We have identified the main issue, causing dc on spawning. It was not noticeable before in closed beta, due to being on such a small scale, when we have 200 people running and spawning around it became pretty obvious.
In simple terms, since the spawn range is so big, compared to official versions, you are having a lot more people in your view, it becomes de-sync'd and the server is sending movement, despawn packets etc, that include object IDs, the client is then crashing as it does not have anything with these IDs to correlate to.
This issue has been in the emulator for a while, but just un-noticed, we will be clearing up the spawn code of it and refactoring it, so everything is A-OK.
We would like to thank all of you who have logged today, it has provided us with some useful data so we can progress, after this I can confirm, there will not be any major crash issues like this again, this was quite severe as identified above, most things revolve around the spawn in game.
Regarding Forum:
There is an issue with apache, which caused CPU to run at 100%, not good. We will also be looking into this. Till then forum is down, we will also be working on get final website design up, so we have better real-time stream of information.