Why my Bypass CRC conection server in 5 minute?
#define Addr_PlayerPointer 0xB23F20 #define Addr_ServerPointer 0xB1B624 #define Addr_ClassBase 0xB53F58 #define Addr_ServerBase 0xB1B624 #define Addr_WeaponBase 0xB3F688 #define Addr_SlotBase 0x2EF88 #define OFS_PlayerSlot 0x4D2A8 #define OFS_PlayerID 0xA30 #define OFS_Recoil_1 0xC45C #define OFS_Recoil_2 0xC460 #define OFS_Recoil_3 0xC464 #define OFS_X 0x10318 #define OFS_Y 0x10320 #define OFS_Z 0x1031C #define OFS_NFD 0x10300 #define OFS_Invisible 0x4CD8C #define OFS_Dinars 0x4CD68 #define OFS_Levels 0x4CD58 #define OFS_Slot5 0x34134 #define OFS_Slot6 (OFS_Slot5+0x1) #define OFS_Slot7 (OFS_Slot6+0x1) #define OFS_Slot8 (OFS_Slot7+0x1) #define ASM_Px_Stam_1 0x40949A #define ASM_Px_Stam_2 0x40940C #define ASM_Unlock_Cross 0x5876B3 #define ASM_PremCross_Change 0x587313 #define ASM_PremCross_1 0x587465 #define ASM_PremCross_2 0x58746D #define ASM_PremCross_Call_1 0x5872DD #define ASM_PremCross_Call_2 0x412A62 #define ASM_Px_Bandage 0x45796C #define ASM_Px_Extra_A 0x4578EA #define ASM_Px_Extra_S 0x457903 #define ASM_PX_Snip 0x457911 #define ASM_ProneCQC 0x4FD35E #define ASM_VehNoOverHeat 0x73CF76 #define ASM_AutoMedic_1 0x50D4CE #define ASM_AutoMedic_2 0x50D73B #define ASM_WTW 0x7886C0 #define ASM_STW_1 0x61CC00 #define ASM_STW_2 0x61CC06 #define ASM_Plant_Any_Where 0x591144 #define ASM_NoReload 0x51D37B #define ASM_NoRecoil 0x50638B #define ASM_QuickPlant 0x5183BF #define ASM_QuickDefuse 0x514AEB #define ASM_NoDelay 0x521604 #define ASM_SuperNoSpread 0x514862 #define ASM_HeadShot 0x44B336 #define ASM_MineView_1 0x44906D #define ASM_MineView_2 0x449246 #define ASM_UnlAmmo 0x518FF5 #define ASM_Artillery_1 0x4FD93C #define ASM_Artillery_2 0x4FDC10 #define ASM_Artillery_3 0x5A80ED #define ASM_Artillery_4 0x5A8180 #define ASM_Artillery_5 0x5A7EC8 #define ASM_Artillery_6 0x587D6E #define ASM_Artillery_7 0x5A8067 #define ASM_Artillery_8 0x587D2F #define ASM_AntiM14_1 0x5BD886 #define ASM_Radar_GPS 0x5B0471 #define ASM_Radar_GPS_FFA_1 0x5B048F #define ASM_Radar_GPS_FFA_2 0x5B2778 #define ASM_AntiFlash 0x5BD95A #define ASM_NoRestrictions 0x4FC2B3 #define ASM_AutoAmmo_1 0x50D3C3 #define ASM_AutoAmmo_2 0x50D403 #define ASM_AutoRepair_1 0x427B98 #define ASM_AutoRepair_2 0x427BC7 #define ASM_AutoRepair_3 0x427C43 #define ASM_VehJump_1 0x45ED2F #define ASM_VehJump_2 0x45ED37 #define ASM_UnlOxygen_1 0x50F3D8 #define ASM_VehNfd 0x42B22C #define ASM_Bullets 0x515EE8 #define ASM_SuperVeh_1 0x427B12 #define ASM_SuperVeh_2 0x427B3D #define ASM_SuperVeh_3 0x427B7D #define ASM_DeathCam 0x457F53 #define ASM_VehInvisible 0x42B470 #define ASM_AutoShoot 0x4FC2A8 #define ASM_GameText 0x5289D5 #define ASM_GameNotice 0x40EDE4 #define ASM_OPK_1 0x4081A5 #define ASM_OPK_2 0x4081AE #define ASM_OPK_3 0x4081BA #define ASM_Quick_Spawn_1 0x5F9B80 #define ASM_Quick_Spawn_2 0x5F9B9A #define ASM_SpamBot 0x524B0E #define MEM_GetBase (0xBA6034-Addr_PlayerPointer) #define MEM_NewCBase (MEM_GetBase-0x4) #define MEM_NoWeapGravity 0x8FC658 #define MEM_NoBounds_1 0xBB651C #define MEM_NoBounds_2 (MEM_NoBounds_1+0x4) #define MEM_NoBounds_3 (MEM_NoBounds_2+0x4) #define MEM_FastAmmo 0xB285B4 #define MEM_FastMedic 0xB285BC #define MEM_FastFlag 0xB285CC #define MEM_FastRepair 0xB285BC #define MEM_Scope 0x96C198 #define MEM_Speed 0x8FCA20 #define MEM_GmWarning 0xB51364 #define MEM_No_Water_1 0xB2ADC4 #define MEM_No_Water_2 0xB2ADC8
maybe he knew that the hackshield scans for patterns... and he thought it is a new pattern if he adds 2 bytes for 1 opcode :facepalm:Quote:
Depends on the usage.
