Redux v2 - Official 5065 Classic Source

01/11/2014 03:03 Aceking#766
Quote:
Originally Posted by LordGragen. View Post
pro can you explain how the mine drop work its a bit confusing

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Actually that table isn't used at all. I didn't realize it was still in there.

Mine drops are actually done via the DropRules table.

UID: Auto increment
MonsterID: MapID
RuleType: Type 1 = Ores. Type 2 = Gems, Type 3 = Misc (Ex Euxenite)
Chance: %
Amount: # to drop
RuleValue: ID of the item. For Ores, use the lowest rate ore. For gems/misc, use the actual gem ID.

You can have mines drop anything using this system.
01/12/2014 08:22 mujake#767
This is an second reborn NPC, skill part i tested for an tro tro and i got cruel shade, but not heavenblessing.Might be caused by the function of reborns.The functional part as attributes and items delevel works.

01/12/2014 15:20 turk55#768
Because you are not supposed to get heaven blessing when you reborn, I think you are confusing it with lucky time.
01/12/2014 17:24 mujake#769
Quote:
Originally Posted by turk55 View Post
Because you are not supposed to get heaven blessing when you reborn, I think you are confusing it with lucky time.
Yeah, sorry about that I mixed it's name, I was talking about Bless skill, and I have added skills combinations in reborn table in database as pro posted it few pages back.
01/13/2014 03:33 pro4never#770
That's because every second reborn gains it. It's not specific to any reborn path so you always add it.

It should be hard coded and NOT part of the db system or you're just creating needless new entries.
01/13/2014 03:53 Aceking#771
Something rather out of the ordinary I came across.

For anyone interested to see it, change the mesh of Pheasants in the monstertype database to 208. (Don't forget to remember their original mesh to change it back after).

I can see why it never made it to a live server LOL
01/13/2014 05:45 mujake#772
Quote:
Originally Posted by pro4never View Post
That's because every second reborn gains it. It's not specific to any reborn path so you always add it.

It should be hard coded and NOT part of the db system or you're just creating needless new entries.
Thanks, I have added it also I noticed I don't get Reflect, maybe the function is not good here's what i have used :

Code:
var path = (uint)_client.ProfessionType1 % 10 * 100 + (uint)_client.ProfessionType % 10 * 10 + (uint)_linkback % 10;
and for ProfessionType1 :

Code:
        public ProfessionType ProfessionType1 { get { return (ProfessionType)((Character.Profession1 % 1000) / 10); } }
Quote:
Originally Posted by Aceking View Post
Something rather out of the ordinary I came across.

For anyone interested to see it, change the mesh of Pheasants in the monstertype database to 208. (Don't forget to remember their original mesh to change it back after).

I can see why it never made it to a live server LOL
Funny thing...how did they thought at this?
01/13/2014 12:34 Aceking#773
Fixed a bug where the guards do not attack.
01/13/2014 18:17 mujake#774
Here's an very very basic NPC for upgrading items level after 120 for DragonBalls



The things that are not working well in this NPC is the fact that it will remove the DB even if the item is less that 130(like an 126 ring for example).
For now finding how to read the next items level and fix the script so that you won't get to level your item if you are lvl 70 to lvl 80(for example: weapons, armors) or others is unknown.

Basically the script removes the DragonBall , upgrades your items level and also saves it.
01/14/2014 00:15 pro4never#775
Step 1: Pull item upgrade info.
Step 2: Check if the new item is legit and can be equipped.
Step 3: Perform upgrade


You must do all validation before taking costs or performing the upgrade itself.
01/14/2014 01:36 Aceking#776
Re-wrote the handling for healing spells. They now give the correct experience and also multi heals such as healing rain work correctly.

Made it so when disconnecting while dead, you spawn with 1 HP at the respawn point for that map.
01/14/2014 04:04 LordGragen.#777
can someone tell me why this does not work on redux [Only registered and activated users can see links. Click Here To Register...]

works fine in albertos.
01/14/2014 05:57 Y u k i#778
Quote:
Originally Posted by LordGragen. View Post
can someone tell me why this does not work on redux [Only registered and activated users can see links. Click Here To Register...]

works fine in albertos.
remove Mob. Just do UID.
01/14/2014 06:27 mujake#779
Is there Reflect skill coded? I have created the second reborn NPC and I got after i added in source to give Reflect for any combination with warrior in middle (3060 Reflect, right?)
Cannot deal unhandled skill type AttackStatus from "account name"
01/14/2014 06:47 LordGragen.#780
thx that solve one problem, still didnt make the monsters as character but close.