well, not edited sro dont have that. Skills and other related things to pvp can never be changed. there is a reason why silkroad pvp was never balanced,coz each build had it's own +/- . for example, int bow very good and grinding,but bad in pvp, blader bad at grinding,but good at pvp. glavier is not so good at grinding,but kind of good at pvp. i hope you understand what i mean.Quote:
Str chars are too op; an int can't kill any of 'em with same set which is strange, int vs int survives long time without snow shield which is strange again and i mean every build, every kind of int survives which is not that nice. INTs are noobs!
trying to balance between builds makes everything bad. PVE side is same (some builds are good,some are hard) but trying to make all equal will lead to this: with same set/wep you can never kill an oponent,unless by luck.
making weapons reinforce bigger will be the only way to solve this problem.
LT, hope you see this and understand what i mean. making something weapons like soa is like sos+2 or som +4 wont do any good. you need to make each weapons reinforce bigger,not + value..