I can give you my personal group template that uses by-unit...Quote:
can i configure groups using "ingame groups name or someting"
what are the options: like By troops coords etc?
i want to create some already taken groups of specialized villages
like
Heavy cavalry and spears
normal defense one
normal atack one
SPY villages recruiting like archers and SPYs only etc
so in order to do that i have to create by troops but it detects spears and makes the group DEFENSIVE default like 5000 5000 2000 and 500 heavy cav
so i have to delete spears and heavy in the default def one and keep the other units?
like this Def : sword archer
and fast support villages Heavy and spears
i also use two types of atack
one with less infantary and more RAMS
other with less rams and mora infantary
how do i filter that?
im using the bot to builds only bcz my support villages detects as normal defensive ones and some doesnt even fit in a group at all
i understand XML its basic it fine but something is wrong
i deleted my last group.xml and im farming and building only atm
can you make a XML of specialized villages? fast support, spys etc?
i can but im doing something wrong for sure
also groups "by name ingame group" its possible? to use groups that i create in game?
If your heavy cavalry villages contain mostly heavy and spear, this should work to tell infantry and heavy def apart.
You should be able to add spy villages to that system relatively easily with a new group and '<by-unit>spy</by-unit>'.
You can not distinguish between the two attack types with 'by-unit' if they both have the same unit types but with different numbers.
I might add premium group detection by name (using tribal wars ingame groups). The reason why this is not included yet is that the API does not use these names internally, but ids (== numbers).