Wall hack thingy

10/07/2011 15:31 Smurfin#61
I've checked from page 1 to page 6 but can't find it here, is it in other thread ?
10/07/2011 18:44 Interest07#62
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10/07/2011 22:06 areskim#63
does not work.
10/07/2011 22:10 lars911#64
dosent work :( is there a new program for wall hacking ?
10/08/2011 00:05 Interest07#65
I no longer update this, yet the thread keeps getting bumped :p

Just check the date of the first post ;)
10/08/2011 00:12 lars911#66
Quote:
Originally Posted by Interest07 View Post
I no longer update this, yet the thread keeps getting bumped :p

Just check the date of the first post ;)
aww too bad :( so wall hack is not possible in pwi anymore ? D:
10/08/2011 03:35 Smurfin#67
Quote:
Originally Posted by Interest07 View Post
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not much I can dig from that, I'll just take a note of it for now, might be useful later.

oh and btw, from what you have experimented about wallhacking, is there a more advanced one that is not for public, or this would be all there is to it ? maybe like this one but more advanced, just curious and probably it's best to keep it in area51 for good, who knows you might be able to just teleport to a given coordinate at instant with wall or no wall :D:p:D
10/08/2011 08:49 Interest07#68
Quote:
Originally Posted by Smurfin View Post
not much I can dig from that, I'll just take a note of it for now, might be useful later.
Ehm, that's ALL you need to wall hack, i.e. telling the server where you want to go...


Quote:
oh and btw, from what you have experimented about wallhacking, is there a more advanced one that is not for public, or this would be all there is to it ? maybe like this one but more advanced, just curious and probably it's best to keep it in area51 for good, who knows you might be able to just teleport to a given coordinate at instant with wall or no wall :D:p:D
The maximum distance you can travel in one move is 15 meters if you use holy path. You can generally move twice before you have to be on solid ground again. No move may end you up partly inside an actual object (e.g. wall) or floor. Some 'walls' are hollow, so you can end up inside the hollow bit, as long as no part of you collides with one of the vertices that create the wall.
10/08/2011 11:09 Smurfin#69
oh that's why kazpa's wh can only move twice as well, have to be on solid ground before can use it again then.

I meant I couldn't dig much from it because it's written in c or x language which I dont understand, eheheh that's why I'll just keep a note until there is more discussion about it.

and thanks for the explanation.
10/08/2011 11:20 Interest07#70
Quote:
Originally Posted by Smurfin View Post
oh that's why kazpa's wh can only move twice as well, have to be on solid ground before can use it again then.

I meant I couldn't dig much from it because it's written in c or x language which I dont understand, eheheh that's why I'll just keep a note until there is more discussion about it.

and thanks for the explanation.
yeah it's written in C#, but you should be able to understand the basics. Every programming language is more or less the same just different way of writing things down :)
10/08/2011 15:19 Smurfin#71
Quote:
Originally Posted by Interest07 View Post
yeah it's written in C#, but you should be able to understand the basics. Every programming language is more or less the same just different way of writing things down :)
ehehe yea but I dunno, it's kinda harder to process in different language.

this rayden is cool, it's like KaZpa's WH but it works while flying and not limited to twice only when flying, it's also faster and more instant, too bad can't use it when stunned, might be a good tool to use for escaping an assassin :D

it also can be used to open a floating catshop, sometimes ppl like to make a big fat barbarian to cover a catshop so ppl will buy from their catshop :mad: , with this I can avoid them by opening a floating catshop.

what makes it not working anymore ? is it because the regex for automatic offsets/pointer/base address used in it was changed or something else ?
it's still working here in pw indo, what pw servers are you all playing where this hack does not work ? is it after genesis patch ?
10/08/2011 22:13 Interest07#72
Quote:
Originally Posted by Smurfin View Post
ehehe yea but I dunno, it's kinda harder to process in different language.

this rayden is cool, it's like KaZpa's WH but it works while flying and not limited to twice only when flying, it's also faster and more instant, too bad can't use it when stunned, might be a good tool to use for escaping an assassin :D

it also can be used to open a floating catshop, sometimes ppl like to make a big fat barbarian to cover a catshop so ppl will buy from their catshop :mad: , with this I can avoid them by opening a floating catshop.

what makes it not working anymore ? is it because the regex for automatic offsets/pointer/base address used in it was changed or something else ?
it's still working here in pw indo, what pw servers are you all playing where this hack does not work ? is it after genesis patch ?
yeah, i hadn't made regexp for some offsets that I thought wouldn't change. You should be able to use it while channeling skills as well i think.
10/09/2011 01:25 Smurfin#73
yea can also cast skill and teleport, is the range already max ?

it's kinda similar to kazpa's wh but without the moving process, do you still have the old offsets ? in kazpa's wh, the offsets used are 0x3C, 0x44, 0x40 which are current x,y,z positions, there are also three other offsets, 0x648, 0x650, 0x64c, do you recognize what offsets are those ?
10/09/2011 08:55 Interest07#74
Quote:
Originally Posted by Smurfin View Post
yea can also cast skill and teleport, is the range already max ?

it's kinda similar to kazpa's wh but without the moving process, do you still have the old offsets ? in kazpa's wh, the offsets used are 0x3C, 0x44, 0x40 which are current x,y,z positions, there are also three other offsets, 0x648, 0x650, 0x64c, do you recognize what offsets are those ?
they are your x, y, z positions for a different part of your character lol

Theres seperate positions for your name, your camera viewpoint, your character itself and stuff like that.
10/09/2011 09:28 Smurfin#75
oh lol everything has coordinates, thanks for the info, I'll just observe the values in memory addresses around those offsets then.