War Rock Cheat Programming Discussion

06/10/2014 13:51 GraFixPL#736
Why my Bypass CRC conection server in 5 minute?
06/10/2014 14:15 Laszl0w#737
Quote:
Originally Posted by GraFixPL View Post
Why my Bypass CRC conection server in 5 minute?
Because you can't speak & write English ^^
06/11/2014 01:58 MRx86™#738
Quote:
Originally Posted by Alliance™ View Post
Anyone have bypass HackShield?
yes you must ask Peter File and CynO!
06/11/2014 21:46 n4n033#739
Code:
#define Addr_PlayerPointer		0xB23F20
#define Addr_ServerPointer		0xB1B624
#define Addr_ClassBase			0xB53F58
#define Addr_ServerBase			0xB1B624
#define Addr_WeaponBase			0xB3F688
#define Addr_SlotBase			0x2EF88

#define OFS_PlayerSlot			0x4D2A8
#define OFS_PlayerID			0xA30
#define OFS_Recoil_1			0xC45C
#define OFS_Recoil_2			0xC460
#define OFS_Recoil_3			0xC464
#define OFS_X                   0x10318
#define OFS_Y					0x10320
#define OFS_Z					0x1031C
#define OFS_NFD                 0x10300
#define OFS_Invisible           0x4CD8C
#define OFS_Dinars              0x4CD68
#define OFS_Levels              0x4CD58
#define OFS_Slot5               0x34134
#define OFS_Slot6				(OFS_Slot5+0x1)
#define OFS_Slot7				(OFS_Slot6+0x1)
#define OFS_Slot8				(OFS_Slot7+0x1)

#define ASM_Px_Stam_1			0x40949A
#define ASM_Px_Stam_2			0x40940C
#define ASM_Unlock_Cross        0x5876B3
#define ASM_PremCross_Change    0x587313
#define ASM_PremCross_1			0x587465
#define ASM_PremCross_2			0x58746D
#define ASM_PremCross_Call_1	0x5872DD
#define ASM_PremCross_Call_2	0x412A62
#define ASM_Px_Bandage			0x45796C
#define ASM_Px_Extra_A			0x4578EA
#define ASM_Px_Extra_S			0x457903
#define ASM_PX_Snip				0x457911
#define ASM_ProneCQC			0x4FD35E 
#define ASM_VehNoOverHeat		0x73CF76
#define ASM_AutoMedic_1			0x50D4CE
#define ASM_AutoMedic_2			0x50D73B
#define ASM_WTW					0x7886C0
#define ASM_STW_1				0x61CC00
#define ASM_STW_2               0x61CC06
#define ASM_Plant_Any_Where     0x591144
#define ASM_NoReload			0x51D37B
#define ASM_NoRecoil            0x50638B
#define ASM_QuickPlant			0x5183BF
#define ASM_QuickDefuse			0x514AEB
#define ASM_NoDelay				0x521604
#define ASM_SuperNoSpread		0x514862
#define ASM_HeadShot			0x44B336
#define ASM_MineView_1			0x44906D 
#define ASM_MineView_2			0x449246
#define ASM_UnlAmmo				0x518FF5
#define ASM_Artillery_1			0x4FD93C
#define ASM_Artillery_2			0x4FDC10
#define ASM_Artillery_3			0x5A80ED
#define ASM_Artillery_4			0x5A8180
#define ASM_Artillery_5			0x5A7EC8
#define ASM_Artillery_6			0x587D6E
#define ASM_Artillery_7			0x5A8067
#define ASM_Artillery_8			0x587D2F
#define ASM_AntiM14_1			0x5BD886
#define ASM_Radar_GPS			0x5B0471
#define ASM_Radar_GPS_FFA_1		0x5B048F
#define ASM_Radar_GPS_FFA_2		0x5B2778
#define ASM_AntiFlash			0x5BD95A
#define ASM_NoRestrictions		0x4FC2B3
#define ASM_AutoAmmo_1			0x50D3C3
#define ASM_AutoAmmo_2			0x50D403
#define ASM_AutoRepair_1		0x427B98
#define ASM_AutoRepair_2		0x427BC7
#define ASM_AutoRepair_3		0x427C43
#define ASM_VehJump_1			0x45ED2F
#define ASM_VehJump_2			0x45ED37
#define ASM_UnlOxygen_1         0x50F3D8
#define ASM_VehNfd              0x42B22C
#define ASM_Bullets             0x515EE8
#define ASM_SuperVeh_1          0x427B12
#define ASM_SuperVeh_2          0x427B3D
#define ASM_SuperVeh_3          0x427B7D
#define ASM_DeathCam            0x457F53
#define ASM_VehInvisible        0x42B470
#define ASM_AutoShoot           0x4FC2A8
#define ASM_GameText            0x5289D5
#define ASM_GameNotice          0x40EDE4
#define ASM_OPK_1               0x4081A5
#define ASM_OPK_2               0x4081AE
#define ASM_OPK_3               0x4081BA
#define ASM_Quick_Spawn_1       0x5F9B80
#define ASM_Quick_Spawn_2       0x5F9B9A
#define ASM_SpamBot             0x524B0E