But what is the sense of adding 2 constants instead of just writing the result ?
0xCB + 30 = 0xE9
0x68 + 40 = 0x90
#define ADR_LIMIT 0x00459474 //Remove Alt+Tab move limit time
class CWeapon
{
public:
char _0x0000[4];
__int16 WeaponID; //0x0004
char EnglishName[32]; //0x0006
char KoreanName[32]; //0x0026
char Code[5]; //0x0046
BYTE Active; //0x004B
__int16 TargetDamageLow1; //0x004C
__int16 TargetDamageLow2; //0x004E
__int16 TargetDamageLow3; //0x0050
__int16 TargetDamageLow4; //0x0052
__int16 TargetDamageMid1; //0x0054
__int16 TargetDamageMid2; //0x0056
__int16 TargetDamageMid3; //0x0058
__int16 TargetDamageMid4; //0x005A
__int16 TargetDamageHigh1; //0x005C
__int16 TargetDamageHigh2; //0x005E
__int16 TargetDamageHigh3; //0x0060
__int16 TargetDamageHigh4; //0x0062
char _0x0064[40];
__int32 Power; //0x008C
__int32 ShootRange; //0x0090
__int32 AmmoNum; //0x0094
__int32 MagazineNum; //0x0098
__int32 EffectRange; //0x009C
__int32 Parabola; //0x00A0
float ReactAmount; //0x00A4
float ReactRecovery; //0x00A8
float Accurate; //0x00AC
__int32 ShootSpeed; //0x00B0
__int32 Weight; //0x00B4
float ReloadTime; //0x00B8
char _0x00BC[12];
BYTE bBuy; //0x00C8
BYTE Label; //0x00C9
BYTE BuyType; //0x00CA
char _0x00CB[5];
__int32 DinarCost1; //0x00D0
__int32 DinarCost2; //0x00D4
__int32 DinarCost3; //0x00D8
__int32 DinarCost4; //0x00DC
__int32 DinarCost5; //0x00E0
__int32 DinarCost6; //0x00E4
__int32 CashCost1; //0x00E8
__int32 CashCost2; //0x00EC
__int32 CashCost3; //0x00F0
__int32 CashCost4; //0x00F4
__int32 CashCost5; //0x00F8
__int32 CashCost6; //0x00FC
__int32 ReqLevel; //0x0100
__int32 bUseButton; //0x0104
__int16 bPremiumOnly; //0x0108
__int16 bShopExchange; //0x010A
__int16 SortPoint; //0x010C
char _0x010E[10];
float FirstShootDelayTime; //0x0118
char _0x011C[252];
char BaseWeapon[5]; //0x0218
BYTE UsableCQC; //0x021D
BYTE UsableBG; //0x021E
BYTE UsableAI; //0x021F
BYTE UsableEngineer; //0x0220
BYTE UsableMedic; //0x0221
BYTE UsableSniper; //0x0222
BYTE UsableAssault; //0x0223
BYTE UsableHeavy; //0x0224
BYTE UsableSlot1; //0x0225
BYTE UsableSlot2; //0x0226
BYTE UsableSlot3; //0x0227
BYTE UsableSlot4; //0x0228
BYTE UsableSlot5; //0x0229
BYTE UsableSlot6; //0x022A
BYTE UsableSlot7; //0x022B
BYTE UsableSlot8; //0x022C
char ScopeTexName[35]; //0x022D
__int32 SoundIndex; //0x0250
char _0x0254[4];
BYTE ExtraAmmo; //0x0258
char _0x0259[7];
__int16 Power2; //0x0260
__int16 RPM; //0x0262
__int16 Accuracy; //0x0264
__int16 Recoil; //0x0266
char _0x0268[12];
};//Size=0x0274
Lurking around I see some disturbing crap going on at the War Rock scene's of EPVP.. As I hate the cocky german programmer's I assume you got to be "the" king7.. anyway you got me bored after 6 post's, which mean's there is no actual need of any of your so called "Information", to be honest, I think you don't really seem to get the point's and fact's these cocky german programmer's give you.. which you should if you want to improve what you've got so far..Quote:
to be pro 1337 and saying i'm using pro detour with byte CB + 30 XD
that has a sense xD
Quote:
Need some addys for IslandWar... can some one get them for me please?