was never all that clear how far they got with it.





Or just re-conver the map files taking into account map objects... but I guess avoiding things is better <_<
I'm not going further in detail here. :)
01/15/2014 05:28 mujake#795
Quote:
Originally Posted by pro4never View Post

Or just re-conver the map files taking into account map objects... but I guess avoiding things is better <_<
I am avoiding things I might not understand for now as i didn't looked into the map handling so far.
I am taking things step by step and begin with what I am able to do constantly improving as thanks to you guys I have learned new ways of improving NPC scripts and much more.

Regarding level 115 items upgrades, for now i managed to upgrade, to make checks if the item is already at it's max level.
Now I am stuck at getting the level of the new item, probably i shouldn't have used the existing functions for meteor level upgrade in tc.
Should I make new ones that includes the level check or use this part :
As it gives the too high level message on TC upgrade.