#define MEM_GetBase             (0xBA6034-Addr_PlayerPointer)
#define MEM_NewCBase            (MEM_GetBase-0x4)
#define MEM_NoWeapGravity       0x8FC658
#define MEM_NoBounds_1			0xBB651C
#define MEM_NoBounds_2          (MEM_NoBounds_1+0x4)
#define MEM_NoBounds_3          (MEM_NoBounds_2+0x4)
#define MEM_FastAmmo            0xB285B4
#define MEM_FastMedic			0xB285BC
#define MEM_FastFlag			0xB285CC
#define MEM_FastRepair			0xB285BC
#define MEM_Scope				0x96C198
#define MEM_Speed               0x8FCA20
#define MEM_GmWarning           0xB51364
#define MEM_No_Water_1          0xB2ADC4
#define MEM_No_Water_2          0xB2ADC8
#Enjoy
06/14/2014 14:54 Cryptex__#740
Quote:
Originally Posted by NikM View Post
Depends on the usage.
But what is the sense of adding 2 constants instead of just writing the result ?
0xCB + 30 = 0xE9
0x68 + 40 = 0x90
maybe he knew that the hackshield scans for patterns... and he thought it is a new pattern if he adds 2 bytes for 1 opcode :facepalm:
06/22/2014 23:25 __Buffer#741
Client - > Server -> 17 (dec)
Server - > Client -> 34 (dec)
07/02/2014 01:17 K-Lemon#742
Code:
#define ADR_LIMIT 0x00459474

//Remove Alt+Tab move limit time
07/13/2014 16:11 xXrussXx#743
Kann es sein, dass auch NoMenus nach 2 min crashen?
07/13/2014 19:44 Raz9r#744
Nur, wenn du deinen Cheat nicht richtig an das letzte Update angepasst hast ;-)
07/14/2014 00:38 xXrussXx#745
Quote:
Originally Posted by Raz9r View Post
Nur, wenn du deinen Cheat nicht richtig an das letzte Update angepasst hast ;-)
Bin teilweise komplett inaktiv deshalb würde mir ein kleiner Stups helfen^^
07/16/2014 03:24 Cyno™#746
A class i found like 1.5 years ago

