War Rock Cheat Programming Discussion

07/28/2014 15:30 .Sags Barney .!#751
Suche einen Bypass für Unitedwar, falls keiner Released worden ist.
07/28/2014 19:51 znoeen#752
Quote:
Originally Posted by Kazbah__ View Post
can someone upload the dumped from last update please. ty

# with this Player Pointer 0xB1FEC4
Can upload 28/7 if you want?
07/28/2014 20:23 Kazbah__#753
Quote:
Can upload 28/7 if you want?
nvm dont need it anymore but thx for the answer :)
07/29/2014 00:56 ToxicData#754
Hab mal nen kleinen Converter für die .bin dateien geschrieben, könnt ihn euch ja runterladen, kommt eh bald was schöneres auf euch zu.

Falls es euch interessiert, verändert hat sich nichts, es wurde nur der xor key geändert -> 0x2A.

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07/29/2014 16:24 znoeen#755
Some one has INT PlayerPointer/ServerPointer addy?
07/29/2014 18:20 Kazbah__#756
#define WR_PLAYER_PTR 0xB17F60
#define WR_SERVER_PTR 0xB10728
07/29/2014 18:29 znoeen#757
Quote:
Originally Posted by Kazbah__ View Post
#define WR_PLAYER_PTR 0xB17F60
#define WR_SERVER_PTR 0xB10728
Tnx!
You know what changed? None of my pattern loggers are working anymore. They survived so many updates. But now they are down.
07/29/2014 19:05 Raz9r#758
Quote:
Originally Posted by znoeen View Post
Tnx!
You know what changed? None of my pattern loggers are working anymore. They survived so many updates. But now they are down.
They must have refactored a lot of things before one of the last updates. Just recreate the patterns, since they don't appear to refactor regularly.
07/30/2014 16:48 znoeen#759
Request INT Addys 30-7
I prefer the PlayerPoitner and ServerPointer. Everything else is also welcome :D
Tnx!
08/02/2014 18:26 Made_619#760
Ich habe letztens auf irgendeiner Gamehacking Seite paar Zeilen Code entdeckt die zum Aufbau eines Menüs benutzt werden.

Code:
VOID BuildMenu()
{
char* txt = new char[0xFF];
txt = "Player Folder";
pMenu->AddFolder(txt,cFolder,&ref,2);
if(ref)
{ 
txt = "Superjump";
pMenu->AddItem(txt,cOnOff,&ref2,2);
}
delete txt;
}
Könnte mir jemand erklären warum derjenige der den Code geschrieben hat den Speicher dynamisch reserviert hat?
08/02/2014 18:43 snow#761
Quote:
Originally Posted by Made_619 View Post
Könnte mir jemand erklären warum derjenige der den Code geschrieben hat den Speicher dynamisch reserviert hat?
Weil der Typ keine Ahnung hat, lol.
08/05/2014 13:43 kevin0152#762
hmm someone has a snippet for how to get the current exp of the player?

need it badly. ty
08/07/2014 16:07 AmazingTurtle#763
mache *meinen* fcldparser nun in c++.
#edit no screenshot
08/07/2014 16:43 Raz9r#764
Quote:
Originally Posted by AmazingTurtle View Post
mache *meinen* fcldparser nun in c++.
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"c++" und gcnew. Achso....

Edit: Jetzt wurde ich per PM gefragt, ob ich den Screenshot aus dem Zitat entferne. Ist das da jemandem peinlich? lol
08/07/2014 17:11 AmazingTurtle#765
Quote:
Originally Posted by Raz9r View Post
"c++" und gcnew. Achso....
c++/clr, btw die FCLD klasse ist in c++ :|