I notice that 1st time a person with guild comes near you, the guild name doesn't appear... and just a fraction of time later it appears. Later, if that char comes again in your screen, there is no delay. So i think there is something on the data structure indicating to what guild that char belongs to, but i didnt find it yet.... cause i may be thinking wrong....
</span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Matt.dk)</td></tr><tr><td id='QUOTE'>
Edit: I just thought of something simple that you could do that would help out a bit. With DC on ALL selected, give us the option to specify certian character names to NOT dc for when they come near. Good for botting next to a friend but avoiding guild enemies.
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well, this exception list is already done. I just didnt release it yet. New version has also systemtray icon and ballon tips for warnings. very handy.
and about the bug (ty for reporting) i hope it doenst happen too often, cause i am thinking a way to reduce lag a little bit. I think this has higher priority.
</span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Matt.dk)</td></tr><tr><td id='QUOTE'>
Edit: I just thought of something simple that you could do that would help out a bit. With DC on ALL selected, give us the option to specify certian character names to NOT dc for when they come near. Good for botting next to a friend but avoiding guild enemies.
[/b][/quote]
well, this exception list is already done. I just didnt release it yet. New version has also systemtray icon and ballon tips for warnings. very handy.
and about the bug (ty for reporting) i hope it doenst happen too often, cause i am thinking a way to reduce lag a little bit. I think this has higher priority.