Code:
class CWeapon
{
	public:
	char _0x0000[4];
		__int16 WeaponID; //0x0004 
		char EnglishName[32]; //0x0006 
		char KoreanName[32]; //0x0026 
		char Code[5]; //0x0046 
		BYTE Active; //0x004B 
		__int16 TargetDamageLow1; //0x004C 
		__int16 TargetDamageLow2; //0x004E 
		__int16 TargetDamageLow3; //0x0050 
		__int16 TargetDamageLow4; //0x0052 
		__int16 TargetDamageMid1; //0x0054 
		__int16 TargetDamageMid2; //0x0056 
		__int16 TargetDamageMid3; //0x0058 
		__int16 TargetDamageMid4; //0x005A 
		__int16 TargetDamageHigh1; //0x005C 
		__int16 TargetDamageHigh2; //0x005E 
		__int16 TargetDamageHigh3; //0x0060 
		__int16 TargetDamageHigh4; //0x0062 
	char _0x0064[40];
		__int32 Power; //0x008C 
		__int32 ShootRange; //0x0090 
		__int32 AmmoNum; //0x0094 
		__int32 MagazineNum; //0x0098 
		__int32 EffectRange; //0x009C 
		__int32 Parabola; //0x00A0 
		float ReactAmount; //0x00A4 
		float ReactRecovery; //0x00A8 
		float Accurate; //0x00AC 
		__int32 ShootSpeed; //0x00B0 
		__int32 Weight; //0x00B4 
		float ReloadTime; //0x00B8 
	char _0x00BC[12];
		BYTE bBuy; //0x00C8 
		BYTE Label; //0x00C9 
		BYTE BuyType; //0x00CA 
	char _0x00CB[5];
		__int32 DinarCost1; //0x00D0 
		__int32 DinarCost2; //0x00D4 
		__int32 DinarCost3; //0x00D8 
		__int32 DinarCost4; //0x00DC 
		__int32 DinarCost5; //0x00E0 
		__int32 DinarCost6; //0x00E4 
		__int32 CashCost1; //0x00E8 
		__int32 CashCost2; //0x00EC 
		__int32 CashCost3; //0x00F0 
		__int32 CashCost4; //0x00F4 
		__int32 CashCost5; //0x00F8 
		__int32 CashCost6; //0x00FC 
		__int32 ReqLevel; //0x0100 
		__int32 bUseButton; //0x0104 
		__int16 bPremiumOnly; //0x0108 
		__int16 bShopExchange; //0x010A 
		__int16 SortPoint; //0x010C 
	char _0x010E[10];
		float FirstShootDelayTime; //0x0118 
	char _0x011C[252];
		char BaseWeapon[5]; //0x0218 
		BYTE UsableCQC; //0x021D 
		BYTE UsableBG; //0x021E 
		BYTE UsableAI; //0x021F 
		BYTE UsableEngineer; //0x0220 
		BYTE UsableMedic; //0x0221 
		BYTE UsableSniper; //0x0222 
		BYTE UsableAssault; //0x0223 
		BYTE UsableHeavy; //0x0224 
		BYTE UsableSlot1; //0x0225 
		BYTE UsableSlot2; //0x0226 
		BYTE UsableSlot3; //0x0227 
		BYTE UsableSlot4; //0x0228 
		BYTE UsableSlot5; //0x0229 
		BYTE UsableSlot6; //0x022A 
		BYTE UsableSlot7; //0x022B 
		BYTE UsableSlot8; //0x022C 
		char ScopeTexName[35]; //0x022D 
		__int32 SoundIndex; //0x0250 
	char _0x0254[4];
		BYTE ExtraAmmo; //0x0258 
	char _0x0259[7];
		__int16 Power2; //0x0260 
		__int16 RPM; //0x0262 
		__int16 Accuracy; //0x0264 
		__int16 Recoil; //0x0266 
	char _0x0268[12];
};//Size=0x0274
credits:
Cyno
Drunken Cheataah for Reclass

Find Pointer yourself
07/20/2014 16:03 Maurice#747
Quote:
Originally Posted by 22jays22 View Post
to be pro 1337 and saying i'm using pro detour with byte CB + 30 XD
that has a sense xD
Lurking around I see some disturbing crap going on at the War Rock scene's of EPVP.. As I hate the cocky german programmer's I assume you got to be "the" king7.. anyway you got me bored after 6 post's, which mean's there is no actual need of any of your so called "Information", to be honest, I think you don't really seem to get the point's and fact's these cocky german programmer's give you.. which you should if you want to improve what you've got so far..

#Justsayin'

Any new's on Clientlessbot's anyway? didn't really looked into it but maybe it might be interesting sometime soon..
07/26/2014 19:03 Kazbah__#748
can someone upload the dumped from last update please. ty

# with this Player Pointer 0xB1FEC4
07/28/2014 00:28 Denchi1996#749
Need some addys for IslandWar... can some one get them for me please?
07/28/2014 00:41 Raz9r#750
Quote:
Originally Posted by Denchi1996 View Post
Need some addys for IslandWar... can some one get them for me please?
  1. Find the version number of War Rock they use
  2. Find out when that patch was released to the official servers
  3. Find the addresses from that patch via google (I'm pretty sure they were released somewhere in this section around that time)
  4. Utilize them since most should still work