CO2M8-Account/Session Manager, MultiFunction Trainer

05/12/2008 17:14 ephe#751
Quote:
Originally Posted by joek View Post
The Warning voice message is caused by HP going down with the HP auto potter on.
That's another thing that doesn't happen to me tho, being the chars logged in TG their HP is at a constant level.
Anyhow, 1.45 looks more responsive... definitely much faster in recognizing the client and the logged char. There's still a lag in the L/S/C menus closing, but it seems less evident, especially L.
05/12/2008 18:10 raptordin#752
Ver 1.45 Beta is way better than 1.44 excellent work my friend.
05/13/2008 07:19 joek#753
New co2m8 v1.45(live) released.
The v1.45 beta has been tested for a bit and it does seem a lot more stable than v1.44,
so I'm going to release it as live.

v1.45 works for client 5022/5023 and addresses the following problems from v1.44 :-
A> Client rename problems.
B> Area name inconsistencies.
C> Login lag and and other weirdness.
D> Internal issues.
05/13/2008 08:06 longhoang#754
This is a gud program but how do you start this please help!!
05/13/2008 08:45 gta74#755
I've answered you on page 74. If this doesn't help, ask more precise. What's the problem with starting this prog?
05/13/2008 09:36 ephe#756
Quote:
Originally Posted by longhoang View Post
This is a gud program but how do you start this please help!!
Uhm.... READ THE INSTRUCTIONS in the first post, maybe? :P

Edit: I stand corrected, instructions are here: [Only registered and activated users can see links. Click Here To Register...]

Edit2: silly me, I re-downloaded 1.45 live thinking it was yet another build, just now I noticed it's the same byte-size of beta, and finally read the notice on joek's last post :P It's still morning, bear with me.
05/13/2008 11:21 joek#757
Thanks @ raptordin
LOLz @ ephe

I'm still feverish and having a hard time getting my act together.
Are there any problems left in 1.45 that I need to address.
Then I will start adding some new stuff,
probably best to wait till I'm over this flu b4 that tho or I'm likely to really stuff it up.

Note:If your running heaps of clients you can make co2m8 more responsive by giving it above normal priority using task manager, oh and make sure your running 16bit colors.

PS do you like the new icon it reflects my current state :D
05/13/2008 17:28 ephe#758
Quote:
Originally Posted by joek View Post
PS do you like the new icon it reflects my current state :D
Apart from the fact that I preferred the transparent background of the old one... yes :P
I still get the "warning" voicealert tho, I have 6 chars tging, refresh rate is 1, they all have hp potter active, but TG is obviously not active as map, and they all have maxed HP, and naturally their HP stays the same, being in TG. So I still wonder about that.
05/13/2008 23:14 longhoang#759
Seriously it dosnt tell me how to start the program can you find out for me guys i really want to use this!
05/13/2008 23:17 matthius05#760
SO DOES IT INCLUDE AIMBOT ?
05/14/2008 00:19 cyberside0#761
Quote:
Originally Posted by matthius05 View Post
SO DOES IT INCLUDE AIMBOT ?
NO
05/14/2008 07:40 longhoang#762
Is there a start button cause my person isnt even moving or attack a creature plz help.
05/14/2008 08:44 gta74#763
Quote:
Originally Posted by longhoang View Post
Is there a start button cause my person isnt even moving or attack a creature plz help.
OMG!
This is the third time responding. Can't u read? :mad:

Just run co2m8.exe and use it. Click on the s-button to get into your chars-config. This prog isn't a bot like sv, so it wont move your char nor attack anybody.
Buy sv instead or look into the bots section here @ e*pvp

@JoeK: tested 1.45: all works fine for me, tyvw!
05/14/2008 18:29 joek#764
New co2m8 v1.46 released.

I think some of the goop has finally drained from my brain and at least a couple of synapses are firing again, although I may be wrong ;)
Anyway I decided to release the new 1.46 version since I found and fixed some annoying issues and I added the new luckytime stuff.

v1.46 works for client 5022/5023 and includes the following fixes/extras:-
A> Remove ephe special warning message, lol, I think I fixed it.
B> Turn off functions that cause scrollouts and client closes after they fire.
C> Add new feature to allow voice warning and/or client close when luckytome stops.
D> Trail new non-intrusive HP reads(now you don't need to turn on DMA defeats if your just using HP functions)
05/14/2008 19:46 ephe#765
How did you manage HP functions without DMA defeats? And would you mind explaining to a memory-curious maybe-future-scripter mongrel what DMA defeats actually are, in a more in-depth way?