Januera | 10 DG | Play2Win | Custom FW | Skill Balance | Grand Opening 08.05.2015

04/26/2015 22:30 liqier#766
Quote:
Originally Posted by shorik92 View Post
You destroyed the euro,all china character will kill them now, should make only china server! That's not balance! You - euro and + at china! Should only - euro, or only + china not both!

"all china character will kill them now " so this is bad thing when euro are no longer rulers? If you dont like it join other non balanced server

Pathetic "china will kill them now " " i want to be unkillable by chin fck chin i want 1 hit them"
04/26/2015 22:32 zohaib143#767
maddie go to sleep already :)
04/26/2015 22:33 zilviokas#768
how will you give out the test accounts?
04/26/2015 22:34 liqier#769
Quote:
Originally Posted by zilviokas View Post
how will you give out the test accounts?
In topic , by pm , on website , from mind to mind , by tv spot what difference xD? Everything will be covered here
04/26/2015 22:37 limai123#770
Quote:
Originally Posted by zilviokas View Post
how will you give out the test accounts?

Check ur MSG box :O
04/26/2015 22:37 OutlawNL#771
Warrior changes:

Lower daredevil damage by 15% increase crit change by 10 on dardevil.
Fences & pain quote can't stack, but warrior do have both
Skin & screen changes as they are in the server.

Cleric:
Glut damage reduced by 15%~
Healing orbit staying as it is.
Change the holy group heal (the 10k~ one) the 7,5k or 8k.
phy/mag/int/str changes are fine.

rogue:
Current changes are fine, but maybe lower bleed chance on the skills of daggers.

bard:
Change the the area of effect to 40, and change the guard & mana dances absorption from 44% -> 38%. Keep the wizard dance the same, and make physical dance 50% dmg increase.

Force:
Reduce the chance to 60% -> keep the current cooldown|don't let it share cooldown.

Light:
23% dmg increase

Fire:
All nuke damages should be increased by 5-7,5%~ damage.

Cold:
Keep the changes to cold nukes as it is

Bicheon:
Make 1 skill custom that's only for STR chars, which has a lot of crit increase & more damage on knockdown or something.

Heuksal:
Lower stun chance -> higher knock back probability

Pacheon:
Those changes are fine
04/26/2015 22:38 magedf#772
this server will be best one in the row :)
04/26/2015 22:38 SKazuma#773
Quote:
Originally Posted by limai123 View Post
[Only registered and activated users can see links. Click Here To Register...]

Check ur MSG box :O
that is nice xD
04/26/2015 22:40 harder1337#774
its a god damn beta, no flamerino.
server is great and i cant wait to test it, but take ur time. its better to wait to play without problems and stuff. thats the best way to test features so fuck all those haters and braindead shitheads.

server is great and its worth waiting.
greets
migthy conq
04/26/2015 22:41 aliwood#775
Quote:
Originally Posted by OutlawNL View Post
Warrior changes:

Lower daredevil damage by 15% increase crit change by 10 on dardevil.
Fences & pain quote can't stack, but warrior do have both
Skin & screen changes as they are in the server.

Cleric:
Glut damage reduced by 15%~
Healing orbit staying as it is.
Change the holy group heal (the 10k~ one) the 7,5k or 8k.
phy/mag/int/str changes are fine.

rogue:
Current changes are fine, but maybe lower bleed chance on the skills of daggers.

bard:
Change the the area of effect to 40, and change the guard & mana dances absorption from 44% -> 38%. Keep the wizard dance the same, and make physical dance 50% dmg increase.

Force:
Reduce the chance to 60% -> keep the current cooldown|don't let it share cooldown.

Light:
23% dmg increase

Fire:
All nuke damages should be increased by 5-7,5%~ damage.

Cold:
Keep the changes to cold nukes as it is

Bicheon:
Make 1 skill custom that's only for STR chars, which has a lot of crit increase & more damage on knockdown or something.

Heuksal:
Lower stun chance -> higher knock back probability

Pacheon:
Those changes are fine
+1 oqe
04/26/2015 22:43 34r_#776
any news wills start today or ?¿?¡
04/26/2015 22:43 PortalDark#777
Quote:
Originally Posted by Nicko0www View Post
Ask muhab he infected the .exe files. You might eventually get some CC accounts!
the virus the client has are not real infections

unless you get Rammit, which means the host is infected as well, you are safe to use the client
04/26/2015 22:44 rogas9669#778
Quote:
Originally Posted by harder1337 View Post
its a god damn beta, no flamerino.
server is great and i cant wait to test it, but take ur time. its better to wait to play without problems and stuff. thats the best way to test features so fuck all those haters and braindead shitheads.

server is great and its worth waiting.
greets
migthy conq
That's right, but it would be nice to know about what time exactly you can expect to accounts;)
04/26/2015 22:44 bzyku95#779
Quote:
Originally Posted by OutlawNL View Post
Warrior changes:

Lower daredevil damage by 15% increase crit change by 10 on dardevil.
Fences & pain quote can't stack, but warrior do have both
Skin & screen changes as they are in the server.

Cleric:
Glut damage reduced by 15%~
Healing orbit staying as it is.
Change the holy group heal (the 10k~ one) the 7,5k or 8k.
phy/mag/int/str changes are fine.

rogue:
Current changes are fine, but maybe lower bleed chance on the skills of daggers.

bard:
Change the the area of effect to 40, and change the guard & mana dances absorption from 44% -> 38%. Keep the wizard dance the same, and make physical dance 50% dmg increase.

Force:
Reduce the chance to 60% -> keep the current cooldown|don't let it share cooldown.

Light:
23% dmg increase

Fire:
All nuke damages should be increased by 5-7,5%~ damage.

Cold:
Keep the changes to cold nukes as it is

Bicheon:
Make 1 skill custom that's only for STR chars, which has a lot of crit increase & more damage on knockdown or something.

Heuksal:
Lower stun chance -> higher knock back probability

Pacheon:
Those changes are fine
Shouldn't pach have 5 & 6 arrow combo KB chance 30>23 or sth but their cooldowns remain split?
04/26/2015 22:46 eartho222#780
Quote:
Originally Posted by OutlawNL View Post
Warrior changes:

Lower daredevil damage by 15% increase crit change by 10 on dardevil.
Fences & pain quote can't stack, but warrior do have both
Skin & screen changes as they are in the server.

Cleric:
Glut damage reduced by 15%~
Healing orbit staying as it is.
Change the holy group heal (the 10k~ one) the 7,5k or 8k.
phy/mag/int/str changes are fine.

rogue:
Current changes are fine, but maybe lower bleed chance on the skills of daggers.

bard:
Change the the area of effect to 40, and change the guard & mana dances absorption from 44% -> 38%. Keep the wizard dance the same, and make physical dance 50% dmg increase.

Force:
Reduce the chance to 60% -> keep the current cooldown|don't let it share cooldown.

Light:
23% dmg increase

Fire:
All nuke damages should be increased by 5-7,5%~ damage.

Cold:
Keep the changes to cold nukes as it is

Bicheon:
Make 1 skill custom that's only for STR chars, which has a lot of crit increase & more damage on knockdown or something.

Heuksal:
Lower stun chance -> higher knock back probability

Pacheon:
Those changes are fine
agreed into Heuksal section ..
however rogue will be useless if they reduced the bleed chance into dagg skillz



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