splashloading_01(ascii).jpg / TB0ZJ)e(;Zd3n!=6=iRDw(2'B`Zdx
splashloading_02(ascii).jpg / ;`,2j@NiRu!2} EsutMKo4mF`5X J
splashloading_03(ascii).jpg / $5VX;{j4MX &Aga%2(^-bWtR5_Pd5
splashloading_04(ascii).jpg / C_em~6St^Ugmvd+QW4G,N](^_72 8
splashloading_05(ascii).jpg / h@BfMC~WGPdfT!@VDWDeSp4D7wmd`
splashloading_06(ascii).jpg / x6y31%=(D3!tn $'.]Oy=#W{wo3 '
splashloading_07(ascii).jpg / r%`xGQ1]O2 xrg6B,pKYal]Cob&dO
splashloading_08(ascii).jpg / g.Y&D.a4K&g(AdsF~#cE@Ip8bNf L
splashloading_09(ascii).jpg / ~J5iO'+pcmdiH!%`qX-)6u#hJSxdV
splashloading_10(ascii).jpg / rB0ZJ)e(;Zd3n!=Y%iRDw(2'B`Zdx
splashloading_11(ascii).jpg / E`,2j@NiRu!2} E=atMKo4mF`5X J
non ascii
splashloading_01.jpg / Qofl@eDl6MdX}!CSo)K&g0
splashloading_02.jpg / ',3U{N7pC1!UA %~p{-f!+
splashloading_03.jpg / KbxI6yKI%G PHgQ=UC,xgT
splashloading_04.jpg / Ze&ZCSw#QDgZTd.1m8ei!i
splashloading_05.jpg / XNiu%Y-u.Od2}!'a'hytgN
splashloading_06.jpg / PyfX8=ol'K!Xr J+_j~(!U
splashloading_07.jpg / JStU.E,UJc mvgF@^~14gd
splashloading_08.jpg / WYxPhabIF-gPHd;$-1+W!k
splashloading_09.jpg / #=(ZJ)eZ;0d3n!R69+$]gx
splashloading_10.jpg / 7ofl@eDl6MdX}!C-=)K&g0
splashloading_11.jpg / ^,3U{N7pC1!UA %ob{-f!+
Where did this come from?
db_string.rdb > (hash)x!'+5etcetc
That is why I posted the stuff about string resource, but the string resource is all of the text in the game it has nothing to do with splash loading.
However Zone is right and just because the jpgs are in the client does not mean the splash loading executable uses them and you probably need to edit the exe with resource hacker.